c6f88e5b9b
* Some support for geometry information provided by the custom scenery project. Current support is for AI groundnets and runway use files only since this is a switch that involves a lot of data verification and updating, during the transistion the actual path where the data can be read from is user configurable. setting the property /sim/traffic-manager/use-custom-scenery-data to true will cause flightgear to read the ground networks from the scenery directory (--{fg-scenery}/Airports/[I]/[C]/[A]/[ICAO].groundnet.xml to be precise). Setting this property to false will retain the original behvior. * For departing aircraft, runway takeoff calculations will be done on the basis of the performance database. For testing purposes, a performance estimate for a heavy jet has been added.
43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
#include "performancedb.hxx"
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PerformanceDB::PerformanceDB()
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{
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// these are the 6 classes originally defined in the PERFSTRUCT
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// Plus a few more for testing
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registerPerformanceData("heavy_jet", new PerformanceData(
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4.0, 2.0, 3000.0, 1500.0, 150.0, 160.0, 300.0, 430.0, 300.0, 170.0, 150.0, 15.0));
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registerPerformanceData("light", new PerformanceData(
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2.0, 2.0, 450.0, 1000.0, 70.0, 70.0, 80.0, 100.0, 80.0, 70.0, 60.0, 15.0));
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registerPerformanceData("ww2_fighter", new PerformanceData(
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4.0, 2.0, 3000.0, 1500.0, 110.0, 110.0, 180.0, 250.0, 200.0, 130.0, 100.0, 15.0));
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registerPerformanceData("jet_fighter", new PerformanceData(
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7.0, 3.0, 4000.0, 2000.0, 120.0, 150.0, 350.0, 500.0, 350.0, 170.0, 150.0, 15.0));
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registerPerformanceData("jet_transport", new PerformanceData(
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5.0, 2.0, 3000.0, 1500.0, 100.0, 140.0, 300.0, 430.0, 300.0, 170.0, 130.0, 15.0));
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registerPerformanceData("tanker", new PerformanceData(
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5.0, 2.0, 3000.0, 1500.0, 100.0, 140.0, 300.0, 430.0, 300.0, 170.0, 130.0, 15.0));
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registerPerformanceData("ufo", new PerformanceData(
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30.0, 30.0, 6000.0, 6000.0, 150.0, 150.0, 300.0, 430.0, 300.0, 170.0, 130.0, 15.0));
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}
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PerformanceDB::~PerformanceDB()
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{}
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void PerformanceDB::registerPerformanceData(const std::string& id, PerformanceData* data) {
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//TODO if key exists already replace data "inplace", i.e. copy to existing PerfData instance
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// this updates all aircraft currently using the PerfData instance.
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_db[id] = data;
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}
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void PerformanceDB::registerPerformanceData(const std::string& id, const std::string& filename) {
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registerPerformanceData(id, new PerformanceData(filename));
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}
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PerformanceData* PerformanceDB::getDataFor(const std::string& id) {
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if (_db.find(id) == _db.end()) // id not found -> return jet_transport data
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return _db["jet_transport"];
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return _db[id];
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}
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