170 lines
4.4 KiB
C++
170 lines
4.4 KiB
C++
/*******************************************************************************
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Module: FGEngine.cpp
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Author: Jon Berndt
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Date started: 01/21/99
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Called by: FGAircraft
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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See header file.
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HISTORY
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--------------------------------------------------------------------------------
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01/21/99 JSB Created
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********************************************************************************
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INCLUDES
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*******************************************************************************/
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#include <fstream.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "FGEngine.h"
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#include "FGState.h"
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#include "FGFDMExec.h"
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#include "FGAtmosphere.h"
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#include "FGFCS.h"
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#include "FGAircraft.h"
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#include "FGTranslation.h"
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#include "FGRotation.h"
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#include "FGPosition.h"
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#include "FGAuxiliary.h"
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#include "FGOutput.h"
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/*******************************************************************************
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************************************ CODE **************************************
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*******************************************************************************/
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FGEngine::FGEngine(FGFDMExec* fdex, char *engineName, int num)
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{
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char fullpath[256];
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char tag[256];
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FDMExec = fdex;
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State = FDMExec->GetState();
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Atmosphere = FDMExec->GetAtmosphere();
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FCS = FDMExec->GetFCS();
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Aircraft = FDMExec->GetAircraft();
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Translation = FDMExec->GetTranslation();
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Rotation = FDMExec->GetRotation();
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Position = FDMExec->GetPosition();
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Auxiliary = FDMExec->GetAuxiliary();
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Output = FDMExec->GetOutput();
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strcpy(Name, engineName);
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sprintf(fullpath,"/h/curt/projects/FlightGear/Simulator/FDM/JSBsim/engine/%s.dat", engineName);
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ifstream enginefile(fullpath);
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if (enginefile) {
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enginefile >> tag;
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if (strstr(tag,"ROCKET")) Type = 0;
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else if (strstr(tag,"PISTON")) Type = 1;
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else if (strstr(tag,"TURBOPROP")) Type = 2;
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else if (strstr(tag,"TURBOJET")) Type = 3;
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else Type = 0;
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enginefile >> X;
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enginefile >> Y;
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enginefile >> Z;
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enginefile >> SLThrustMax;
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enginefile >> VacThrustMax;
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enginefile >> MaxThrottle;
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enginefile >> MinThrottle;
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enginefile >> SLFuelFlowMax;
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if (Type == 0)
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enginefile >> SLOxiFlowMax;
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enginefile.close();
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} else {
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cerr << "Unable to open engine definition file " << engineName << endl;
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}
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EngineNumber = num;
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Thrust = 0.0;
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Starved = Flameout = false;
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}
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FGEngine::~FGEngine(void)
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{
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}
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float FGEngine::CalcRocketThrust(void)
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{
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float lastThrust;
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Throttle = FCS->GetThrottle(EngineNumber);
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lastThrust = Thrust; // last actual thrust
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if (Throttle < MinThrottle || Starved) {
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PctPower = Thrust = 0.0; // desired thrust
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Flameout = true;
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} else {
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PctPower = Throttle / MaxThrottle;
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Thrust = PctPower*((1.0 - Atmosphere->Getrho() / 0.002378)*(VacThrustMax - SLThrustMax) +
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SLThrustMax); // desired thrust
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Flameout = false;
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}
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Thrust += 0.8*(Thrust - lastThrust); // actual thrust
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return Thrust;
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}
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float FGEngine::CalcPistonThrust(void)
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{
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return Thrust;
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}
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float FGEngine::CalcThrust(void)
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{
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switch(Type) {
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case 0: // Rocket
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return CalcRocketThrust();
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// break;
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case 1: // Piston
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return CalcPistonThrust();
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// break;
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default:
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return 9999.0;
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// break;
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}
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}
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float FGEngine::CalcFuelNeed() {
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FuelNeed = SLFuelFlowMax*PctPower;
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return FuelNeed;
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}
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float FGEngine::CalcOxidizerNeed() {
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OxidizerNeed = SLOxiFlowMax*PctPower;
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return OxidizerNeed;
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}
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