4f17b48e83
- comment out refuel_node->setBoolValue() (as it was in the original patch :-)
123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
// FGAIAircraft - AIBase derived class creates an AI aircraft
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//
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// Written by David Culp, started October 2003.
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//
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// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _FG_AIAircraft_HXX
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#define _FG_AIAircraft_HXX
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#include "AIManager.hxx"
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#include "AIBase.hxx"
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#include <Traffic/SchedFlight.hxx>
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#include <Traffic/Schedule.hxx>
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#include <string>
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SG_USING_STD(string);
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class FGAIAircraft : public FGAIBase {
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private:
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typedef struct {
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double accel;
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double decel;
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double climb_rate;
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double descent_rate;
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double takeoff_speed;
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double climb_speed;
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double cruise_speed;
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double descent_speed;
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double land_speed;
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} PERF_STRUCT;
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public:
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enum aircraft_e {LIGHT=0, WW2_FIGHTER, JET_TRANSPORT, JET_FIGHTER, TANKER};
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static const PERF_STRUCT settings[];
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FGAIAircraft(FGAISchedule *ref=0);
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~FGAIAircraft();
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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virtual bool init();
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virtual void bind();
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virtual void unbind();
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virtual void update(double dt);
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void setPerformance(const std::string& perfString);
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void SetPerformance(const PERF_STRUCT *ps);
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void setFlightPlan(const std::string& fp, bool repat = false);
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void SetFlightPlan(FGAIFlightPlan *f);
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FGAIFlightPlan* GetFlightPlan() const { return fp; };
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void AccelTo(double speed);
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void PitchTo(double angle);
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void RollTo(double angle);
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void YawTo(double angle);
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void ClimbTo(double altitude);
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void TurnTo(double heading);
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void ProcessFlightPlan( double dt, time_t now );
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void setCallSign(const string& );
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void setTACANChannelID(const string& );
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void getGroundElev(double dt);
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void doGroundAltitude();
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void loadNextLeg ();
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void setAcType(const string& ac) { acType = ac; };
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void setCompany(const string& comp) { company = comp;};
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inline void SetTanker(bool setting) { isTanker = setting; };
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virtual const char* getTypeString(void) const { return "aircraft"; }
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private:
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FGAISchedule *trafficRef;
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bool hdg_lock;
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bool alt_lock;
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double dt_count;
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double dt_elev_count;
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double headingChangeRate;
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double groundTargetSpeed;
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double groundOffset;
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double dt;
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const PERF_STRUCT *performance;
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bool use_perf_vs;
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SGPropertyNode_ptr refuel_node;
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bool isTanker;
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void Run(double dt);
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double sign(double x);
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string acType;
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string company;
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int spinCounter;
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double prevSpeed;
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double prev_dist_to_go;
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bool _getGearDown() const;
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bool reachedWaypoint;
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string callsign; // The callsign of this tanker.
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string TACAN_channel_id; // The TACAN channel of this tanker
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bool contact; // set if this tanker is within fuelling range
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};
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#endif // _FG_AIAircraft_HXX
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