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flightgear/src/Cockpit/cockpit.cxx
curt d1e4a4bc6f A lot of code reorganization relating to moving some core code from
FlightGear into SimGear so it can be used by other projects.
2000-07-05 02:39:30 +00:00

525 lines
12 KiB
C++

// cockpit.cxx -- routines to draw a cockpit (initial draft)
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <simgear/xgl/xgl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/fg_random.h>
#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <Include/general.hxx>
#include <Main/options.hxx>
#include <Main/views.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <GUI/gui.h>
#include "cockpit.hxx"
// This is a structure that contains all data related to
// cockpit/panel/hud system
static pCockpit ac_cockpit;
// The following routines obtain information concerntin the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
//
float get_latitude( void )
{
double lat;
lat = current_aircraft.fdm_state->get_Latitude() * RAD_TO_DEG;
float flat = lat;
return(flat);
}
float get_lat_min( void )
{
double a, d;
a = current_aircraft.fdm_state->get_Latitude() * RAD_TO_DEG;
if (a < 0.0) {
a = -a;
}
d = (double) ( (int) a);
float lat_min = (a - d) * 60.0;
return(lat_min );
}
float get_longitude( void )
{
double lon;
lon = current_aircraft.fdm_state->get_Longitude() * RAD_TO_DEG;
float flon = lon;
return(flon);
}
char*
get_formated_gmt_time( void )
{
static char buf[32];
FGTime *t = FGTime::cur_time_params;
const struct tm *p = t->getGmt();
sprintf( buf, "%d/%d/%4d %d:%02d:%02d",
p->tm_mon+1, p->tm_mday, 1900 + p->tm_year,
p->tm_hour, p->tm_min, p->tm_sec);
return buf;
}
float get_long_min( void )
{
double a, d;
a = current_aircraft.fdm_state->get_Longitude() * RAD_TO_DEG;
if (a < 0.0) {
a = -a;
}
d = (double) ( (int) a);
float lon_min = (a - d) * 60.0;
return(lon_min);
}
float get_throttleval( void )
{
float throttle = controls.get_throttle( 0 );
return (throttle); // Hack limiting to one engine
}
float get_aileronval( void )
{
float aileronval = controls.get_aileron();
return (aileronval);
}
float get_elevatorval( void )
{
float elevator_val = (float)controls.get_elevator();
return elevator_val;
}
float get_elev_trimval( void )
{
float elevatorval = controls.get_elevator_trim();
return (elevatorval);
}
float get_rudderval( void )
{
float rudderval = controls.get_rudder();
return (rudderval);
}
float get_speed( void )
{
// Make an explicit function call.
float speed = current_aircraft.fdm_state->get_V_calibrated_kts()
* current_options.get_speed_up();
return( speed );
}
float get_mach(void)
{
float mach=current_aircraft.fdm_state->get_Mach_number();
return mach;
}
float get_aoa( void )
{
float aoa = current_aircraft.fdm_state->get_Alpha() * RAD_TO_DEG;
return( aoa );
}
float get_roll( void )
{
float roll = current_aircraft.fdm_state->get_Phi();
return( roll );
}
float get_pitch( void )
{
float pitch = current_aircraft.fdm_state->get_Theta();
return( pitch );
}
float get_heading( void )
{
float heading = (current_aircraft.fdm_state->get_Psi() * RAD_TO_DEG);
return( heading );
}
float get_altitude( void )
{
// FGState *f;
// double rough_elev;
// current_aircraft.fdm_state
// rough_elev = mesh_altitude(f->get_Longitude() * RAD_TO_ARCSEC,
// f->get_Latitude() * RAD_TO_ARCSEC);
float altitude;
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
altitude = current_aircraft.fdm_state->get_Altitude();
} else {
altitude = (current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER);
}
return altitude;
}
float get_agl( void )
{
float agl;
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
agl = (current_aircraft.fdm_state->get_Altitude()
- scenery.cur_elev * METER_TO_FEET);
} else {
agl = (current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER
- scenery.cur_elev);
}
return agl;
}
float get_sideslip( void )
{
float sideslip = current_aircraft.fdm_state->get_Beta();
return( sideslip );
}
float get_frame_rate( void )
{
float frame_rate = general.get_frame_rate();
return (frame_rate);
}
float get_fov( void )
{
float fov = current_options.get_fov();
return (fov);
}
float get_vfc_ratio( void )
{
// float vfc = current_view.get_vfc_ratio();
// return (vfc);
return 0.0;
}
float get_vfc_tris_drawn ( void )
{
// float rendered = current_view.get_tris_rendered();
// return (rendered);
return 0.0;
}
float get_vfc_tris_culled ( void )
{
// float culled = current_view.get_tris_culled();
// return (culled);
return 0.0;
}
float get_climb_rate( void )
{
float climb_rate;
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
climb_rate = current_aircraft.fdm_state->get_Climb_Rate() * 60.0;
} else {
climb_rate = current_aircraft.fdm_state->get_Climb_Rate() * FEET_TO_METER * 60.0;
}
return (climb_rate);
}
float get_view_direction( void )
{
double view;
view = FG_2PI - current_view.get_view_offset();
view = ( current_aircraft.fdm_state->get_Psi() + view) * RAD_TO_DEG;
if(view > 360.)
view -= 360.;
else if(view<0.)
view += 360.;
float fview = view;
return( fview );
}
#ifdef NOT_USED
/****************************************************************************/
/* Convert degrees to dd mm'ss.s" (DMS-Format) */
/****************************************************************************/
char *dmshh_format(double degrees)
{
static char buf[16];
int deg_part;
int min_part;
double sec_part;
if (degrees < 0)
degrees = -degrees;
deg_part = degrees;
min_part = 60.0 * (degrees - deg_part);
sec_part = 3600.0 * (degrees - deg_part - min_part / 60.0);
/* Round off hundredths */
if (sec_part + 0.005 >= 60.0)
sec_part -= 60.0, min_part += 1;
if (min_part >= 60)
min_part -= 60, deg_part += 1;
sprintf(buf,"%02d*%02d %05.2f",deg_part,min_part,sec_part);
return buf;
}
#endif // 0
/****************************************************************************/
/* Convert degrees to dd mm'ss.s'' (DMS-Format) */
/****************************************************************************/
static char *toDMS(float a)
{
int neg = 0;
float d, m, s;
static char dms[16];
if (a < 0.0f) {
a = -a;
neg = 1;
}
d = (float) ((int) a);
a = (a - d) * 60.0f;
m = (float) ((int) a);
s = (a - m) * 60.0f;
if (s > 59.5f) {
s = 0.0f;
m += 1.0f;
}
if (m > 59.5f) {
m = 0.0f;
d += 1.0f;
}
if (neg)
d = -d;
sprintf(dms, "%.0f*%02.0f %04.1f", d, m, s);
return dms;
}
/****************************************************************************/
/* Convert degrees to dd mm.mmm' (DMM-Format) */
/****************************************************************************/
static char *toDM(float a)
{
int neg = 0;
float d, m;
static char dm[16];
if (a < 0.0f) {
a = -a;
neg = 1;
}
d = (float) ( (int) a);
m = (a - d) * 60.0f;
if (m > 59.5f) {
m = 0.0f;
d += 1.0f;
}
if (neg) d = -d;
sprintf(dm, "%.0f*%06.3f", d, m);
return dm;
}
// Have to set the LatLon display type
//static char *(*fgLatLonFormat)(float) = toDM;
static char *(*fgLatLonFormat)(float);
char *coord_format_lat(float latitude)
{
static char buf[16];
sprintf(buf,"%s%c",
// dmshh_format(latitude),
// toDMS(latitude),
// toDM(latitude),
fgLatLonFormat(latitude),
latitude > 0 ? 'N' : 'S');
return buf;
}
char *coord_format_lon(float longitude)
{
static char buf[80];
sprintf(buf,"%s%c",
// dmshh_format(longitude),
// toDMS(longitude),
// toDM(longitude),
fgLatLonFormat(longitude),
longitude > 0 ? 'E' : 'W');
return buf;
}
void fgLatLonFormatToggle( puObject *)
{
static int toggle = 0;
if ( toggle )
fgLatLonFormat = toDM;
else
fgLatLonFormat = toDMS;
toggle = ~toggle;
}
#ifdef NOT_USED
char *coord_format_latlon(double latitude, double longitude)
{
static char buf[1024];
sprintf(buf,"%s%c %s%c",
dmshh_format(latitude),
latitude > 0 ? 'N' : 'S',
dmshh_format(longitude),
longitude > 0 ? 'E' : 'W');
return buf;
}
#endif
bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
{
FG_LOG( FG_COCKPIT, FG_INFO, "Initializing cockpit subsystem" );
// cockpit->code = 1; /* It will be aircraft dependent */
// cockpit->status = 0;
// If aircraft has HUD specified we will get the specs from its def
// file. For now we will depend upon hard coding in hud?
// We must insure that the existing instrument link is purged.
// This is done by deleting the links in the list.
// HI_Head is now a null pointer so we can generate a new list from the
// current aircraft.
fgHUDInit( cur_aircraft );
ac_cockpit = new fg_Cockpit();
// Have to set the LatLon display type
fgLatLonFormat = toDM;
FG_LOG( FG_COCKPIT, FG_INFO,
" Code " << ac_cockpit->code() << " Status "
<< ac_cockpit->status() );
return true;
}
void fgCockpitUpdate( void ) {
FG_LOG( FG_COCKPIT, FG_DEBUG,
"Cockpit: code " << ac_cockpit->code() << " status "
<< ac_cockpit->status() );
int iwidth = current_view.get_winWidth();
int iheight = current_view.get_winHeight();
float width = iwidth;
float height = iheight;
if ( current_options.get_hud_status() ) {
// This will check the global hud linked list pointer.
// If these is anything to draw it will.
fgUpdateHUD();
}
#define DISPLAY_COUNTER
#ifdef DISPLAY_COUNTER
else
{
char buf[64];
float fps = get_frame_rate();
// float tris = fps * get_vfc_tris_drawn();
// float culled = fps * get_vfc_tris_culled();
// sprintf(buf,"%-4.1f %7.0f %7.0f", fps, tris, culled);
sprintf(buf,"%-5.1f", fps);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glColor3f (0.9, 0.4, 0.2);
guiFnt.drawString( buf,
// width/2 - guiFnt.getStringWidth(buf)/2,
int(width - guiFnt.getStringWidth(buf) - 10),
10 );
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
#endif // #ifdef DISPLAY_COUNTER
xglViewport( 0, 0, iwidth, iheight );
current_panel->update();
}