987 lines
31 KiB
C++
987 lines
31 KiB
C++
// hud.cxx -- hud defines and prototypes
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//
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// Written by Michele America, started September 1997.
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//
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// Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#ifdef __BORLANDC__
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# define exception c_exception
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#endif
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#include <math.h>
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#include <GL/glut.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_VALUES_H
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# include <values.h> // for MAXINT
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#endif
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#include <Aircraft/aircraft.hxx>
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#include <Debug/logstream.hxx>
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#include <Include/fg_constants.h>
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#include <Main/options.hxx>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#if defined ( __sun__ ) || defined ( __sgi )
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extern "C" {
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extern void *memmove(void *, const void *, size_t);
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}
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#endif
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#include "hud.hxx"
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static char units[5];
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// The following routines obtain information concerntin the aircraft's
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// current state and return it to calling instrument display routines.
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// They should eventually be member functions of the aircraft.
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//
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deque< instr_item * > HUD_deque;
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class locRECT {
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public:
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RECT rect;
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locRECT( UINT left, UINT top, UINT right, UINT bottom);
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RECT get_rect(void) { return rect;}
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};
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locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
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{
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rect.left = left;
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rect.top = top;
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rect.right = right;
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rect.bottom = bottom;
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}
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// #define DEBUG
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void drawOneLine( UINT x1, UINT y1, UINT x2, UINT y2)
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{
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glBegin(GL_LINES);
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glVertex2f(x1, y1);
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glVertex2f(x2, y2);
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glEnd();
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}
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void drawOneLine( RECT &rect)
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{
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glBegin(GL_LINES);
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glVertex2f(rect.left, rect.top);
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glVertex2f(rect.right, rect.bottom);
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glEnd();
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}
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//
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// The following code deals with painting the "instrument" on the display
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//
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/* textString - Bitmap font string */
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void textString( int x, int y, char *msg, void *font ){
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glRasterPos2f(x, y);
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while (*msg) {
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glutBitmapCharacter(font, *msg);
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msg++;
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}
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}
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/* strokeString - Stroke font string */
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void strokeString(int x, int y, char *msg, void *font, float theta)
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{
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int xx;
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int yy;
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glPushMatrix();
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glRotatef(theta * RAD_TO_DEG, 0.0, 0.0, 1.0);
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xx = (int)(x * cos(theta) + y * sin( theta ));
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yy = (int)(y * cos(theta) - x * sin( theta ));
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glTranslatef( xx, yy, 0);
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glScalef(.1, .1, 0.0);
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while (*msg) {
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glutStrokeCharacter(font, *msg);
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msg++;
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}
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glPopMatrix();
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}
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//========================= End of Class Implementations===================
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// fgHUDInit
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//
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// Constructs a HUD object and then adds in instruments. At the present
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// the instruments are hard coded into the routine. Ultimately these need
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// to be defined by the aircraft's instrumentation records so that the
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// display for a Piper Cub doesn't show the speed range of a North American
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// mustange and the engine readouts of a B36!
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//
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#define INSTRDEFS 21
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int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
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{
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instr_item *HIptr;
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int index;
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FG_LOG( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD" );
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HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); // empty the HUD deque
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// hud->code = 1;
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// hud->status = 0;
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// For now lets just hardcode the hud here.
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// In the future, hud information has to come from the same place
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// aircraft information came from.
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// fgHUDSetTimeMode( hud, NIGHT );
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// fgHUDSetBrightness( hud, BRT_LIGHT );
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index = 0;
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do {
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switch ( index ) {
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case 0: // TBI
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HIptr = (instr_item *) new fgTBI_instr( 270, 100, 60, 10 );
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break;
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case 1: // Artificial Horizon
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HIptr = (instr_item *) new HudLadder( 240, 195, 120, 180 );
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break;
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case 2: // KIAS
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HIptr = (instr_item *) new hud_card( 130,
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170,
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28,
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200,
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get_speed,
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HUDS_LEFT | HUDS_VERT,
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200.0, 0.0,
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1.0,
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10, 5,
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0,
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0,
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50.0,
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true);
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break;
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case 3: // Radio Altimeter
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HIptr = (instr_item *) new hud_card( 420,
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195,
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25,
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150,
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get_agl,
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HUDS_LEFT | HUDS_VERT,
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1000, 0,
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1.0,
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25, 5,
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0,
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0,
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200.0,
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true);
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break;
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case 4: // GYRO COMPASS
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HIptr = (instr_item *) new hud_card( 200,
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375,
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200,
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28,
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get_heading,
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HUDS_TOP,
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360, 0,
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1.0,
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5, 1,
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360,
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0,
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25,
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true);
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break;
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case 5: // AMSL
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HIptr = (instr_item *) new hud_card( 460,
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170,
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35,
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200,
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get_altitude,
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HUDS_RIGHT | HUDS_VERT,
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15000, 0,
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1.0,
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100, 25,
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0,
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0,
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250,
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true);
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break;
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case 6:
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HIptr = (instr_item *) new guage_instr( 250, // x
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350, // y
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100, // width
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20, // height
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get_aileronval, // data source
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HUDS_BOTTOM | HUDS_NOTEXT,
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100.0,
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+1.0,
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-1.0);
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break;
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case 7:
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HIptr = (instr_item *) new guage_instr( 170, // x
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225, // y
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20, // width
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100, // height
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get_elevatorval, // data source
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HUDS_RIGHT | HUDS_VERT | HUDS_NOTEXT,
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-100.0, // Scale data
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+1.0, // Data Range
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-1.0);
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break;
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case 8:
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HIptr = (instr_item *) new guage_instr( 250, // x
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200, // y
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100, // width
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20, // height
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get_rudderval, // data source
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HUDS_TOP | HUDS_NOTEXT,
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100.0,
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+1.0,
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-1.0);
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break;
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case 9:
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HIptr = (instr_item *) new guage_instr( 100, // x
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190,
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20,
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160, // height
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get_throttleval, // data source
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HUDS_VERT | HUDS_RIGHT | HUDS_NOTEXT,
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100.0,
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1.0,
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0.0);
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break;
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case 10: // Digital KIAS
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HIptr = (instr_item *) new instr_label ( 110,
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150,
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40,
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30,
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get_speed,
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"%5.0f",
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NULL,
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" Kts",
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 11: // Digital Rate of Climb
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HIptr = (instr_item *) new instr_label ( 110,
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135,
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40,
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10,
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get_climb_rate,
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"%5.0f",
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" Climb",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 12: // Roll indication diagnostic
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HIptr = (instr_item *) new instr_label ( 110,
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120,
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40,
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10,
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get_roll,
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"%5.2f",
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" Roll",
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" Deg",
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 13: // Angle of attack diagnostic
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HIptr = (instr_item *) new instr_label ( 440,
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150,
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60,
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10,
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get_aoa,
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" %5.2f",
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"AOA",
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" Deg",
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 14:
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HIptr = (instr_item *) new instr_label ( 440,
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135,
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60,
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10,
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get_heading,
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" %5.1f",
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"Heading ",
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" Deg",
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 15:
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HIptr = (instr_item *) new instr_label ( 440,
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120,
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60,
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10,
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get_sideslip,
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"%5.2f",
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"Sideslip ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 16:
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HIptr = (instr_item *) new instr_label( 440,
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100,
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60,
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10,
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get_throttleval,
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"%5.2f",
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"Throttle ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 17:
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HIptr = (instr_item *) new instr_label( 440,
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85,
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60,
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10,
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get_elevatorval,
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"%5.2f",
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"Elevator ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 18:
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HIptr = (instr_item *) new instr_label( 440,
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60,
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60,
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10,
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get_aileronval,
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"%5.2f",
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"Aileron ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 19:
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HIptr = (instr_item *) new instr_label( 10,
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10,
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60,
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10,
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get_frame_rate,
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"%.1f",
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"Frame rate = ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 20:
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switch( current_options.get_tris_or_culled() ) {
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case 0:
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HIptr = (instr_item *) new instr_label( 10,
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25,
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90,
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10,
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get_vfc_tris_drawn,
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"%.0f",
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"Tris Rendered = ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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case 1:
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HIptr = (instr_item *) new instr_label( 10,
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25,
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90,
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10,
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get_vfc_ratio,
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"%.2f",
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"VFC Ratio = ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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}
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break;
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case 21:
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HIptr = (instr_item *) new instr_label( 10,
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40,
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90,
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10,
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get_fov,
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"%.1f",
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"FOV = ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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break;
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default:
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HIptr = 0;;
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}
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if( HIptr ) { // Anything to install?
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HUD_deque.insert( HUD_deque.begin(), HIptr);
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}
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index++;
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}
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while( HIptr );
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return 0; // For now. Later we may use this for an error code.
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}
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int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
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{
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instr_item *HIptr;
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int index;
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FG_LOG( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD" );
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HUD_deque.erase( HUD_deque.begin(), HUD_deque.end());
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// hud->code = 1;
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// hud->status = 0;
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|
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// For now lets just hardcode the hud here.
|
|
// In the future, hud information has to come from the same place
|
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// aircraft information came from.
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|
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// fgHUDSetTimeMode( hud, NIGHT );
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// fgHUDSetBrightness( hud, BRT_LIGHT );
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// index = 0;
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index = 19;
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instr_item* p;
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p = new instr_label( 10, 10, 60, 10,
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get_frame_rate,
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"%.1f",
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"Frame rate = ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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HUD_deque.push_front( p );
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if ( current_options.get_tris_or_culled() == 0 )
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p = new instr_label( 10, 25, 90, 10,
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get_vfc_tris_drawn,
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"%.0f",
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"Tris Rendered = ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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else
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p = new instr_label( 10, 25, 90, 10,
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get_vfc_ratio,
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"%.2f",
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"VFC Ratio = ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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HUD_deque.push_front( p );
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p = new instr_label( 10, 40, 90, 10,
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get_fov,
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"%.1f",
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"FOV = ",
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NULL,
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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HUD_deque.push_front( p );
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const int x_pos = 480;
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p = new instr_label( x_pos, 40, 40, 30,
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get_speed,
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"%5.0f",
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"Airspeed ",
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" Kts",
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1.0,
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HUDS_TOP,
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RIGHT_JUST,
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SMALL,
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0,
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TRUE );
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|
HUD_deque.push_front( p );
|
|
|
|
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
|
|
strcpy(units, " ft");
|
|
} else {
|
|
strcpy(units, " m");
|
|
}
|
|
p = new instr_label( x_pos, 25, 40, 10,
|
|
get_altitude,
|
|
"%5.0f",
|
|
"Altitude ",
|
|
units,
|
|
1.0,
|
|
HUDS_TOP,
|
|
RIGHT_JUST,
|
|
SMALL,
|
|
0,
|
|
TRUE );
|
|
HUD_deque.push_front( p );
|
|
|
|
p = new instr_label( x_pos, 10, 60, 10,
|
|
get_heading,
|
|
"%5.1f",
|
|
"Heading ",
|
|
" Deg",
|
|
1.0,
|
|
HUDS_TOP,
|
|
RIGHT_JUST,
|
|
SMALL,
|
|
0,
|
|
TRUE );
|
|
HUD_deque.push_front( p );
|
|
|
|
return 0; // For now. Later we may use this for an error code.
|
|
}
|
|
|
|
int global_day_night_switch = DAY;
|
|
|
|
void HUD_brightkey( bool incr_bright )
|
|
{
|
|
instr_item *pHUDInstr = HUD_deque[0];
|
|
int brightness = pHUDInstr->get_brightness();
|
|
|
|
if( current_options.get_hud_status() ) {
|
|
if( incr_bright ) {
|
|
switch (brightness) {
|
|
case BRT_LIGHT:
|
|
current_options.set_hud_status(0);
|
|
break;
|
|
|
|
case BRT_MEDIUM:
|
|
brightness = BRT_LIGHT;
|
|
break;
|
|
|
|
case BRT_DARK:
|
|
brightness = BRT_MEDIUM;
|
|
break;
|
|
|
|
case BRT_BLACK:
|
|
brightness = BRT_DARK;
|
|
break;
|
|
|
|
default:
|
|
brightness = BRT_BLACK;
|
|
}
|
|
}
|
|
else {
|
|
switch (brightness) {
|
|
case BRT_LIGHT:
|
|
brightness = BRT_MEDIUM;
|
|
break;
|
|
|
|
case BRT_MEDIUM:
|
|
brightness = BRT_DARK;
|
|
break;
|
|
|
|
case BRT_DARK:
|
|
brightness = BRT_BLACK;
|
|
break;
|
|
|
|
case BRT_BLACK:
|
|
default:
|
|
current_options.set_hud_status(0);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
current_options.set_hud_status(1);
|
|
if( incr_bright ) {
|
|
if( DAY == global_day_night_switch ) {
|
|
brightness = BRT_BLACK;
|
|
}
|
|
else {
|
|
brightness = BRT_DARK;
|
|
global_day_night_switch = DAY;
|
|
}
|
|
}
|
|
else {
|
|
if( NIGHT == global_day_night_switch ) {
|
|
brightness = BRT_DARK;
|
|
}
|
|
else {
|
|
brightness = BRT_MEDIUM;
|
|
global_day_night_switch = NIGHT;
|
|
}
|
|
}
|
|
}
|
|
pHUDInstr->SetBrightness( brightness );
|
|
}
|
|
|
|
// fgUpdateHUD
|
|
//
|
|
// Performs a once around the list of calls to instruments installed in
|
|
// the HUD object with requests for redraw. Kinda. It will when this is
|
|
// all C++.
|
|
//
|
|
void fgUpdateHUD( void ) {
|
|
int i;
|
|
int brightness;
|
|
// int day_night_sw = current_aircraft.controls->day_night_switch;
|
|
int day_night_sw = global_day_night_switch;
|
|
int hud_displays = HUD_deque.size();
|
|
instr_item *pHUDInstr;
|
|
|
|
if( !hud_displays ) { // Trust everyone, but ALWAYS cut the cards!
|
|
return;
|
|
}
|
|
|
|
pHUDInstr = HUD_deque[0];
|
|
brightness = pHUDInstr->get_brightness();
|
|
// brightness = HUD_deque.at(0)->get_brightness();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
gluOrtho2D(0, 640, 0, 480);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glIndexi(7);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_LIGHTING);
|
|
|
|
glLineWidth(1);
|
|
|
|
deque < instr_item * > :: iterator current = HUD_deque.begin();
|
|
deque < instr_item * > :: iterator last = HUD_deque.end();
|
|
|
|
for ( ; current != last; ++current ) {
|
|
pHUDInstr = *current;
|
|
|
|
// for( i = hud_displays; i; --i) { // Draw everything
|
|
// if( HUD_deque.at(i)->enabled()) {
|
|
// pHUDInstr = HUD_deque[i - 1];
|
|
if( pHUDInstr->enabled()) {
|
|
// We should to respond to a dial instead
|
|
// or as well to the of time of day. Of
|
|
// course, we have no dial!
|
|
if( day_night_sw == DAY) {
|
|
switch (brightness) {
|
|
case BRT_LIGHT:
|
|
glColor3f (0.1, 0.9, 0.1);
|
|
break;
|
|
|
|
case BRT_MEDIUM:
|
|
glColor3f (0.1, 0.7, 0.0);
|
|
break;
|
|
|
|
case BRT_DARK:
|
|
glColor3f (0.0, 0.5, 0.0);
|
|
break;
|
|
|
|
case BRT_BLACK:
|
|
glColor3f( 0.0, 0.0, 0.0);
|
|
break;
|
|
|
|
default:;
|
|
}
|
|
}
|
|
else {
|
|
if( day_night_sw == NIGHT) {
|
|
switch (brightness) {
|
|
case BRT_LIGHT:
|
|
glColor3f (0.9, 0.1, 0.1);
|
|
break;
|
|
|
|
case BRT_MEDIUM:
|
|
glColor3f (0.7, 0.0, 0.1);
|
|
break;
|
|
|
|
case BRT_DARK:
|
|
default:
|
|
glColor3f (0.5, 0.0, 0.0);
|
|
}
|
|
}
|
|
else { // Just in case default
|
|
glColor3f (0.1, 0.9, 0.1);
|
|
}
|
|
}
|
|
// fgPrintf( FG_COCKPIT, FG_DEBUG, "HUD Code %d Status %d\n",
|
|
// hud->code, hud->status );
|
|
pHUDInstr->draw();
|
|
// HUD_deque.at(i)->draw(); // Responsible for broken or fixed variants.
|
|
// No broken displays honored just now.
|
|
}
|
|
}
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_LIGHTING);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
}
|
|
|
|
// $Log$
|
|
// Revision 1.28 1998/11/23 21:48:59 curt
|
|
// Borland portability tweaks.
|
|
//
|
|
// Revision 1.27 1998/11/06 21:17:47 curt
|
|
// Converted to new logstream debugging facility. This allows release
|
|
// builds with no messages at all (and no performance impact) by using
|
|
// the -DFG_NDEBUG flag.
|
|
//
|
|
// Revision 1.26 1998/11/03 12:33:11 curt
|
|
// Display ft or m in mini-hud next to altitude.
|
|
//
|
|
// Revision 1.25 1998/10/17 01:33:57 curt
|
|
// C++ ifying ...
|
|
//
|
|
// Revision 1.24 1998/10/16 23:27:25 curt
|
|
// C++-ifying.
|
|
//
|
|
// Revision 1.23 1998/10/16 00:53:00 curt
|
|
// Mods to display a bit more info when mini-hud is active.
|
|
//
|
|
// Revision 1.22 1998/09/29 14:56:31 curt
|
|
// c++-ified comments.
|
|
//
|
|
// Revision 1.21 1998/09/29 02:01:07 curt
|
|
// Added a "rate of climb" indicator.
|
|
//
|
|
// Revision 1.20 1998/08/24 20:05:16 curt
|
|
// Added a second minimalistic HUD.
|
|
// Added code to display the number of triangles rendered.
|
|
//
|
|
// Revision 1.19 1998/07/30 23:44:05 curt
|
|
// Tweaks for sgi building.
|
|
//
|
|
// Revision 1.18 1998/07/20 12:47:55 curt
|
|
// Replace the hud rendering for loop (which linearly searches the the hud
|
|
// list to find the entry with the proper position) with a simple linear
|
|
// traversal using an "iterator."
|
|
//
|
|
// Revision 1.17 1998/07/13 21:28:02 curt
|
|
// Converted the aoa scale to a radio altimeter.
|
|
//
|
|
// Revision 1.16 1998/07/13 21:00:47 curt
|
|
// Integrated Charlies latest HUD updates.
|
|
// Wrote access functions for current fgOPTIONS.
|
|
//
|
|
// Revision 1.15 1998/07/08 14:41:08 curt
|
|
// Renamed polar3d.h to polar3d.hxx
|
|
//
|
|
// Revision 1.14 1998/07/06 21:31:20 curt
|
|
// Removed an extraneous ^M.
|
|
//
|
|
// Revision 1.13 1998/07/03 13:16:28 curt
|
|
// Added Charlie Hotchkiss's HUD updates and improvementes.
|
|
//
|
|
// Revision 1.11 1998/06/05 18:17:10 curt
|
|
// Added the declaration of memmove needed by the stl which apparently
|
|
// solaris only defines for cc compilations and not for c++ (__STDC__)
|
|
//
|
|
// Revision 1.10 1998/05/17 16:58:12 curt
|
|
// Added a View Frustum Culling ratio display to the hud.
|
|
//
|
|
// Revision 1.9 1998/05/16 13:04:14 curt
|
|
// New updates from Charlie Hotchkiss.
|
|
//
|
|
// Revision 1.8 1998/05/13 18:27:54 curt
|
|
// Added an fov to hud display.
|
|
//
|
|
// Revision 1.7 1998/05/11 18:13:11 curt
|
|
// Complete C++ rewrite of all cockpit code by Charlie Hotchkiss.
|
|
//
|
|
// Revision 1.22 1998/04/18 04:14:02 curt
|
|
// Moved fg_debug.c to it's own library.
|
|
//
|
|
// Revision 1.21 1998/04/03 21:55:28 curt
|
|
// Converting to Gnu autoconf system.
|
|
// Tweaks to hud.c
|
|
//
|
|
// Revision 1.20 1998/03/09 22:48:40 curt
|
|
// Minor "formatting" tweaks.
|
|
//
|
|
// Revision 1.19 1998/02/23 20:18:28 curt
|
|
// Incorporated Michele America's hud changes.
|
|
//
|
|
// Revision 1.18 1998/02/21 14:53:10 curt
|
|
// Added Charlie's HUD changes.
|
|
//
|
|
// Revision 1.17 1998/02/20 00:16:21 curt
|
|
// Thursday's tweaks.
|
|
//
|
|
// Revision 1.16 1998/02/19 13:05:49 curt
|
|
// Incorporated some HUD tweaks from Michelle America.
|
|
// Tweaked the sky's sunset/rise colors.
|
|
// Other misc. tweaks.
|
|
//
|
|
// Revision 1.15 1998/02/16 13:38:39 curt
|
|
// Integrated changes from Charlie Hotchkiss.
|
|
//
|
|
// Revision 1.14 1998/02/12 21:59:41 curt
|
|
// Incorporated code changes contributed by Charlie Hotchkiss
|
|
// <chotchkiss@namg.us.anritsu.com>
|
|
//
|
|
// Revision 1.12 1998/02/09 15:07:48 curt
|
|
// Minor tweaks.
|
|
//
|
|
// Revision 1.11 1998/02/07 15:29:34 curt
|
|
// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
|
|
// <chotchkiss@namg.us.anritsu.com>
|
|
//
|
|
// Revision 1.10 1998/02/03 23:20:14 curt
|
|
// Lots of little tweaks to fix various consistency problems discovered by
|
|
// Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
|
|
// passed arguments along to the real printf(). Also incorporated HUD changes
|
|
// by Michele America.
|
|
//
|
|
// Revision 1.9 1998/01/31 00:43:04 curt
|
|
// Added MetroWorks patches from Carmen Volpe.
|
|
//
|
|
// Revision 1.8 1998/01/27 00:47:51 curt
|
|
// Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
|
|
// system and commandline/config file processing code.
|
|
//
|
|
// Revision 1.7 1998/01/19 18:40:20 curt
|
|
// Tons of little changes to clean up the code and to remove fatal errors
|
|
// when building with the c++ compiler.
|
|
//
|
|
// Revision 1.6 1997/12/15 23:54:34 curt
|
|
// Add xgl wrappers for debugging.
|
|
// Generate terrain normals on the fly.
|
|
//
|
|
// Revision 1.5 1997/12/10 22:37:39 curt
|
|
// Prepended "fg" on the name of all global structures that didn't have it yet.
|
|
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
|
//
|
|
// Revision 1.4 1997/09/23 00:29:32 curt
|
|
// Tweaks to get things to compile with gcc-win32.
|
|
//
|
|
// Revision 1.3 1997/09/05 14:17:26 curt
|
|
// More tweaking with stars.
|
|
//
|
|
// Revision 1.2 1997/09/04 02:17:30 curt
|
|
// Shufflin' stuff.
|
|
//
|
|
// Revision 1.1 1997/08/29 18:03:22 curt
|
|
// Initial revision.
|
|
//
|