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flightgear/src/AIModel/AIShip.hxx
2006-02-21 01:16:04 +00:00

70 lines
2 KiB
C++

// FGAIShip - AIBase derived class creates an AI ship
//
// Written by David Culp, started November 2003.
//
// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AISHIP_HXX
#define _FG_AISHIP_HXX
#include "AIBase.hxx"
class FGAIManager;
class FGAIShip : public FGAIBase {
public:
FGAIShip(object_type ot = otShip);
virtual ~FGAIShip();
virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init();
virtual void bind();
virtual void unbind();
virtual void update(double dt);
void setFlightPlan(FGAIFlightPlan* f);
void setName(const string&);
void setRudder(float r);
void setRoll(double rl);
void ProcessFlightPlan( double dt );
void AccelTo(double speed);
void PitchTo(double angle);
void RollTo(double angle);
void YawTo(double angle);
void ClimbTo(double altitude);
void TurnTo(double heading);
bool hdg_lock;
virtual const char* getTypeString(void) const { return "ship"; }
protected:
string name; // The name of this ship.
private:
float rudder, tgt_rudder;
double rudder_constant, roll_constant, speed_constant, hdg_constant;
void Run(double dt);
double sign(double x);
};
#endif // _FG_AISHIP_HXX