d2411199e8
Improove argument parsing. Reorder initialization.
207 lines
7.9 KiB
C++
207 lines
7.9 KiB
C++
// fgviewer.cxx -- alternative flightgear viewer application
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//
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// Copyright (C) 2009 - 2011 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <iostream>
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#include <cstdlib>
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#include <osg/ArgumentParser>
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#include <osg/Fog>
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/Renderer>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGA/TerrainManipulator>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/SGUpdateVisitor.hxx>
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#include <simgear/scene/tgdb/userdata.hxx>
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#include <simgear/scene/model/ModelRegistry.hxx>
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#include <simgear/scene/model/modellib.hxx>
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int
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main(int argc, char** argv)
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc, argv);
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std::string fg_root;
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if (arguments.read("--fg-root", fg_root)) {
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} else if (const char *fg_root_env = std::getenv("FG_ROOT")) {
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fg_root = fg_root_env;
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} else {
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fg_root = PKGLIBDIR;
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}
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std::string fg_scenery;
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if (arguments.read("--fg-scenery", fg_scenery)) {
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} else if (const char *fg_scenery_env = std::getenv("FG_SCENERY")) {
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fg_scenery = fg_scenery_env;
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} else {
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SGPath path(fg_root);
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path.append("Scenery");
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fg_scenery = path.str();
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}
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SGSharedPtr<SGPropertyNode> props = new SGPropertyNode;
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try {
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SGPath preferencesFile = fg_root;
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preferencesFile.append("preferences.xml");
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readProperties(preferencesFile.str(), props);
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} catch (...) {
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// In case of an error, at least make summer :)
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props->getNode("sim/startup/season", true)->setStringValue("summer");
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std::cerr << "Problems loading FlightGear preferences.\n"
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<< "Probably FG_ROOT is not properly set." << std::endl;
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}
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std::string config;
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while (arguments.read("--config", config)) {
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try {
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readProperties(config, props);
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} catch (...) {
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std::cerr << "Problems loading config file \"" << config
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<< "\" given on the command line." << std::endl;
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}
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}
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std::string prop, value;
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while (arguments.read("--prop", prop, value)) {
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props->setStringValue(prop, value);
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}
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// Just reference simgears reader writer stuff so that the globals get
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// pulled in by the linker ...
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// FIXME: make that more explicit clear and call an initialization function
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simgear::ModelRegistry::instance();
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// construct the viewer.
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osgViewer::Viewer viewer(arguments);
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// set up the camera manipulators.
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osgGA::KeySwitchMatrixManipulator* keyswitchManipulator;
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keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
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keyswitchManipulator->addMatrixManipulator('1', "Trackball",
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new osgGA::TrackballManipulator);
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keyswitchManipulator->addMatrixManipulator('2', "Flight",
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new osgGA::FlightManipulator);
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keyswitchManipulator->addMatrixManipulator('3', "Drive",
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new osgGA::DriveManipulator);
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keyswitchManipulator->addMatrixManipulator('4', "Terrain",
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new osgGA::TerrainManipulator);
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viewer.setCameraManipulator(keyswitchManipulator);
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// Usefull stats
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viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
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viewer.addEventHandler(new osgViewer::HelpHandler);
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viewer.addEventHandler(new osgViewer::StatsHandler);
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viewer.addEventHandler(new osgViewer::ThreadingHandler);
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viewer.addEventHandler(new osgViewer::LODScaleHandler);
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viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
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viewer.addEventHandler(new osgViewer::WindowSizeHandler);
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// Sigh, we need our own cull visitor ...
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osg::Camera* camera = viewer.getCamera();
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osgViewer::Renderer* renderer = static_cast<osgViewer::Renderer*>(camera->getRenderer());
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for (int j = 0; j < 2; ++j) {
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osgUtil::SceneView* sceneView = renderer->getSceneView(j);
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sceneView->setCullVisitor(new simgear::EffectCullVisitor);
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}
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// Shaders expect valid fog
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osg::Fog* fog = new osg::Fog;
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fog->setMode(osg::Fog::EXP2);
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fog->setColor(osg::Vec4(1, 1, 1, 1));
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fog->setDensity(1e-6);
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camera->getOrCreateStateSet()->setAttribute(fog);
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sgUserDataInit(props.get());
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SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
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SGMaterialLib* ml = new SGMaterialLib;
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SGPath mpath(fg_root);
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mpath.append("materials.xml");
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try {
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ml->load(fg_root, mpath.str(), props);
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} catch (...) {
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std::cerr << "Problems loading FlightGear materials.\n"
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<< "Probably FG_ROOT is not properly set." << std::endl;
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}
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simgear::SGModelLib::init(fg_root, props);
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// Set up the reader/writer options
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osg::ref_ptr<simgear::SGReaderWriterOptions> options;
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if (osgDB::Options* ropt = osgDB::Registry::instance()->getOptions())
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options = new simgear::SGReaderWriterOptions(*ropt);
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else
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options = new simgear::SGReaderWriterOptions;
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osgDB::convertStringPathIntoFilePathList(fg_scenery,
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options->getDatabasePathList());
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options->setMaterialLib(ml);
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options->setPropertyNode(props);
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options->setPluginStringData("SimGear::FG_ROOT", fg_root);
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// We have some problems here, rethink them at some time
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options->setPluginStringData("SimGear::PARTICLESYSTEM", "OFF");
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// Omit building bounding volume trees, as the viewer will not run a simulation
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options->setPluginStringData("SimGear::BOUNDINGVOLUMES", "OFF");
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// Here, all arguments are processed
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arguments.reportRemainingOptionsAsUnrecognized();
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arguments.writeErrorMessages(std::cerr);
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osg::ref_ptr<osg::Node> loadedModel;
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if (arguments.argc() != 1) {
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// read the scene from the list of file specified command line args.
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loadedModel = osgDB::readNodeFiles(arguments, options.get());
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} else {
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// if no arguments given resort to the whole world scenery
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options->setPluginStringData("SimGear::FG_EARTH", "ON");
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loadedModel = osgDB::readNodeFile("w180s90-360x180.spt", options.get());
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}
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// if no model has been successfully loaded report failure.
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if (!loadedModel.valid()) {
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std::cerr << arguments.getApplicationName()
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<< ": No data loaded" << std::endl;
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return EXIT_FAILURE;
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}
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// pass the loaded scene graph to the viewer.
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viewer.setSceneData(loadedModel.get());
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// We want on demand database paging
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viewer.setDatabasePager(new osgDB::DatabasePager);
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viewer.getDatabasePager()->setUpThreads(1, 1);
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return viewer.run();
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}
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