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flightgear/src/Cockpit/hud.cxx
ehofman 4c55a5aeb4 Andy wrote:
This is just a port of an old 3D HUD patch to the new view code.
This pans the HUD with the view, by pasting it onto a quad fixed in front of the viewer.  It also fixes the awful, arbitrary scaling problems the HUD code has.  The old HUD only looks right when viewed at 1024x768 and 55 degree FOV.  This works the scale out magically so that it looks right in all views.  It also redefines the "<compression-factor>" tag in the ladder to (1) mean compression instead of expansion and (2) have non-psychopathic units (now "1" means 1 degree per degree).  Fix this in your existing HUD ladder files before reporting bugs.  It's definitely a cosmetic win -- the velocity vector points at the right thing and the horizon lines up properly.

Norman wrote:

I have created a modified version of Andy's patch that implements the 3D HUD as the 'normal' and the 2D HUD as the 'minimal' HUD.   < i > and < shift I > keys
2003-03-21 15:02:23 +00:00

1224 lines
36 KiB
C++

// hud.cxx -- hud defines and prototypes
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include STL_STRING
#include STL_FSTREAM
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h> // char related functions
#include <string.h> // strcmp()
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/props.hxx>
#include <simgear/misc/sg_path.hxx>
//#include <simgear/math/fg_random.h>
//#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <Autopilot/newauto.hxx>
#include <GUI/gui.h>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#ifdef FG_NETWORK_OLK
#include <NetworkOLK/network.h>
#endif
#include <Scenery/scenery.hxx>
//#include <Time/fg_timer.hxx>
#if defined ( __sun__ ) || defined ( __sgi )
extern "C" {
extern void *memmove(void *, const void *, size_t);
}
#endif
#include "hud.hxx"
static char units[5];
// The following routines obtain information concerning the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
//
deque< instr_item * > HUD_deque;
fgTextList HUD_TextList;
fgLineList HUD_LineList;
fgLineList HUD_StippleLineList;
fntRenderer *HUDtext = 0;
float HUD_TextSize = 0;
int HUD_style = 0;
float HUD_matrix[16];
static float hud_trans_alpha = 0.67f;
//$$$ begin - added, Neetha, 28 Nov 2k
static string name;
static int x;
static int y;
static UINT width;
static UINT height;
static float factor;
static float span_units;
static float division_units;
static float minor_division = 0;
static UINT screen_hole;
static UINT lbl_pos;
static bool working;
static string loadfn;
static UINT options;
static float maxValue;
static float minValue;
static float scaling;
static UINT major_divs;
static UINT minor_divs;
static UINT modulator;
static int dp_showing = 0;
static string label_format;
static string prelabel;
static string postlabel;
static int justi;
static int blinking;
static float maxBankAngle;
static float maxSlipAngle;
static UINT gap_width;
static bool latitude;
static bool longitude;
static bool tick_bottom;
static bool tick_top;
static bool tick_right;
static bool tick_left;
static bool cap_bottom;
static bool cap_top;
static bool cap_right;
static bool cap_left;
static float marker_off;
static string type;
static bool enable_pointer;
static string type_pointer;
static bool frl_spot;
static bool target;
static bool vel_vector;
static bool drift;
static bool alpha;
static bool energy;
static bool climb_dive;
static bool glide;
static float glide_slope_val;
static bool worm_energy;
static bool waypoint;
static string type_tick;//hud
static string length_tick;//hud
static bool label_box;//hud
static int digits; //suma
static float radius; //suma
static int divisions; //suma
static int zoom; //suma
static int zenith; //suma
static int nadir ; //suma
static int hat; //suma
static bool tsi; //suma
static float rad; //suma
static FLTFNPTR load_fn;
static fgLabelJust justification;
static const char *pre_label_string = 0;
static const char *post_label_string = 0;
int readHud( istream &input );
int readInstrument ( const SGPropertyNode * node);
static instr_item * readLadder ( const SGPropertyNode * node);
static instr_item * readCard ( const SGPropertyNode * node);
static instr_item * readLabel( const SGPropertyNode * node);
static instr_item * readTBI( const SGPropertyNode * node);
//$$$ end - added, Neetha, 28 Nov 2k
static void drawHUD();
static void fgUpdateHUDVirtual();
void fgHUDalphaInit( void );
class locRECT {
public:
RECT rect;
locRECT( UINT left, UINT top, UINT right, UINT bottom);
RECT get_rect(void) { return rect;}
};
locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
{
rect.left = left;
rect.top = top;
rect.right = right;
rect.bottom = bottom;
}
// #define DEBUG
//========================= End of Class Implementations===================
// fgHUDInit
//
// Constructs a HUD object and then adds in instruments. At the present
// the instruments are hard coded into the routine. Ultimately these need
// to be defined by the aircraft's instrumentation records so that the
// display for a Piper Cub doesn't show the speed range of a North American
// mustange and the engine readouts of a B36!
//
#define INSTRDEFS 21
//$$$ begin - added, Neetha, 28 Nov 2k
static instr_item *
readLadder(const SGPropertyNode * node)
{
instr_item *p;
name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
factor = node->getFloatValue("compression_factor");
span_units = node->getFloatValue("span_units");
division_units = node->getFloatValue("division_units");
screen_hole = node->getIntValue("screen_hole");
lbl_pos = node->getIntValue("lbl_pos");
frl_spot = node->getBoolValue("enable_frl",false);
target = node->getBoolValue("enable_target_spot",false);
vel_vector = node->getBoolValue("enable_velocity_vector",false);
drift = node->getBoolValue("enable_drift_marker",false);
alpha = node->getBoolValue("enable_alpha_bracket",false);
energy = node->getBoolValue("enable_energy_marker",false);
climb_dive = node->getBoolValue("enable_climb_dive_marker",false);
glide = node->getBoolValue("enable_glide_slope_marker",false);
glide_slope_val = node->getFloatValue("glide_slope",-4.0);
worm_energy = node->getBoolValue("enable_energy_marker",false);
waypoint = node->getBoolValue("enable_waypoint_marker",false);
working = node->getBoolValue("working");
zenith = node->getIntValue("zenith"); //suma
nadir = node->getIntValue("nadir"); //suma
hat = node->getIntValue("hat");
// The factor assumes a base of 55 degrees per 640 pixels.
// Invert to convert the "compression" factor to a
// pixels-per-degree number.
if( HUD_style == 1)
{
// if(factor == 0)
factor = 1;
factor = (640./55.) / factor;
}
SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
p = (instr_item *) new HudLadder( name, x, y,
width, height, factor,
get_roll, get_pitch,
span_units, division_units, minor_division,
screen_hole, lbl_pos, frl_spot, target, vel_vector,
drift, alpha, energy, climb_dive,
glide, glide_slope_val, worm_energy,
waypoint, working, zenith, nadir, hat);
return p;
} //end readLadder
static instr_item *
readCard(const SGPropertyNode * node)
{
instr_item *p;
name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
loadfn = node->getStringValue("loadfn");
options = node->getIntValue("options");
maxValue = node->getFloatValue("maxValue");
minValue = node->getFloatValue("minValue");
scaling = node->getFloatValue("disp_scaling");
major_divs = node->getIntValue("major_divs");
minor_divs = node->getIntValue("minor_divs");
modulator = node->getIntValue("modulator");
span_units = node->getFloatValue("value_span");
type = node->getStringValue("type");
tick_bottom = node->getBoolValue("tick_bottom",false);
tick_top = node->getBoolValue("tick_top",false);
tick_right = node->getBoolValue("tick_right",false);
tick_left = node->getBoolValue("tick_left",false);
cap_bottom = node->getBoolValue("cap_bottom",false);
cap_top = node->getBoolValue("cap_top",false);
cap_right = node->getBoolValue("cap_right",false);
cap_left = node->getBoolValue("cap_left",false);
marker_off = node->getFloatValue("marker_offset",0.0);
enable_pointer = node->getBoolValue("enable_pointer",true);
type_pointer = node->getStringValue("pointer_type");
type_tick = node->getStringValue("tick_type");//hud Can be 'circle' or 'line'
length_tick = node->getStringValue("tick_length");//hud For variable length
working = node->getBoolValue("working");
radius = node->getFloatValue("radius"); //suma
divisions = node->getIntValue("divisions"); //suma
zoom = node->getIntValue("zoom"); //suma
SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
if(type=="gauge") {
span_units = maxValue - minValue;
}
if (loadfn=="anzg") {
load_fn = get_anzg;
} else if (loadfn=="heading") {
load_fn = get_heading;
} else if (loadfn=="aoa") {
load_fn = get_aoa;
} else if (loadfn=="climb") {
load_fn = get_climb_rate;
} else if (loadfn=="altitude") {
load_fn = get_altitude;
} else if (loadfn=="agl") {
load_fn = get_agl;
} else if (loadfn=="speed") {
load_fn = get_speed;
} else if (loadfn=="view_direction") {
load_fn = get_view_direction;
} else if (loadfn=="aileronval") {
load_fn = get_aileronval;
} else if (loadfn=="elevatorval") {
load_fn = get_elevatorval;
} else if (loadfn=="elevatortrimval") {
load_fn = get_elev_trimval;
} else if (loadfn=="rudderval") {
load_fn = get_rudderval;
} else if (loadfn=="throttleval") {
load_fn = get_throttleval;
}
if ( (type == "dial") | (type == "tape") ) {
p = (instr_item *) new hud_card( x,
y,
width,
height,
load_fn,
options,
maxValue, minValue,
scaling,
major_divs, minor_divs,
modulator,
dp_showing,
span_units,
type,
tick_bottom,
tick_top,
tick_right,
tick_left,
cap_bottom,
cap_top,
cap_right,
cap_left,
marker_off,
enable_pointer,
type_pointer,
type_tick,//hud
length_tick,//hud
working,
radius, //suma
divisions, //suma
zoom //suma
);
} else {
p = (instr_item *) new gauge_instr( x, // x
y, // y
width, // width
height, // height
load_fn, // data source
options,
scaling,
maxValue,minValue,
major_divs, minor_divs,
dp_showing,
modulator,
working);
}
return p;
}// end readCard
static instr_item *
readLabel(const SGPropertyNode * node)
{
instr_item *p;
int font_size = (fgGetInt("/sim/startup/xsize") > 1000) ? HUD_FONT_LARGE : HUD_FONT_SMALL;
name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
loadfn = node->getStringValue("data_source");
label_format = node->getStringValue("label_format");
prelabel = node->getStringValue("pre_label_string");
postlabel = node->getStringValue("post_label_string");
scaling = node->getFloatValue("scale_data");
options = node->getIntValue("options");
justi = node->getIntValue("justification");
blinking = node->getIntValue("blinking");
latitude = node->getBoolValue("latitude",false);
longitude = node->getBoolValue("longitude",false);
label_box = node->getBoolValue("label_box",false);//hud
working = node->getBoolValue("working");
digits = node->getIntValue("digits"); //suma
SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
if ( justi == 0 ) {
justification = LEFT_JUST;
} else {
if ( justi == 1 ) {
justification = CENTER_JUST;
} else {
if ( justi == 2 ) {
justification = RIGHT_JUST;
}
}
}
if ( prelabel == "NULL" ) {
pre_label_string = NULL;
} else {
if ( prelabel == "blank" ) {
pre_label_string = " ";
} else {
pre_label_string = prelabel.c_str();
}
}
if ( postlabel == "blank" ) {
post_label_string = " ";
} else {
if ( postlabel == "NULL" ) {
post_label_string = NULL;
} else {
if ( postlabel == "units" ) {
post_label_string = units;
} else {
post_label_string = postlabel.c_str();
}
}
}
if ( loadfn== "aux1" ) {
load_fn = get_aux1;
} else if ( loadfn == "aux2" ) {
load_fn = get_aux2;
} else if ( loadfn == "aux3" ) {
load_fn = get_aux3;
} else if ( loadfn == "aux4" ) {
load_fn = get_aux4;
} else if ( loadfn == "aux5" ) {
load_fn = get_aux5;
} else if ( loadfn == "aux6" ) {
load_fn = get_aux6;
} else if ( loadfn == "aux7" ) {
load_fn = get_aux7;
} else if ( loadfn == "aux8" ) {
load_fn = get_aux8;
} else if ( loadfn == "aux9" ) {
load_fn = get_aux9;
} else if ( loadfn == "aux10" ) {
load_fn = get_aux10;
} else if ( loadfn == "aux11" ) {
load_fn = get_aux11;
} else if ( loadfn == "aux12" ) {
load_fn = get_aux12;
} else if ( loadfn == "aux13" ) {
load_fn = get_aux13;
} else if ( loadfn == "aux14" ) {
load_fn = get_aux14;
} else if ( loadfn == "aux15" ) {
load_fn = get_aux15;
} else if ( loadfn == "aux16" ) {
load_fn = get_aux16;
} else if ( loadfn == "aux17" ) {
load_fn = get_aux17;
} else if ( loadfn == "aux18" ) {
load_fn = get_aux18;
} else if ( loadfn == "ax" ) {
load_fn = get_Ax;
} else if ( loadfn == "speed" ) {
load_fn = get_speed;
} else if ( loadfn == "mach" ) {
load_fn = get_mach;
} else if ( loadfn == "altitude" ) {
load_fn = get_altitude;
} else if ( loadfn == "agl" ) {
load_fn = get_agl;
} else if ( loadfn == "framerate" ) {
load_fn = get_frame_rate;
} else if ( loadfn == "heading" ) {
load_fn = get_heading;
} else if ( loadfn == "fov" ) {
load_fn = get_fov;
} else if ( loadfn == "vfc_tris_culled" ) {
load_fn = get_vfc_tris_culled;
} else if ( loadfn == "vfc_tris_drawn" ) {
load_fn = get_vfc_tris_drawn;
} else if ( loadfn == "aoa" ) {
load_fn = get_aoa;
} else if ( loadfn == "latitude" ) {
load_fn = get_latitude;
} else if ( loadfn == "anzg" ) {
load_fn = get_anzg;
} else if ( loadfn == "longitude" ) {
load_fn = get_longitude;
} else if (loadfn=="throttleval") {
load_fn = get_throttleval;
}
p = (instr_item *) new instr_label ( x,
y,
width,
height,
load_fn,
label_format.c_str(),
pre_label_string,
post_label_string,
scaling,
options,
justification,
font_size,
blinking,
latitude,
longitude,
label_box, //hud
working,
digits); //suma
return p;
} // end readLabel
static instr_item *
readTBI(const SGPropertyNode * node)
{
instr_item *p;
name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
maxBankAngle = node->getFloatValue("maxBankAngle");
maxSlipAngle = node->getFloatValue("maxSlipAngle");
gap_width = node->getIntValue("gap_width");
working = node->getBoolValue("working");
tsi = node->getBoolValue("tsi"); //suma
rad = node->getFloatValue("rad"); //suma
SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
p = (instr_item *) new fgTBI_instr( x,
y,
width,
height,
get_roll,
get_sideslip,
maxBankAngle,
maxSlipAngle,
gap_width,
working,
tsi, //suma
rad); //suma
return p;
} //end readTBI
int readInstrument(const SGPropertyNode * node)
{
static const SGPropertyNode *startup_units_node
= fgGetNode("/sim/startup/units");
instr_item *HIptr;
if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
strcpy(units, " ft");
} else {
strcpy(units, " m");
}
const SGPropertyNode * ladder_group = node->getNode("ladders");
if (ladder_group != 0) {
int nLadders = ladder_group->nChildren();
for (int j = 0; j < nLadders; j++) {
HIptr = readLadder(ladder_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
}// for - ladders
}
const SGPropertyNode * card_group = node->getNode("cards");
if (card_group != 0) {
int nCards = card_group->nChildren();
for (int j = 0; j < nCards; j++) {
HIptr = readCard(card_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
}//for - cards
}
const SGPropertyNode * label_group = node->getNode("labels");
if (label_group != 0) {
int nLabels = label_group->nChildren();
for (int j = 0; j < nLabels; j++) {
HIptr = readLabel(label_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
}//for - labels
}
const SGPropertyNode * tbi_group = node->getNode("tbis");
if (tbi_group != 0) {
int nTbis = tbi_group->nChildren();
for (int j = 0; j < nTbis; j++) {
HIptr = readTBI(tbi_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
}//for - tbis
}
return 0;
}//end readinstrument
int readHud( istream &input )
{
SGPropertyNode root;
try {
readProperties(input, &root);
} catch (const sg_exception &e) {
guiErrorMessage("Error reading HUD: ", e);
return 0;
}
SG_LOG(SG_INPUT, SG_INFO, "Read properties for " <<
root.getStringValue("name"));
HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); // empty the HUD deque
SG_LOG(SG_INPUT, SG_INFO, "Reading Hud instruments");
const SGPropertyNode * instrument_group = root.getChild("instruments");
int nInstruments = instrument_group->nChildren();
for (int i = 0; i < nInstruments; i++) {
const SGPropertyNode * node = instrument_group->getChild(i);
SGPath path( globals->get_fg_root() );
path.append(node->getStringValue("path"));
SG_LOG(SG_INPUT, SG_INFO, "Reading Instrument "
<< node->getName()
<< " from "
<< path.str());
SGPropertyNode root2;
try {
readProperties(path.str(), &root2);
} catch (const sg_exception &e) {
guiErrorMessage("Error reading HUD instrument: ", e);
continue;
}
readInstrument(&root2);
}//for loop(i)
return 0;
}
int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
{
HUD_style = 1;
SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
string hud_path =
fgGetString("/sim/hud/path", "Huds/Default/default.xml");
SGPath path(globals->get_fg_root());
path.append(hud_path);
ifstream input(path.c_str());
if (!input.good()) {
SG_LOG(SG_INPUT, SG_ALERT,
"Cannot read Hud configuration from " << path.str());
} else {
readHud(input);
input.close();
}
fgHUDalphaInit();
fgHUDReshape();
if ( HUDtext ) {
// this chunk of code is not necessarily thread safe if the
// compiler optimizer reorders these statements. Note that
// "delete ptr" does not set "ptr = NULL". We have to do that
// ourselves.
fntRenderer *tmp = HUDtext;
HUDtext = NULL;
delete tmp;
}
// HUD_TextSize = fgGetInt("/sim/startup/xsize") / 60;
HUD_TextSize = 10;
HUDtext = new fntRenderer();
HUDtext -> setFont ( guiFntHandle ) ;
HUDtext -> setPointSize ( HUD_TextSize ) ;
HUD_TextList.setFont( HUDtext );
return 0; // For now. Later we may use this for an error code.
}
int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
{
HUD_style = 2;
SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
SGPath path(globals->get_fg_root());
path.append("Huds/Minimal/default.xml");
ifstream input(path.c_str());
if (!input.good()) {
SG_LOG(SG_INPUT, SG_ALERT,
"Cannot read Hud configuration from " << path.str());
} else {
readHud(input);
input.close();
}
return 0; // For now. Later we may use this for an error code.
}
//$$$ End - added, Neetha, 28 Nov 2k
static int global_day_night_switch = HUD_DAY;
void HUD_masterswitch( bool incr )
{
if ( fgGetBool("/sim/hud/visibility") ) {
if ( global_day_night_switch == HUD_DAY ) {
global_day_night_switch = HUD_NIGHT;
} else {
fgSetBool("/sim/hud/visibility", false);
}
} else {
fgSetBool("/sim/hud/visibility", true);
global_day_night_switch = HUD_DAY;
}
}
void HUD_brightkey( bool incr_bright )
{
instr_item *pHUDInstr = HUD_deque[0];
int brightness = pHUDInstr->get_brightness();
if( fgGetBool("/sim/hud/visibility") ) {
if( incr_bright ) {
switch (brightness)
{
case HUD_BRT_LIGHT:
brightness = HUD_BRT_BLACK;
break;
case HUD_BRT_MEDIUM:
brightness = HUD_BRT_LIGHT;
break;
case HUD_BRT_DARK:
brightness = HUD_BRT_MEDIUM;
break;
case HUD_BRT_BLACK:
brightness = HUD_BRT_DARK;
break;
default:
brightness = HUD_BRT_BLACK;
}
} else {
switch (brightness)
{
case HUD_BRT_LIGHT:
brightness = HUD_BRT_MEDIUM;
break;
case HUD_BRT_MEDIUM:
brightness = HUD_BRT_DARK;
break;
case HUD_BRT_DARK:
brightness = HUD_BRT_BLACK;
break;
case HUD_BRT_BLACK:
brightness = HUD_BRT_LIGHT;
break;
default:
fgSetBool("/sim/hud/visibility", false);
}
}
} else {
fgSetBool("/sim/hud/visibility", true);
}
pHUDInstr->SetBrightness( brightness );
}
#define fgAP_CLAMP(val,min,max) ( (val) = (val) > (max) ? (max) : (val) < (min) ? (min) : (val) )
static puDialogBox *HUDalphaDialog;
static puText *HUDalphaText;
static puSlider *HUDalphaHS0;
//static puText *HUDtextText;
//static puSlider *HUDalphaHS1;
static char SliderText[2][ 8 ];
static void alpha_adj( puObject *hs ) {
float val ;
hs-> getValue ( &val ) ;
fgAP_CLAMP ( val, 0.1, 1.0 ) ;
// printf ( "maxroll_adj( %p ) %f %f\n", hs, val, MaxRollAdjust * val ) ;
hud_trans_alpha = val;
sprintf( SliderText[ 0 ], "%05.2f", hud_trans_alpha );
HUDalphaText -> setLabel ( SliderText[ 0 ] ) ;
}
void fgHUDalphaAdjust( puObject * ) {
fgSetBool("/sim/hud/antialiased", true);
FG_PUSH_PUI_DIALOG( HUDalphaDialog );
}
static void goAwayHUDalphaAdjust (puObject *)
{
FG_POP_PUI_DIALOG( HUDalphaDialog );
}
static void cancelHUDalphaAdjust (puObject *)
{
fgSetBool("/sim/hud/antialiased", false);
FG_POP_PUI_DIALOG( HUDalphaDialog );
}
// Done once at system initialization
void fgHUDalphaInit( void ) {
// printf("fgHUDalphaInit\n");
#define HORIZONTAL FALSE
int DialogX = 40;
int DialogY = 100;
int DialogWidth = 240;
char Label[] = "HUD Adjuster";
char *s;
int labelX = (DialogWidth / 2) -
( puGetDefaultLabelFont().getStringWidth( Label ) / 2);
int nSliders = 1;
int slider_x = 10;
int slider_y = 55;
int slider_width = 220;
int slider_title_x = 15;
int slider_value_x = 160;
float slider_delta = 0.05f;
puFont HUDalphaLegendFont;
puFont HUDalphaLabelFont;
puGetDefaultFonts ( &HUDalphaLegendFont, &HUDalphaLabelFont );
HUDalphaDialog = new puDialogBox ( DialogX, DialogY ); {
int horiz_slider_height = HUDalphaLabelFont.getStringHeight() +
HUDalphaLabelFont.getStringDescender() +
PUSTR_TGAP + PUSTR_BGAP + 5;
/* puFrame *
HUDalphaFrame = new puFrame ( 0, 0, DialogWidth,
85 + nSliders
* horiz_slider_height ); */
puText *
HUDalphaDialogMessage = new puText ( labelX,
52 + nSliders
* horiz_slider_height );
HUDalphaDialogMessage -> setDefaultValue ( Label );
HUDalphaDialogMessage -> getDefaultValue ( &s );
HUDalphaDialogMessage -> setLabel ( s );
HUDalphaHS0 = new puSlider ( slider_x, slider_y,
slider_width, HORIZONTAL ) ;
HUDalphaHS0-> setDelta ( slider_delta ) ;
HUDalphaHS0-> setValue ( hud_trans_alpha ) ;
HUDalphaHS0-> setCBMode ( PUSLIDER_DELTA ) ;
HUDalphaHS0-> setCallback ( alpha_adj ) ;
puText *
HUDalphaTitle = new puText ( slider_title_x, slider_y ) ;
HUDalphaTitle-> setDefaultValue ( "Alpha" ) ;
HUDalphaTitle-> getDefaultValue ( &s ) ;
HUDalphaTitle-> setLabel ( s ) ;
HUDalphaText = new puText ( slider_value_x, slider_y ) ;
sprintf( SliderText[ 0 ], "%05.2f", hud_trans_alpha );
HUDalphaText-> setLabel ( SliderText[ 0 ] ) ;
puOneShot *
HUDalphaOkButton = new puOneShot ( 10, 10, 60, 45 );
HUDalphaOkButton-> setLegend ( gui_msg_OK );
HUDalphaOkButton-> makeReturnDefault ( TRUE );
HUDalphaOkButton-> setCallback ( goAwayHUDalphaAdjust );
puOneShot *
HUDalphaNoButton = new puOneShot ( 160, 10, 230, 45 );
HUDalphaNoButton-> setLegend ( gui_msg_CANCEL );
HUDalphaNoButton-> setCallback ( cancelHUDalphaAdjust );
}
FG_FINALIZE_PUI_DIALOG( HUDalphaDialog );
#undef HORIZONTAL
}
void fgHUDReshape(void) {
#if 0
if ( HUDtext ) {
// this chunk of code is not necessarily thread safe if the
// compiler optimizer reorders these statements. Note that
// "delete ptr" does not set "ptr = NULL". We have to do that
// ourselves.
fntRenderer *tmp = HUDtext;
HUDtext = NULL;
delete tmp;
}
HUD_TextSize = fgGetInt("/sim/startup/xsize") / 60;
HUD_TextSize = 10;
HUDtext = new fntRenderer();
HUDtext -> setFont ( guiFntHandle ) ;
HUDtext -> setPointSize ( HUD_TextSize ) ;
HUD_TextList.setFont( HUDtext );
#endif
}
static void set_hud_color(float r, float g, float b) {
fgGetBool("/sim/hud/antialiased") ?
glColor4f(r,g,b,hud_trans_alpha) :
glColor3f(r,g,b);
}
// fgUpdateHUD
//
// Performs a once around the list of calls to instruments installed in
// the HUD object with requests for redraw. Kinda. It will when this is
// all C++.
//
void fgUpdateHUD( void ) {
if( HUD_style == 1)
{
fgUpdateHUDVirtual();
return;
}
static const float normal_aspect = float(640) / float(480);
// note: aspect_ratio is Y/X
float current_aspect = 1.0f/globals->get_current_view()->get_aspect_ratio();
if( current_aspect > normal_aspect ) {
float aspect_adjust = current_aspect / normal_aspect;
float adjust = 320.0f*aspect_adjust - 320.0f;
fgUpdateHUD( -adjust, 0.0f, 640.0f+adjust, 480.0f );
} else {
float aspect_adjust = normal_aspect / current_aspect;
float adjust = 240.0f*aspect_adjust - 240.0f;
fgUpdateHUD( 0.0f, -adjust, 640.0f, 480.0f+adjust );
}
}
void fgUpdateHUDVirtual()
{
FGViewer* view = globals->get_current_view();
// Standard fgfs projection, with essentially meaningless clip
// planes (we'll map the whole HUD plane to z=-1)
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPerspective(view->get_v_fov(), 1/view->get_aspect_ratio(), 0.1, 10);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
// Standard fgfs view direction computation
float lookat[3];
lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
if(fabs(lookat[1]) > 9999) lookat[1] = 9999; // FPU sanity
gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
// This is the default fgfs field of view, which the HUD files are
// written to assume.
float dx = 0.52056705; // tan(55/2)
float dy = dx * 0.75; // assumes 4:3 aspect ratio
float m[16];
m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
glMultMatrixf(m);
// Convert the 640x480 "HUD standard" coordinate space to a square
// about the origin in the range [-1:1] at depth of -1
glScalef(1./320, 1./240, 1);
glTranslatef(-320, -240, -1);
// Do the deed
drawHUD();
// Clean up our mess
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end )
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(x_start, x_end, y_start, y_end);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
drawHUD();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
void drawHUD()
{
if( !HUD_deque.size() ) { // Trust everyone, but ALWAYS cut the cards!
return;
}
HUD_TextList.erase();
HUD_LineList.erase();
// HUD_StippleLineList.erase();
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
static const SGPropertyNode * antialiased_node
= fgGetNode("/sim/hud/antialiased");
if( antialiased_node->getBoolValue() ) {
glEnable(GL_LINE_SMOOTH);
// glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT,GL_DONT_CARE);
glLineWidth(2.0);
} else {
glLineWidth(1.0);
}
if( global_day_night_switch == HUD_DAY) {
switch (HUD_deque[0]->get_brightness())
{
case HUD_BRT_LIGHT:
set_hud_color (0.1f, 0.9f, 0.1f);
break;
case HUD_BRT_MEDIUM:
set_hud_color (0.1f, 0.7f, 0.0f);
break;
case HUD_BRT_DARK:
set_hud_color (0.0f, 0.6f, 0.0f);
break;
case HUD_BRT_BLACK:
set_hud_color( 0.0f, 0.0f, 0.0f);
break;
default:
set_hud_color (0.1f, 0.9f, 0.1f);
}
} else {
if( global_day_night_switch == HUD_NIGHT) {
switch (HUD_deque[0]->get_brightness())
{
case HUD_BRT_LIGHT:
set_hud_color (0.9f, 0.1f, 0.1f);
break;
case HUD_BRT_MEDIUM:
set_hud_color (0.7f, 0.0f, 0.1f);
break;
case HUD_BRT_DARK:
set_hud_color (0.6f, 0.0f, 0.0f);
break;
case HUD_BRT_BLACK:
set_hud_color( 0.0f, 0.0f, 0.0f);
break;
default:
set_hud_color (0.6f, 0.0f, 0.0f);
}
} else { // Just in case default
set_hud_color (0.1f, 0.9f, 0.1f);
}
}
for_each(HUD_deque.begin(), HUD_deque.end(), HUDdraw());
HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) );
#ifdef FG_NETWORK_OLK
if ( net_hud_display ) {
net_hud_update();
}
#endif
int apY = 480 - 80;
// char scratch[128];
// HUD_TextList.add( fgText( "AUTOPILOT", 20, apY) );
// apY -= 15;
FGAutopilot *AP = globals->get_autopilot();
if( AP->get_HeadingEnabled() ) {
HUD_TextList.add( fgText( 40, apY, AP->get_TargetHeadingStr()) );
apY -= 15;
}
if( AP->get_AltitudeEnabled() ) {
HUD_TextList.add( fgText( 40, apY, AP->get_TargetAltitudeStr()) );
apY -= 15;
}
if( AP->get_HeadingMode() == FGAutopilot::FG_HEADING_WAYPOINT )
{
if ( strlen( AP->get_TargetWP1Str() ) ) {
HUD_TextList.add( fgText( 40, apY, AP->get_TargetWP1Str() ) );
apY -= 15;
}
if ( strlen( AP->get_TargetWP2Str() ) ) {
HUD_TextList.add( fgText( 40, apY, AP->get_TargetWP2Str() ) );
apY -= 15;
}
if ( strlen( AP->get_TargetWP3Str() ) ) {
HUD_TextList.add( fgText( 40, apY, AP->get_TargetWP3Str() ) );
apY -= 15;
}
}
HUD_TextList.draw();
HUD_LineList.draw();
// glEnable(GL_LINE_STIPPLE);
// glLineStipple( 1, 0x00FF );
// HUD_StippleLineList.draw();
// glDisable(GL_LINE_STIPPLE);
if( antialiased_node->getBoolValue() ) {
// glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glLineWidth(1.0);
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
}