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flightgear/Simulator/FDM/JSBsim/FGFCS.h

79 lines
2.5 KiB
C++

/*******************************************************************************
Header: FGGFCS.h
Author: Jon S. Berndt
Date started: 12/12/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
12/12/98 JSB Created
********************************************************************************
SENTRY
*******************************************************************************/
#ifndef FGFCS_H
#define FGFCS_H
/*******************************************************************************
INCLUDES
*******************************************************************************/
#include "FGModel.h"
/*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
using namespace std;
class FGFCS : public FGModel
{
public:
FGFCS(FGFDMExec*);
~FGFCS(void);
bool Run(void);
inline float GetDa(void) {return Da;}
inline float GetDe(void) {return De;}
inline float GetDr(void) {return Dr;}
inline float GetDf(void) {return Df;}
inline float GetDs(void) {return Ds;}
inline float GetThrottle(int ii) {return Throttle[ii];}
inline void SetDa(float tt) {Da = tt;}
inline void SetDe(float tt) {De = tt;}
inline void SetDr(float tt) {Dr = tt;}
inline void SetDf(float tt) {Df = tt;}
inline void SetDs(float tt) {Ds = tt;}
inline void SetThrottle(int ii, float tt) {Throttle[ii] = tt;}
protected:
private:
float Da, De, Dr, Df, Ds;
float Throttle[MAX_ENGINES];
};
/******************************************************************************/
#endif