747bc7c6b4
- The new classes in libmisc.tgz define a stream interface into zlib. I've put these in a new directory, Lib/Misc. Feel free to rename it to something more appropriate. However you'll have to change the include directives in all the other files. Additionally you'll have add the library to Lib/Makefile.am and Simulator/Main/Makefile.am. The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf test so I've included the required changes in config.tgz. There are a fair few changes to Simulator/Objects as I've moved things around. Loading tiles is quicker but thats not where the delay is. Tile loading takes a few tenths of a second per file on a P200 but it seems to be the post-processing that leads to a noticeable blip in framerate. I suppose its time to start profiling to see where the delays are. I've included a brief description of each archives contents. Lib/Misc/ zfstream.cxx zfstream.hxx C++ stream interface into zlib. Taken from zlib-1.1.3/contrib/iostream/. Minor mods for STL compatibility. There's no copyright associated with these so I assume they're covered by zlib's. fgstream.cxx fgstream.hxx FlightGear input stream using gz_ifstream. Tries to open the given filename. If that fails then filename is examined and a ".gz" suffix is removed or appended and that file is opened. stopwatch.hxx A simple timer for benchmarking. Not used in production code. Taken from the Blitz++ project. Covered by GPL. strutils.cxx strutils.hxx Some simple string manipulation routines. Simulator/Airports/ Load airports database using fgstream. Changed fgAIRPORTS to use set<> instead of map<>. Added bool fgAIRPORTS::search() as a neater way doing the lookup. Returns true if found. Simulator/Astro/ Modified fgStarsInit() to load stars database using fgstream. Simulator/Objects/ Modified fgObjLoad() to use fgstream. Modified fgMATERIAL_MGR::load_lib() to use fgstream. Many changes to fgMATERIAL. Some changes to fgFRAGMENT but I forget what!
242 lines
6.9 KiB
C++
242 lines
6.9 KiB
C++
// fragment.hxx -- routines to handle "atomic" display objects
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//
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// Written by Curtis Olson, started August 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifndef _FRAGMENT_HXX
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#define _FRAGMENT_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#if defined ( __sun__ )
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extern "C" void *memmove(void *, const void *, size_t);
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extern "C" void *memset(void *, int, size_t);
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#endif
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#include <list> // STL list
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#include <Bucket/bucketutils.h>
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#include <Include/fg_types.h>
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#include "Include/fg_constants.h"
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#include <Math/mat3.h>
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#ifdef NEEDNAMESPACESTD
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using namespace std;
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#endif
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// Maximum nodes per tile
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#define MAX_NODES 2000
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// Forward declarations
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class fgTILE;
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class fgMATERIAL;
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class fgFACE {
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public:
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int n1, n2, n3;
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explicit fgFACE( int a = 0, int b =0, int c =0 )
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: n1(a), n2(b), n3(c) {}
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fgFACE( const fgFACE & image )
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: n1(image.n1), n2(image.n2), n3(image.n3) {}
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~fgFACE() {}
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bool operator < ( const fgFACE & rhs ) { return n1 < rhs.n1; }
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};
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inline bool
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operator == ( const fgFACE& lhs, const fgFACE & rhs )
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{
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return (lhs.n1 == rhs.n1) && (lhs.n2 == rhs.n2) && (lhs.n3 == rhs.n3);
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}
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// Object fragment data class
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class fgFRAGMENT {
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public:
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// culling data for this object fragment (fine grain culling)
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fgPoint3d center;
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double bounding_radius;
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// variable offset data for this object fragment for this frame
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// fgCartesianPoint3d tile_offset;
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// saved transformation matrix for this fragment (used by renderer)
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// GLfloat matrix[16];
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// tile_ptr & material_ptr are set so that when we traverse the
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// list of fragments we can quickly reference back the tile or
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// material property this fragment is assigned to.
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// material property pointer
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fgMATERIAL *material_ptr;
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// tile pointer
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fgTILE *tile_ptr;
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// OpenGL display list for fragment data
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GLint display_list;
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// face list (this indexes into the master tile vertex list)
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typedef list < fgFACE > container;
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typedef container::iterator iterator;
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typedef container::const_iterator const_iterator;
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container faces;
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// number of faces in this fragment
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int num_faces;
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// Add a face to the face list
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void add_face(int n1, int n2, int n3) {
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faces.push_back( fgFACE(n1,n2,n3) );
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num_faces++;
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}
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// test if line intesects with this fragment. p0 and p1 are the
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// two line end points of the line. If side_flag is true, check
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// to see that end points are on opposite sides of face. Returns
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// 1 if it intersection found, 0 otherwise. If it intesects,
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// result is the point of intersection
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int intersect( const fgPoint3d *end0,
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const fgPoint3d *end1,
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int side_flag,
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fgPoint3d *result) const;
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// Constructors
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fgFRAGMENT () {}
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fgFRAGMENT ( const fgFRAGMENT &image );
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// Destructor
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~fgFRAGMENT() { faces.erase( faces.begin(), faces.end() ); }
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// operators
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fgFRAGMENT & operator = ( const fgFRAGMENT & rhs );
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bool operator < ( const fgFRAGMENT & rhs ) {
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// This is completely arbitrary. It satisfies RW's STL implementation
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return bounding_radius < rhs.bounding_radius;
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}
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void init() {
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faces.erase( faces.begin(), faces.end() );
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num_faces = 0;
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}
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void deleteDisplayList() {
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xglDeleteLists( display_list, 1 );
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}
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};
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inline bool
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operator == ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs ) {
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return (( lhs.center.x - rhs.center.x ) < FG_EPSILON &&
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( lhs.center.y - rhs.center.y ) < FG_EPSILON &&
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( lhs.center.z - rhs.center.z ) < FG_EPSILON );
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}
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#endif // _FRAGMENT_HXX
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// $Log$
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// Revision 1.2 1998/09/01 19:03:08 curt
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// Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
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// - The new classes in libmisc.tgz define a stream interface into zlib.
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// I've put these in a new directory, Lib/Misc. Feel free to rename it
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// to something more appropriate. However you'll have to change the
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// include directives in all the other files. Additionally you'll have
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// add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
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//
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// The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
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// test so I've included the required changes in config.tgz.
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//
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// There are a fair few changes to Simulator/Objects as I've moved
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// things around. Loading tiles is quicker but thats not where the delay
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// is. Tile loading takes a few tenths of a second per file on a P200
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// but it seems to be the post-processing that leads to a noticeable
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// blip in framerate. I suppose its time to start profiling to see where
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// the delays are.
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//
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// I've included a brief description of each archives contents.
|
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//
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// Lib/Misc/
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// zfstream.cxx
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// zfstream.hxx
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// C++ stream interface into zlib.
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// Taken from zlib-1.1.3/contrib/iostream/.
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// Minor mods for STL compatibility.
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// There's no copyright associated with these so I assume they're
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// covered by zlib's.
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//
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// fgstream.cxx
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// fgstream.hxx
|
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// FlightGear input stream using gz_ifstream. Tries to open the
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// given filename. If that fails then filename is examined and a
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// ".gz" suffix is removed or appended and that file is opened.
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//
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// stopwatch.hxx
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// A simple timer for benchmarking. Not used in production code.
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// Taken from the Blitz++ project. Covered by GPL.
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//
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// strutils.cxx
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// strutils.hxx
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// Some simple string manipulation routines.
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//
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// Simulator/Airports/
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// Load airports database using fgstream.
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// Changed fgAIRPORTS to use set<> instead of map<>.
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// Added bool fgAIRPORTS::search() as a neater way doing the lookup.
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// Returns true if found.
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//
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// Simulator/Astro/
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// Modified fgStarsInit() to load stars database using fgstream.
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//
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// Simulator/Objects/
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// Modified fgObjLoad() to use fgstream.
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// Modified fgMATERIAL_MGR::load_lib() to use fgstream.
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// Many changes to fgMATERIAL.
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// Some changes to fgFRAGMENT but I forget what!
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//
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// Revision 1.1 1998/08/25 16:51:23 curt
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// Moved from ../Scenery
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//
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//
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