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flightgear/utils/fgviewer/fgviewer.cxx
Mathias Froehlich d2411199e8 fgviewer: Update to current initialization structure.
Improove argument parsing. Reorder initialization.
2012-03-15 21:11:44 +01:00

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7.9 KiB
C++

// fgviewer.cxx -- alternative flightgear viewer application
//
// Copyright (C) 2009 - 2011 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <iostream>
#include <cstdlib>
#include <osg/ArgumentParser>
#include <osg/Fog>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/Renderer>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/TerrainManipulator>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/model/modellib.hxx>
int
main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc, argv);
std::string fg_root;
if (arguments.read("--fg-root", fg_root)) {
} else if (const char *fg_root_env = std::getenv("FG_ROOT")) {
fg_root = fg_root_env;
} else {
fg_root = PKGLIBDIR;
}
std::string fg_scenery;
if (arguments.read("--fg-scenery", fg_scenery)) {
} else if (const char *fg_scenery_env = std::getenv("FG_SCENERY")) {
fg_scenery = fg_scenery_env;
} else {
SGPath path(fg_root);
path.append("Scenery");
fg_scenery = path.str();
}
SGSharedPtr<SGPropertyNode> props = new SGPropertyNode;
try {
SGPath preferencesFile = fg_root;
preferencesFile.append("preferences.xml");
readProperties(preferencesFile.str(), props);
} catch (...) {
// In case of an error, at least make summer :)
props->getNode("sim/startup/season", true)->setStringValue("summer");
std::cerr << "Problems loading FlightGear preferences.\n"
<< "Probably FG_ROOT is not properly set." << std::endl;
}
std::string config;
while (arguments.read("--config", config)) {
try {
readProperties(config, props);
} catch (...) {
std::cerr << "Problems loading config file \"" << config
<< "\" given on the command line." << std::endl;
}
}
std::string prop, value;
while (arguments.read("--prop", prop, value)) {
props->setStringValue(prop, value);
}
// Just reference simgears reader writer stuff so that the globals get
// pulled in by the linker ...
// FIXME: make that more explicit clear and call an initialization function
simgear::ModelRegistry::instance();
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// set up the camera manipulators.
osgGA::KeySwitchMatrixManipulator* keyswitchManipulator;
keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator('1', "Trackball",
new osgGA::TrackballManipulator);
keyswitchManipulator->addMatrixManipulator('2', "Flight",
new osgGA::FlightManipulator);
keyswitchManipulator->addMatrixManipulator('3', "Drive",
new osgGA::DriveManipulator);
keyswitchManipulator->addMatrixManipulator('4', "Terrain",
new osgGA::TerrainManipulator);
viewer.setCameraManipulator(keyswitchManipulator);
// Usefull stats
viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
viewer.addEventHandler(new osgViewer::HelpHandler);
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.addEventHandler(new osgViewer::ThreadingHandler);
viewer.addEventHandler(new osgViewer::LODScaleHandler);
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// Sigh, we need our own cull visitor ...
osg::Camera* camera = viewer.getCamera();
osgViewer::Renderer* renderer = static_cast<osgViewer::Renderer*>(camera->getRenderer());
for (int j = 0; j < 2; ++j) {
osgUtil::SceneView* sceneView = renderer->getSceneView(j);
sceneView->setCullVisitor(new simgear::EffectCullVisitor);
}
// Shaders expect valid fog
osg::Fog* fog = new osg::Fog;
fog->setMode(osg::Fog::EXP2);
fog->setColor(osg::Vec4(1, 1, 1, 1));
fog->setDensity(1e-6);
camera->getOrCreateStateSet()->setAttribute(fog);
sgUserDataInit(props.get());
SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
SGMaterialLib* ml = new SGMaterialLib;
SGPath mpath(fg_root);
mpath.append("materials.xml");
try {
ml->load(fg_root, mpath.str(), props);
} catch (...) {
std::cerr << "Problems loading FlightGear materials.\n"
<< "Probably FG_ROOT is not properly set." << std::endl;
}
simgear::SGModelLib::init(fg_root, props);
// Set up the reader/writer options
osg::ref_ptr<simgear::SGReaderWriterOptions> options;
if (osgDB::Options* ropt = osgDB::Registry::instance()->getOptions())
options = new simgear::SGReaderWriterOptions(*ropt);
else
options = new simgear::SGReaderWriterOptions;
osgDB::convertStringPathIntoFilePathList(fg_scenery,
options->getDatabasePathList());
options->setMaterialLib(ml);
options->setPropertyNode(props);
options->setPluginStringData("SimGear::FG_ROOT", fg_root);
// We have some problems here, rethink them at some time
options->setPluginStringData("SimGear::PARTICLESYSTEM", "OFF");
// Omit building bounding volume trees, as the viewer will not run a simulation
options->setPluginStringData("SimGear::BOUNDINGVOLUMES", "OFF");
// Here, all arguments are processed
arguments.reportRemainingOptionsAsUnrecognized();
arguments.writeErrorMessages(std::cerr);
osg::ref_ptr<osg::Node> loadedModel;
if (arguments.argc() != 1) {
// read the scene from the list of file specified command line args.
loadedModel = osgDB::readNodeFiles(arguments, options.get());
} else {
// if no arguments given resort to the whole world scenery
options->setPluginStringData("SimGear::FG_EARTH", "ON");
loadedModel = osgDB::readNodeFile("w180s90-360x180.spt", options.get());
}
// if no model has been successfully loaded report failure.
if (!loadedModel.valid()) {
std::cerr << arguments.getApplicationName()
<< ": No data loaded" << std::endl;
return EXIT_FAILURE;
}
// pass the loaded scene graph to the viewer.
viewer.setSceneData(loadedModel.get());
// We want on demand database paging
viewer.setDatabasePager(new osgDB::DatabasePager);
viewer.getDatabasePager()->setUpThreads(1, 1);
return viewer.run();
}