Remove uses of .str(), .c_str() and some other methods of SGPath. Pass SGPath directly where possible, or explicitly convert to the appropriate 8-bit encoding.
213 lines
5.8 KiB
C++
213 lines
5.8 KiB
C++
// acmodel.cxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <cstring> // for strcmp()
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#include <boost/foreach.hpp>
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Viewer/view.hxx>
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#include <Scenery/scenery.hxx>
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#include <Sound/fg_fx.hxx>
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#include "acmodel.hxx"
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static osg::Node *
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fgLoad3DModelPanel(const SGPath &path, SGPropertyNode *prop_root)
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{
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bool loadPanels = true;
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osg::Node* node = simgear::SGModelLib::loadModel(path.local8BitStr(), prop_root, NULL, loadPanels);
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if (node)
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node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
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return node;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGAircraftModel
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////////////////////////////////////////////////////////////////////////
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FGAircraftModel::FGAircraftModel ()
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: _velocity(SGVec3d::zeros()),
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_fx(0),
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_speed_n(0),
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_speed_e(0),
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_speed_d(0)
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{
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_fx = new FGFX("fx");
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_fx->init();
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}
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FGAircraftModel::~FGAircraftModel ()
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{
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// drop reference
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_fx = 0;
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shutdown();
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}
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void
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FGAircraftModel::init ()
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{
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if (_aircraft.get()) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "FGAircraftModel::init: already inited");
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return;
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}
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SGPropertyNode_ptr sim = fgGetNode("/sim", true);
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BOOST_FOREACH(SGPropertyNode_ptr model, sim->getChildren("model")) {
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std::string path = model->getStringValue("path", "Models/Geometry/glider.ac");
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std::string usage = model->getStringValue("usage", "external");
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SGPath resolvedPath = globals->resolve_aircraft_path(path);
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if (resolvedPath.isNull()) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to find aircraft model: " << path);
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continue;
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}
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osg::Node* node = NULL;
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try {
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node = fgLoad3DModelPanel( resolvedPath, globals->get_props());
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} catch (const sg_exception &ex) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
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SG_LOG(SG_AIRCRAFT, SG_ALERT, " " << ex.getFormattedMessage());
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}
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if (usage == "interior") {
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// interior model
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if (!_interior.get()) {
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_interior.reset(new SGModelPlacement);
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_interior->init(node);
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} else {
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_interior->add(node);
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}
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} else {
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// normal / exterior model
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if (!_aircraft.get()) {
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_aircraft.reset(new SGModelPlacement);
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_aircraft->init(node);
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} else {
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_aircraft->add(node);
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}
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} // of model usage switch
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} // of models iteration
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// no models loaded, load the glider instead
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if (!_aircraft.get()) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "(Falling back to glider.ac.)");
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osg::Node* model = fgLoad3DModelPanel( SGPath::fromLocal8Bit("Models/Geometry/glider.ac"),
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globals->get_props());
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_aircraft.reset(new SGModelPlacement);
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_aircraft->init(model);
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}
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osg::Node* node = _aircraft->getSceneGraph();
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globals->get_scenery()->get_aircraft_branch()->addChild(node);
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if (_interior.get()) {
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node = _interior->getSceneGraph();
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globals->get_scenery()->get_interior_branch()->addChild(node);
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}
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}
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void
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FGAircraftModel::reinit()
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{
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shutdown();
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_fx->reinit();
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init();
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// TODO globally create signals for all subsystems (re)initialized
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fgSetBool("/sim/signals/model-reinit", true);
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}
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void
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FGAircraftModel::shutdown()
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{
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FGScenery* scenery = globals->get_scenery();
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if (_aircraft.get()) {
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if (scenery && scenery->get_aircraft_branch()) {
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scenery->get_aircraft_branch()->removeChild(_aircraft->getSceneGraph());
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}
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}
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if (_interior.get()) {
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if (scenery && scenery->get_interior_branch()) {
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scenery->get_interior_branch()->removeChild(_interior->getSceneGraph());
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}
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}
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_aircraft.reset();
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_interior.reset();
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}
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void
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FGAircraftModel::bind ()
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{
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_speed_n = fgGetNode("velocities/speed-north-fps", true);
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_speed_e = fgGetNode("velocities/speed-east-fps", true);
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_speed_d = fgGetNode("velocities/speed-down-fps", true);
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}
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void
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FGAircraftModel::unbind ()
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{
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_fx->unbind();
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}
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void
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FGAircraftModel::update (double dt)
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{
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int view_number = globals->get_viewmgr()->get_current();
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int is_internal = fgGetBool("/sim/current-view/internal");
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if (view_number == 0 && !is_internal) {
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_aircraft->setVisible(false);
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} else {
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_aircraft->setVisible(true);
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}
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double heading, pitch, roll;
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globals->get_aircraft_orientation(heading, pitch, roll);
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SGQuatd orient = SGQuatd::fromYawPitchRollDeg(heading, pitch, roll);
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SGGeod pos = globals->get_aircraft_position();
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_aircraft->setPosition(pos);
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_aircraft->setOrientation(orient);
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_aircraft->update();
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if (_interior.get()) {
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_interior->setPosition(pos);
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_interior->setOrientation(orient);
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_interior->update();
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}
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// update model's audio sample values
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_fx->set_position_geod( pos );
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_fx->set_orientation( orient );
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_velocity = SGVec3d( _speed_n->getDoubleValue(),
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_speed_e->getDoubleValue(),
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_speed_d->getDoubleValue() );
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_fx->set_velocity( _velocity );
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}
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// end of model.cxx
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