5eb782128b
Simulator/Objects
103 lines
2.5 KiB
C++
103 lines
2.5 KiB
C++
// material.hxx -- class to handle material properties
|
|
//
|
|
// Written by Curtis Olson, started May 1998.
|
|
//
|
|
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
|
|
|
|
#ifndef _MATERIAL_HXX
|
|
#define _MATERIAL_HXX
|
|
|
|
|
|
#ifndef __cplusplus
|
|
# error This library requires C++
|
|
#endif
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#ifdef HAVE_WINDOWS_H
|
|
# include <windows.h>
|
|
#endif
|
|
|
|
#include "Include/compiler.h"
|
|
|
|
#include <GL/glut.h>
|
|
#include <XGL/xgl.h>
|
|
|
|
#include STL_STRING // Standard C++ string library
|
|
|
|
FG_USING_STD(string);
|
|
|
|
|
|
// MSVC++ 6.0 kuldge - Need forward declaration of friends.
|
|
class fgMATERIAL;
|
|
istream& operator >> ( istream& in, fgMATERIAL& m );
|
|
|
|
// Material property class
|
|
class FGMaterial {
|
|
|
|
private:
|
|
// texture loaded
|
|
bool loaded;
|
|
|
|
// OpenGL texture name
|
|
GLuint texture_id;
|
|
|
|
// file name of texture
|
|
string texture_name;
|
|
|
|
// alpha texture?
|
|
int alpha;
|
|
|
|
// texture size
|
|
double xsize, ysize;
|
|
|
|
// material properties
|
|
GLfloat ambient[4], diffuse[4], specular[4], emissive[4];
|
|
GLint texture_ptr;
|
|
|
|
public:
|
|
|
|
// Constructor
|
|
FGMaterial ( void );
|
|
|
|
// Destructor
|
|
~FGMaterial ( void );
|
|
|
|
void load_texture( const string& root );
|
|
|
|
friend istream& operator >> ( istream& in, FGMaterial& m );
|
|
|
|
inline bool is_loaded() const { return loaded; }
|
|
inline GLuint get_texture_id() const { return texture_id; }
|
|
inline double get_xsize() const { return xsize; }
|
|
inline double get_ysize() const { return ysize; }
|
|
inline GLfloat *get_ambient() { return ambient; }
|
|
inline GLfloat *get_diffuse() { return diffuse; }
|
|
inline GLfloat *get_specular() { return specular; }
|
|
inline GLfloat *get_emissive() { return emissive; }
|
|
|
|
};
|
|
|
|
|
|
#endif // _MATERIAL_HXX
|
|
|
|
|