aea9c750f3
- encapsulate code into classes - create separate subsystem for keyboard, mouse and joystick - group new subsystems into subsystemgroup "input"
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// FGButton.hxx -- a simple button/key wrapper class
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//
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// Written by Torsten Dreyer, started August 2009
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// Based on work from David Megginson, started May 2001.
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//
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// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
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// Copyright (C) 2001 David Megginson, david@megginson.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef FGBUTTON_H
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#define FGBUTTON_H
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#include "FGCommonInput.hxx"
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#include <Main/fg_os.hxx>
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class FGButton : public FGCommonInput {
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public:
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FGButton();
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virtual ~FGButton();
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void init( const SGPropertyNode * node, const string name, string & module );
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void update( int modifiers, bool pressed, int x = -1, int y = -1);
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bool is_repeatable;
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float interval_sec;
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float last_dt;
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int last_state;
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binding_list_t bindings[KEYMOD_MAX];
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};
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#endif
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