2119db35c3
scene management code and organizing it within simgear. My strategy is to identify the code I want to move, and break it's direct flightgear dependencies. Then it will be free to move over into the simgear package. - Moved some property specific code into simgear/props/ - Split out the condition code from fgfs/src/Main/fg_props and put it in it's own source file in simgear/props/ - Created a scene subdirectory for scenery, model, and material property related code. - Moved location.[ch]xx into simgear/scene/model/ - The location and condition code had dependencies on flightgear's global state (all the globals-> stuff, the flightgear property tree, etc.) SimGear code can't depend on it so that data has to be passed as parameters to the functions/methods/constructors. - This need to pass data as function parameters had a dramatic cascading effect throughout the FlightGear code.
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// FGAIEntity - abstract base class an artificial intelligence entity
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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/*****************************************************************
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*
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* WARNING - Curt has some ideas about AI traffic so anything in here
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* may get rewritten or scrapped. Contact Curt curt@flightgear.org
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* before spending any time or effort on this code!!!
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*
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******************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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//#include <simgear/constants.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <string>
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#include "AIEntity.hxx"
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FGAIEntity::~FGAIEntity() {
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}
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void FGAIEntity::Update(double dt) {
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}
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void FGAIEntity::RegisterTransmission(int code) {
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}
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// Run the internal calculations
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//void FGAIEntity::Update() {
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void FGAIEntity::Transform() {
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aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
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aip.setOrientation(roll, pitch, hdg);
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aip.update( globals->get_scenery()->get_center() );
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}
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