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flightgear/3rdparty/iaxclient/lib/portaudio/docs/pa_tut_asio.html
Clément de l'Hamaide c022bb8d51 Move IAXClient library into 3rdparty directory
Remove ENABLE_IAX option
Add an improved FGCom standalone as part of FG in utils directory
2013-09-27 16:05:45 +02:00

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<meta name="Author" content="Phil Burk">
<meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function.">
<meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,">
<title>PortAudio Tutorial</title>
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<h1>
PortAudio Tutorial</h1></center>
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<h2>
Compiling for ASIO (Windows or Macintosh)</h2>
<blockquote>ASIO is a low latency audio API from Steinberg. To compile
an ASIO application, you must first <a href="http://www.steinberg.net/developers/ASIO2SDKAbout.phtml">download
the ASIO SDK</a> from Steinberg. You also need to obtain ASIO drivers for
your audio device.
<p>Note: I am using '/' as a file separator below. On Macintosh replace
'/' with ':'. On Windows, replace '/' with '\'.
<p>&nbsp;To use ASIO with the PortAudio library add the following source
files to your project:
<blockquote>
<pre>pa_asio/pa_asio.cpp</pre>
</blockquote>
and also these files from the ASIO SDK:
<blockquote>
<pre>common/asio.cpp
host/asiodrivers.cpp
host/asiolist.cpp</pre>
</blockquote>
and add these directories to the path for include files
<blockquote>
<pre>asiosdk2/host/pc&nbsp;&nbsp; (for Windows)
asiosdk2/common
asiosdk2/host</pre>
</blockquote>
You may try compiling the "pa_tests/patest_saw.c" file first because it
is the simplest.</blockquote>
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