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flightgear/Controls/controls.cxx

88 lines
2.5 KiB
C++

// controls.cxx -- defines a standard interface to all flight sim controls
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#include "controls.hxx"
fgCONTROLS controls;
// Constructor
fgCONTROLS::fgCONTROLS() :
aileron( 0.0 ),
elevator( 0.0 ),
elevator_trim( 1.969572E-03 ),
rudder( 0.0 )
{
for ( int engine = 0; engine < FG_MAX_ENGINES; engine++ ) {
throttle[engine] = 0.0;
}
for ( int wheel = 0; wheel < FG_MAX_WHEELS; wheel++ ) {
brake[wheel] = 0.0;
}
}
// Destructor
fgCONTROLS::~fgCONTROLS() {
}
// $Log$
// Revision 1.2 1998/10/25 14:08:41 curt
// Turned "struct fgCONTROLS" into a class, with inlined accessor functions.
//
// Revision 1.1 1998/10/18 01:51:05 curt
// c++-ifying ...
//
// Revision 1.8 1998/09/29 02:01:31 curt
// Added a brake.
//
// Revision 1.7 1998/02/07 15:29:36 curt
// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
// <chotchkiss@namg.us.anritsu.com>
//
// Revision 1.6 1998/01/19 19:27:02 curt
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
// This should simplify things tremendously.
//
// Revision 1.5 1998/01/19 18:40:22 curt
// Tons of little changes to clean up the code and to remove fatal errors
// when building with the c++ compiler.
//
// Revision 1.4 1997/12/10 22:37:41 curt
// Prepended "fg" on the name of all global structures that didn't have it yet.
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
//
// Revision 1.3 1997/08/27 03:30:01 curt
// Changed naming scheme of basic shared structures.
//
// Revision 1.2 1997/06/21 17:12:48 curt
// Capitalized subdirectory names.
//
// Revision 1.1 1997/05/31 19:24:04 curt
// Initial revision.
//