4d4cd16012
Description: This update includes the new viewer interface as proposed by David M. and a first pass at cleaning up the viewer/view manager code by Jim W. Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and modified the Makefile.am accordingly. Detail of work: Overall: The code reads a little easier. There are still some unnecessary bits in there and I'd like to supplement the comments in the viewer.hxx with a tiny bit on each interface group and what the groupings mean (similar but briefer than what you emailed me the other day). I tried not to mess up the style, but there is an occasional inconsistency. In general I wouldn't call it done (especially since there's no tower yet! :)), but I'd like to get this out there so others can comment, and test. In Viewer: The interface as you suggested has been implemented. Basically everything seems to work as it did visually. There is no difference that I can see in performance, although some things might be a tiny bit faster. I've merged the lookat and rph (pilot view) code into the recalc for the viewer. There is still some redundancy between the two, but a lot has been removed. In some cases I've taken some code that we'd likely want to inline anyway and left it in there in duplicate. You'll see that the code for both looks a little cleaner. I need to take a closer look at the rotations in particular. I've cleaned up a little there, but I suspect more can be done to streamline this. The external declaration to the Quat_mat in mouse.cxx has been removed. IMHO the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about to rip it out. It would seem that there more conventional ways to get spherical data that are just as fast. In any case all the viewer was pulling from the quat matrix was the pitch value so I modified mouse.cxx to output to our pitchOffset input and that works fine. I've changed the native values to degrees from radians where appropriate. This required a conversion from degrees to radians in a couple modules that access the interface. Perhaps we should add interface calls that do the conversion, e.g. a getHeadingOffset_rad() to go along with the getHeadingOffset_deg(). On the view_offset (now headingOffset) thing there are two entry points because of the ability to instantly switch views or to scroll to a new view angle (by hitting the numeric keys for example). This leaves an anomaly in the interface which should be resolved by adding "goal" settings to the interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc. Other than these two issues, the next step here will be to look at some further optimizations, and to write support code for a tower view. That should be fairly simple at this point. I was considering creating a "simulated tower view" or "pedestrian view" that defaulted to a position off to the right of whereever the plane is at the moment you switch to the tower view. This could be a fall back when we don't have an actual tower location at hand (as would be the case with rural airports). ViewManager: Basically all I did here was neaten things up by ripping out excess crap and made it compatible as is with the new interface. The result is that viewmanager is now ready to be developed. The two preexisting views are still hardcoded into the view manager. The next step would be to design configuration xml (eg /sim/view[x]/config/blahblah) that could be used to set up as many views as we want. If we want to take the easy way out, we might want to insist that view[0] be a pilot-view and have viewmanager check for that.
677 lines
17 KiB
C++
677 lines
17 KiB
C++
// viewer.cxx -- class for managing a viewer in the flightgear world.
|
||
//
|
||
// Written by Curtis Olson, started August 1997.
|
||
// overhaul started October 2000.
|
||
// partially rewritten by Jim Wilson jim@kelcomaine.com using interface
|
||
// by David Megginson March 2002
|
||
//
|
||
// Copyright (C) 1997 - 2000 Curtis L. Olson - curt@flightgear.org
|
||
//
|
||
// This program is free software; you can redistribute it and/or
|
||
// modify it under the terms of the GNU General Public License as
|
||
// published by the Free Software Foundation; either version 2 of the
|
||
// License, or (at your option) any later version.
|
||
//
|
||
// This program is distributed in the hope that it will be useful, but
|
||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
// General Public License for more details.
|
||
//
|
||
// You should have received a copy of the GNU General Public License
|
||
// along with this program; if not, write to the Free Software
|
||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
//
|
||
// $Id$
|
||
|
||
|
||
#include <simgear/compiler.h>
|
||
|
||
#ifdef HAVE_CONFIG_H
|
||
# include <config.h>
|
||
#endif
|
||
|
||
#include <simgear/debug/logstream.hxx>
|
||
#include <simgear/constants.h>
|
||
#include <simgear/math/point3d.hxx>
|
||
#include <simgear/math/polar3d.hxx>
|
||
#include <simgear/math/sg_geodesy.hxx>
|
||
|
||
#include <Scenery/scenery.hxx>
|
||
|
||
/* from lookat */
|
||
#include <simgear/math/vector.hxx>
|
||
#include "globals.hxx"
|
||
/* end from lookat */
|
||
|
||
#include "viewer.hxx"
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Implementation of FGViewer.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
// Constructor
|
||
FGViewer::FGViewer( void ):
|
||
scalingType(FG_SCALING_MAX),
|
||
fov(55.0),
|
||
goal_view_offset(0.0),
|
||
goal_view_tilt(0.0),
|
||
_dirty(true),
|
||
_lon_deg(0),
|
||
_lat_deg(0),
|
||
_alt_ft(0),
|
||
_target_lon_deg(0),
|
||
_target_lat_deg(0),
|
||
_target_alt_ft(0),
|
||
_roll_deg(0),
|
||
_pitch_deg(0),
|
||
_heading_deg(0),
|
||
_x_offset_m(0),
|
||
_y_offset_m(0),
|
||
_z_offset_m(0),
|
||
_heading_offset_deg(0),
|
||
_pitch_offset_deg(0),
|
||
_roll_offset_deg(0)
|
||
{
|
||
sgdZeroVec3(_absolute_view_pos);
|
||
sea_level_radius = SG_EQUATORIAL_RADIUS_M;
|
||
//a reasonable guess for init, so that the math doesn't blow up
|
||
}
|
||
|
||
|
||
// Destructor
|
||
FGViewer::~FGViewer( void ) {
|
||
}
|
||
|
||
void
|
||
FGViewer::init ()
|
||
{
|
||
if ( _type == FG_LOOKAT ) {
|
||
set_reverse_view_offset(true);
|
||
}
|
||
|
||
if ( _type == FG_RPH ) {
|
||
set_reverse_view_offset(false);
|
||
}
|
||
}
|
||
|
||
void
|
||
FGViewer::bind ()
|
||
{
|
||
}
|
||
|
||
void
|
||
FGViewer::unbind ()
|
||
{
|
||
}
|
||
|
||
void
|
||
FGViewer::setType ( int type )
|
||
{
|
||
if (type == 0)
|
||
_type = FG_RPH;
|
||
if (type == 1)
|
||
_type = FG_LOOKAT;
|
||
}
|
||
|
||
void
|
||
FGViewer::setLongitude_deg (double lon_deg)
|
||
{
|
||
_dirty = true;
|
||
_lon_deg = lon_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setLatitude_deg (double lat_deg)
|
||
{
|
||
_dirty = true;
|
||
_lat_deg = lat_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setAltitude_ft (double alt_ft)
|
||
{
|
||
_dirty = true;
|
||
_alt_ft = alt_ft;
|
||
}
|
||
|
||
void
|
||
FGViewer::setPosition (double lon_deg, double lat_deg, double alt_ft)
|
||
{
|
||
_dirty = true;
|
||
_lon_deg = lon_deg;
|
||
_lat_deg = lat_deg;
|
||
_alt_ft = alt_ft;
|
||
}
|
||
|
||
void
|
||
FGViewer::setTargetLongitude_deg (double lon_deg)
|
||
{
|
||
_dirty = true;
|
||
_target_lon_deg = lon_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setTargetLatitude_deg (double lat_deg)
|
||
{
|
||
_dirty = true;
|
||
_target_lat_deg = lat_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setTargetAltitude_ft (double alt_ft)
|
||
{
|
||
_dirty = true;
|
||
_target_alt_ft = alt_ft;
|
||
}
|
||
|
||
void
|
||
FGViewer::setTargetPosition (double lon_deg, double lat_deg, double alt_ft)
|
||
{
|
||
_dirty = true;
|
||
_target_lon_deg = lon_deg;
|
||
_target_lat_deg = lat_deg;
|
||
_target_alt_ft = alt_ft;
|
||
}
|
||
|
||
void
|
||
FGViewer::setRoll_deg (double roll_deg)
|
||
{
|
||
_dirty = true;
|
||
_roll_deg = roll_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setPitch_deg (double pitch_deg)
|
||
{
|
||
_dirty = true;
|
||
_pitch_deg = pitch_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setHeading_deg (double heading_deg)
|
||
{
|
||
_dirty = true;
|
||
_heading_deg = heading_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setOrientation (double roll_deg, double pitch_deg, double heading_deg)
|
||
{
|
||
_dirty = true;
|
||
_roll_deg = roll_deg;
|
||
_pitch_deg = pitch_deg;
|
||
_heading_deg = heading_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setXOffset_m (double x_offset_m)
|
||
{
|
||
_dirty = true;
|
||
_x_offset_m = x_offset_m;
|
||
}
|
||
|
||
void
|
||
FGViewer::setYOffset_m (double y_offset_m)
|
||
{
|
||
_dirty = true;
|
||
_y_offset_m = y_offset_m;
|
||
}
|
||
|
||
void
|
||
FGViewer::setZOffset_m (double z_offset_m)
|
||
{
|
||
_dirty = true;
|
||
_z_offset_m = z_offset_m;
|
||
}
|
||
|
||
void
|
||
FGViewer::setPositionOffsets (double x_offset_m, double y_offset_m, double z_offset_m)
|
||
{
|
||
_dirty = true;
|
||
_x_offset_m = x_offset_m;
|
||
_y_offset_m = y_offset_m;
|
||
_z_offset_m = z_offset_m;
|
||
}
|
||
|
||
void
|
||
FGViewer::setRollOffset_deg (double roll_offset_deg)
|
||
{
|
||
_dirty = true;
|
||
_roll_offset_deg = roll_offset_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setPitchOffset_deg (double pitch_offset_deg)
|
||
{
|
||
_dirty = true;
|
||
_pitch_offset_deg = pitch_offset_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setHeadingOffset_deg (double heading_offset_deg)
|
||
{
|
||
_dirty = true;
|
||
_heading_offset_deg = heading_offset_deg;
|
||
}
|
||
|
||
void
|
||
FGViewer::setOrientationOffsets (double roll_offset_deg, double pitch_offset_deg, double heading_offset_deg)
|
||
{
|
||
_dirty = true;
|
||
_roll_offset_deg = roll_offset_deg;
|
||
_pitch_offset_deg = pitch_offset_deg;
|
||
_heading_offset_deg = heading_offset_deg;
|
||
}
|
||
|
||
double *
|
||
FGViewer::get_absolute_view_pos ()
|
||
{
|
||
if (_dirty)
|
||
recalc();
|
||
return _absolute_view_pos;
|
||
}
|
||
|
||
float *
|
||
FGViewer::getRelativeViewPos ()
|
||
{
|
||
if (_dirty)
|
||
recalc();
|
||
return _relative_view_pos;
|
||
}
|
||
|
||
float *
|
||
FGViewer::getZeroElevViewPos ()
|
||
{
|
||
if (_dirty)
|
||
recalc();
|
||
return _zero_elev_view_pos;
|
||
}
|
||
|
||
|
||
// recalc() is done every time one of the setters is called (making the
|
||
// cached data "dirty"). It calculates all the outputs for viewer.
|
||
void
|
||
FGViewer::recalc ()
|
||
{
|
||
sgVec3 minus_z, right, forward, tilt;
|
||
sgMat4 VIEWo;
|
||
sgMat4 tmpROT; // temp rotation work matrices
|
||
sgVec3 tmpVec3; // temp work vector (3)
|
||
|
||
|
||
// The position vectors originate from the view point or target location
|
||
// depending on the type of view.
|
||
|
||
if (_type == FG_RPH) {
|
||
recalcPositionVectors( _lon_deg, _lat_deg, _alt_ft );
|
||
} else {
|
||
recalcPositionVectors( _target_lon_deg, _target_lat_deg, _target_alt_ft );
|
||
}
|
||
|
||
sgCopyVec3(zero_elev, _zero_elev_view_pos);
|
||
sgCopyVec3(view_pos, _relative_view_pos);
|
||
|
||
if (_type == FG_LOOKAT) {
|
||
|
||
// Make the world up rotation matrix for lookat
|
||
sgMakeRotMat4( UP, _target_lon_deg, 0.0, -_target_lat_deg );
|
||
|
||
// get the world up verctor from the worldup rotation matrix
|
||
sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
|
||
|
||
sgCopyVec3( view_up, world_up );
|
||
|
||
|
||
// create offset vector
|
||
sgVec3 lookat_offset;
|
||
sgSetVec3( lookat_offset, _x_offset_m, _y_offset_m, _z_offset_m );
|
||
|
||
// Apply heading orientation and orientation offset to lookat_offset...
|
||
sgMakeRotMat4( tmpROT, _heading_offset_deg -_heading_deg, world_up);
|
||
sgXformVec3( lookat_offset, lookat_offset, UP );
|
||
sgXformVec3( lookat_offset, lookat_offset, tmpROT );
|
||
|
||
// Apply orientation offset tilt...
|
||
// FIXME: Need to get and use a "right" vector instead of 1-0-0
|
||
sgSetVec3 (tmpVec3, 1, 0, 0);
|
||
sgMakeRotMat4( tmpROT, _pitch_offset_deg, tmpVec3 );
|
||
sgXformPnt3( lookat_offset, lookat_offset, tmpROT );
|
||
|
||
// add the offsets including rotations to the coordinates
|
||
sgAddVec3( view_pos, lookat_offset );
|
||
|
||
// Make the VIEW matrix.
|
||
fgMakeLookAtMat4( VIEW, view_pos, view_forward, view_up );
|
||
|
||
|
||
// the VIEW matrix includes both rotation and translation. Let's
|
||
// knock out the translation part to make the VIEW_ROT matrix
|
||
sgCopyMat4( VIEW_ROT, VIEW );
|
||
VIEW_ROT[3][0] = VIEW_ROT[3][1] = VIEW_ROT[3][2] = 0.0;
|
||
|
||
}
|
||
|
||
if (_type == FG_RPH) {
|
||
|
||
// code to calculate LOCAL matrix calculated from Phi, Theta, and
|
||
// Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
|
||
// flight model
|
||
|
||
fgMakeLOCAL( LOCAL, _pitch_deg * SG_DEGREES_TO_RADIANS,
|
||
_roll_deg * SG_DEGREES_TO_RADIANS,
|
||
-_heading_deg * SG_DEGREES_TO_RADIANS);
|
||
|
||
// Make the world up rotation matrix for pilot view
|
||
sgMakeRotMat4( UP, _lon_deg, 0.0, -_lat_deg );
|
||
|
||
// get the world up verctor from the worldup rotation matrix
|
||
sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
|
||
|
||
// VIEWo becomes the rotation matrix with world_up incorporated
|
||
sgCopyMat4( VIEWo, LOCAL );
|
||
sgPostMultMat4( VIEWo, UP );
|
||
|
||
// generate the sg view up and forward vectors
|
||
sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
|
||
sgSetVec3( right, VIEWo[1][0], VIEWo[1][1], VIEWo[1][2] );
|
||
sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
|
||
|
||
// apply the offsets in world coordinates
|
||
sgVec3 pilot_offset_world;
|
||
sgSetVec3( pilot_offset_world,
|
||
_z_offset_m, _y_offset_m, -_x_offset_m );
|
||
sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
|
||
|
||
// generate the view offset matrix using orientation offset (heading)
|
||
sgMakeRotMat4( VIEW_OFFSET, _heading_offset_deg, view_up );
|
||
|
||
// create a tilt matrix using orientation offset (pitch)
|
||
sgMat4 VIEW_TILT;
|
||
sgMakeRotMat4( VIEW_TILT, _pitch_offset_deg, right );
|
||
sgPreMultMat4(VIEW_OFFSET, VIEW_TILT);
|
||
sgXformVec3( view_forward, forward, VIEW_OFFSET );
|
||
SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) view forward = "
|
||
<< view_forward[0] << "," << view_forward[1] << ","
|
||
<< view_forward[2] );
|
||
|
||
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
|
||
fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
|
||
|
||
sgVec3 trans_vec;
|
||
sgAddVec3( trans_vec, view_pos, pilot_offset_world );
|
||
|
||
// VIEW = VIEW_ROT * TRANS
|
||
sgCopyMat4( VIEW, VIEW_ROT );
|
||
sgPostMultMat4ByTransMat4( VIEW, trans_vec );
|
||
|
||
}
|
||
|
||
// Given a vector pointing straight down (-Z), map into onto the
|
||
// local plane representing "horizontal". This should give us the
|
||
// local direction for moving "south".
|
||
sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
|
||
|
||
sgmap_vec_onto_cur_surface_plane(world_up, view_pos, minus_z,
|
||
surface_south);
|
||
sgNormalizeVec3(surface_south);
|
||
|
||
// now calculate the surface east vector
|
||
sgVec3 world_down;
|
||
sgNegateVec3(world_down, world_up);
|
||
sgVectorProductVec3(surface_east, surface_south, world_down);
|
||
|
||
set_clean();
|
||
}
|
||
|
||
void
|
||
FGViewer::recalcPositionVectors (double lon_deg, double lat_deg, double alt_ft) const
|
||
{
|
||
double sea_level_radius_m;
|
||
double lat_geoc_rad;
|
||
|
||
|
||
// Convert from geodetic to geocentric
|
||
// coordinates.
|
||
sgGeodToGeoc(lat_deg * SGD_DEGREES_TO_RADIANS,
|
||
alt_ft * SG_FEET_TO_METER,
|
||
&sea_level_radius_m,
|
||
&lat_geoc_rad);
|
||
|
||
// Calculate the cartesian coordinates
|
||
// of point directly below at sea level.
|
||
// aka Zero Elevation Position
|
||
Point3D p = Point3D(lon_deg * SG_DEGREES_TO_RADIANS,
|
||
lat_geoc_rad,
|
||
sea_level_radius_m);
|
||
Point3D tmp = sgPolarToCart3d(p) - scenery.get_next_center();
|
||
sgSetVec3(_zero_elev_view_pos, tmp[0], tmp[1], tmp[2]);
|
||
|
||
// Calculate the absolute view position
|
||
// in fgfs coordinates.
|
||
// aka Absolute View Position
|
||
p.setz(p.radius() + alt_ft * SG_FEET_TO_METER);
|
||
tmp = sgPolarToCart3d(p);
|
||
sgdSetVec3(_absolute_view_pos, tmp[0], tmp[1], tmp[2]);
|
||
|
||
// Calculate the relative view position
|
||
// from the scenery center.
|
||
// aka Relative View Position
|
||
sgdVec3 scenery_center;
|
||
sgdSetVec3(scenery_center,
|
||
scenery.get_next_center().x(),
|
||
scenery.get_next_center().y(),
|
||
scenery.get_next_center().z());
|
||
sgdVec3 view_pos;
|
||
sgdSubVec3(view_pos, _absolute_view_pos, scenery_center);
|
||
sgSetVec3(_relative_view_pos, view_pos);
|
||
|
||
}
|
||
|
||
double
|
||
FGViewer::get_h_fov()
|
||
{
|
||
switch (scalingType) {
|
||
case FG_SCALING_WIDTH: // h_fov == fov
|
||
return fov;
|
||
case FG_SCALING_MAX:
|
||
if (aspect_ratio < 1.0) {
|
||
// h_fov == fov
|
||
return fov;
|
||
} else {
|
||
// v_fov == fov
|
||
return atan(tan(fov/2 * SG_DEGREES_TO_RADIANS) / aspect_ratio) *
|
||
SG_RADIANS_TO_DEGREES * 2;
|
||
}
|
||
default:
|
||
assert(false);
|
||
}
|
||
}
|
||
|
||
double
|
||
FGViewer::get_v_fov()
|
||
{
|
||
switch (scalingType) {
|
||
case FG_SCALING_WIDTH: // h_fov == fov
|
||
return atan(tan(fov/2 * SG_DEGREES_TO_RADIANS) * aspect_ratio) *
|
||
SG_RADIANS_TO_DEGREES * 2;
|
||
case FG_SCALING_MAX:
|
||
if (aspect_ratio < 1.0) {
|
||
// h_fov == fov
|
||
return atan(tan(fov/2 * SG_DEGREES_TO_RADIANS) * aspect_ratio) *
|
||
SG_RADIANS_TO_DEGREES * 2;
|
||
} else {
|
||
// v_fov == fov
|
||
return fov;
|
||
}
|
||
default:
|
||
assert(false);
|
||
}
|
||
}
|
||
|
||
void
|
||
FGViewer::update (int dt)
|
||
{
|
||
int i;
|
||
for ( i = 0; i < dt; i++ ) {
|
||
if ( fabs(get_goal_view_offset() - getHeadingOffset_deg()) < 1 ) {
|
||
setHeadingOffset_deg( get_goal_view_offset() );
|
||
break;
|
||
} else {
|
||
// move current_view.headingoffset towards
|
||
// current_view.goal_view_offset
|
||
if ( get_goal_view_offset() > getHeadingOffset_deg() )
|
||
{
|
||
if ( get_goal_view_offset() - getHeadingOffset_deg() < 180 ){
|
||
inc_view_offset( 0.5 );
|
||
} else {
|
||
inc_view_offset( -0.5 );
|
||
}
|
||
} else {
|
||
if ( getHeadingOffset_deg() - get_goal_view_offset() < 180 ){
|
||
inc_view_offset( -0.5 );
|
||
} else {
|
||
inc_view_offset( 0.5 );
|
||
}
|
||
}
|
||
if ( getHeadingOffset_deg() > 360 ) {
|
||
inc_view_offset( -360 );
|
||
} else if ( getHeadingOffset_deg() < 0 ) {
|
||
inc_view_offset( 360 );
|
||
}
|
||
}
|
||
}
|
||
|
||
for ( i = 0; i < dt; i++ ) {
|
||
if ( fabs(get_goal_view_tilt() - getPitchOffset_deg()) < 1 ) {
|
||
setPitchOffset_deg( get_goal_view_tilt() );
|
||
break;
|
||
} else {
|
||
// move current_view.pitch_offset_deg towards
|
||
// current_view.goal_view_tilt
|
||
if ( get_goal_view_tilt() > getPitchOffset_deg() )
|
||
{
|
||
if ( get_goal_view_tilt() - getPitchOffset_deg() < 0 ){
|
||
inc_view_tilt( 1.0 );
|
||
} else {
|
||
inc_view_tilt( -1.0 );
|
||
}
|
||
} else {
|
||
if ( getPitchOffset_deg() - get_goal_view_tilt() < 0 ){
|
||
inc_view_tilt( -1.0 );
|
||
} else {
|
||
inc_view_tilt( 1.0 );
|
||
}
|
||
}
|
||
if ( getPitchOffset_deg() > 90 ) {
|
||
setPitchOffset_deg(90);
|
||
} else if ( getPitchOffset_deg() < -90 ) {
|
||
setPitchOffset_deg( -90 );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void FGViewer::fgMakeLookAtMat4 ( sgMat4 dst, const sgVec3 eye, const sgVec3 center,
|
||
const sgVec3 up )
|
||
{
|
||
// Caveats:
|
||
// 1) In order to compute the line of sight, the eye point must not be equal
|
||
// to the center point.
|
||
// 2) The up vector must not be parallel to the line of sight from the eye
|
||
// to the center point.
|
||
|
||
/* Compute the direction vectors */
|
||
sgVec3 x,y,z;
|
||
|
||
/* Y vector = center - eye */
|
||
sgSubVec3 ( y, center, eye ) ;
|
||
|
||
/* Z vector = up */
|
||
sgCopyVec3 ( z, up ) ;
|
||
|
||
/* X vector = Y cross Z */
|
||
sgVectorProductVec3 ( x, y, z ) ;
|
||
|
||
/* Recompute Z = X cross Y */
|
||
sgVectorProductVec3 ( z, x, y ) ;
|
||
|
||
/* Normalize everything */
|
||
sgNormaliseVec3 ( x ) ;
|
||
sgNormaliseVec3 ( y ) ;
|
||
sgNormaliseVec3 ( z ) ;
|
||
|
||
/* Build the matrix */
|
||
#define M(row,col) dst[row][col]
|
||
M(0,0) = x[0]; M(0,1) = x[1]; M(0,2) = x[2]; M(0,3) = 0.0;
|
||
M(1,0) = y[0]; M(1,1) = y[1]; M(1,2) = y[2]; M(1,3) = 0.0;
|
||
M(2,0) = z[0]; M(2,1) = z[1]; M(2,2) = z[2]; M(2,3) = 0.0;
|
||
M(3,0) = eye[0]; M(3,1) = eye[1]; M(3,2) = eye[2]; M(3,3) = 1.0;
|
||
#undef M
|
||
}
|
||
/* end from lookat */
|
||
|
||
/* from rph */
|
||
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
|
||
// This takes advantage of the fact that VIEWo and VIEW_OFFSET
|
||
// only have entries in the upper 3x3 block
|
||
// and that LARC_TO_SSG is just a shift of rows NHV
|
||
void FGViewer::fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
|
||
{
|
||
for ( int j = 0 ; j < 3 ; j++ ) {
|
||
dst[2][j] = m2[0][0] * m1[0][j] +
|
||
m2[0][1] * m1[1][j] +
|
||
m2[0][2] * m1[2][j];
|
||
|
||
dst[0][j] = m2[1][0] * m1[0][j] +
|
||
m2[1][1] * m1[1][j] +
|
||
m2[1][2] * m1[2][j];
|
||
|
||
dst[1][j] = m2[2][0] * m1[0][j] +
|
||
m2[2][1] * m1[1][j] +
|
||
m2[2][2] * m1[2][j];
|
||
}
|
||
dst[0][3] =
|
||
dst[1][3] =
|
||
dst[2][3] =
|
||
dst[3][0] =
|
||
dst[3][1] =
|
||
dst[3][2] = SG_ZERO;
|
||
dst[3][3] = SG_ONE;
|
||
}
|
||
|
||
|
||
void FGViewer::fgMakeLOCAL( sgMat4 dst, const double Theta,
|
||
const double Phi, const double Psi)
|
||
{
|
||
SGfloat cosTheta = (SGfloat) cos(Theta);
|
||
SGfloat sinTheta = (SGfloat) sin(Theta);
|
||
SGfloat cosPhi = (SGfloat) cos(Phi);
|
||
SGfloat sinPhi = (SGfloat) sin(Phi);
|
||
SGfloat sinPsi = (SGfloat) sin(Psi) ;
|
||
SGfloat cosPsi = (SGfloat) cos(Psi) ;
|
||
|
||
dst[0][0] = cosPhi * cosTheta;
|
||
dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
|
||
dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
|
||
dst[0][3] = SG_ZERO;
|
||
|
||
dst[1][0] = -sinPhi * cosTheta;
|
||
dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
|
||
dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
|
||
dst[1][3] = SG_ZERO ;
|
||
|
||
dst[2][0] = sinTheta;
|
||
dst[2][1] = cosTheta * -sinPsi;
|
||
dst[2][2] = cosTheta * cosPsi;
|
||
dst[2][3] = SG_ZERO;
|
||
|
||
dst[3][0] = SG_ZERO;
|
||
dst[3][1] = SG_ZERO;
|
||
dst[3][2] = SG_ZERO;
|
||
dst[3][3] = SG_ONE ;
|
||
}
|
||
|
||
/* end from rph */
|
||
|