1
0
Fork 0
No description
Find a file
ehofman cfc05f5f0d David Culp:
Silly me.  I was starting the timer at zero, so the first tracer didn't fly
until 0.25 seconds after pulling the trigger.  Now the timer starts at the
same value as "delay", so the first round comes out immediately.

Also, I've added an optional configuration attribute that allows you to change
the ballistics of the submodel.  This allows parachutes, or anything else
that has ballistics different from a bullet.  The attribute is called "eda",
which is the equivalent drag area.  Default value is 0.007, which gives the
same ballistics as the current tracers.  Increasing this value gives more
drag.  A value of 2.0 looks good for a parachute.


math stuff
########################################################################
The deceleration of the ballictic object is now given by:

[ (rho) (Cd) ] / [ (1/2) (m) ] * A * (V * V)

where rho is sea-level air density, and Cd and m are fixed, bullet-like
values. So the calculation is:

0.0116918 * A * (V * V)

The value "A" is what I'm calling the "eda" (equivalent drag area).
########################################################################


A parachute model will have to be built so that the parachutist's feet
are in the forward x-direction.
Here is the submodel.xml config I use for "parachutes":

  <submodel>
    <name>flares</name>
    <model>Models/Geometry/flare.ac</model>
    <trigger>systems/submodels/submodel[0]/trigger</trigger>
    <speed>0.0</speed>
    <repeat>true</repeat>
    <delay>0.85</delay>
    <count>4</count>
    <x-offset>0.0</x-offset>
    <y-offset>0.0</y-offset>
    <z-offset>-4.0</z-offset>
    <yaw-offset>0.0</yaw-offset>
    <pitch-offset>0.0</pitch-offset>
    <eda>2.0</eda>
  </submodel>
2004-08-26 16:25:54 +00:00
docs-mini Replave libmk4.so.0 by libopenal.so.0 2004-08-08 11:32:28 +00:00
examples/netfdm Add an example implementation for the NetFDM structure. 2004-04-27 08:55:04 +00:00
man Cameron Moore: 2003-10-23 15:53:32 +00:00
package Incorporate some of the changes from the Linspire diff. 2004-06-06 14:28:45 +00:00
scripts Add a function to do plots with any channel being X and any other channel 2004-02-27 23:28:23 +00:00
src David Culp: 2004-08-26 16:25:54 +00:00
tests Incorporate some of the changes from the Linspire diff. 2004-06-06 14:28:45 +00:00
utils Various tweaks for v0.9.5-pre1. 2004-07-15 18:07:02 +00:00
.cvsignore Ignore generated GPL. 2004-04-04 20:56:26 +00:00
acinclude.m4 Fix a typo. 2002-09-03 04:52:32 +00:00
am2dsp.cfg Updated am2dsp.cfg from Bernie. 2002-04-22 22:42:23 +00:00
AUTHORS Initial revision. 1998-05-23 18:09:09 +00:00
autogen.sh Fixes to better support the native irix compilers. 2002-09-06 17:30:21 +00:00
ChangeLog Updated ... 2001-06-18 22:25:59 +00:00
configure.ac Tweaks for 0.9.5 release. 2004-07-29 21:54:15 +00:00
FlightGear.dsp Various tweaks for v0.9.5-pre1. 2004-07-15 18:07:02 +00:00
FlightGear.dsw Initial revision. 2000-10-16 22:02:10 +00:00
Makefile.am Updates for v0.9.5-pre2. 2004-07-21 21:49:54 +00:00
NEWS Tweaks for 0.9.5 release. 2004-07-29 21:54:15 +00:00
README Updates. 2000-02-15 23:32:26 +00:00
Thanks Add the AIModel based air traffic subsystem from Durk Talsma. 2004-06-03 17:59:14 +00:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
curt@flightgear.org

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!