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flightgear/Main/GLmain.c
curt 1c25a7c67f Renamed & rearranged variables and routines. Added some initial simple
timer/alarm routines so the flight model can be updated on a regular interval.
1997-05-27 17:44:31 +00:00

365 lines
9.9 KiB
C

/**************************************************************************
* GLmain.c -- top level sim routines
*
* Written by Curtis Olson for OpenGL, started May 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <signal.h> /* for timer routines */
#include <sys/time.h> /* for timer routines */
#ifdef GLUT
#include <GL/glut.h>
#include "GLUTkey.h"
#elif MESA_TK
/* assumes -I/usr/include/mesa in compile command */
#include "gltk.h"
#include "GLTKkey.h"
#endif
#include "../aircraft/aircraft.h"
#include "../scenery/scenery.h"
/* This is a record containing all the info for the aircraft currently
being operated */
struct aircraft_params current_aircraft;
/* view parameters */
static GLfloat win_ratio = 1.0;
/* temporary hack */
extern struct mesh *mesh_ptr;
/* Function prototypes */
GLint fgSceneryCompile();
static void fgSceneryDraw();
/* pointer to terrain mesh structure */
static GLint mesh;
/* Another hack */
double fogDensity = 2000.0;
/* Another hack */
#define DEFAULT_MODEL_HZ 120
double Simtime;
int Overrun;
int model_dt;
/**************************************************************************
* fgInitVisuals() -- Initialize various GL/view parameters
**************************************************************************/
static void fgInitVisuals() {
/* if the 4th field is 0.0, this specifies a direction ... */
static GLfloat sun_vec[4] = {3.0, 1.0, 3.0, 0.0 };
static GLfloat color[4] = { 0.3, 0.7, 0.2, 1.0 };
static GLfloat fogColor[4] = {0.65, 0.65, 0.85, 1.0};
glEnable( GL_DEPTH_TEST );
glFrontFace(GL_CW);
glEnable( GL_CULL_FACE );
/* If enabled, normal vectors specified with glNormal are scaled
to unit length after transformation. See glNormal. */
glEnable( GL_NORMALIZE );
glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 );
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color );
glShadeModel( GL_FLAT ); /* glShadeModel( GL_SMOOTH ); */
glEnable( GL_FOG );
glFogi (GL_FOG_MODE, GL_LINEAR);
/* glFogf (GL_FOG_START, 1.0); */
glFogf (GL_FOG_END, fogDensity);
glFogfv (GL_FOG_COLOR, fogColor);
/* glFogf (GL_FOG_DENSITY, fogDensity); */
/* glHint (GL_FOG_HINT, GL_FASTEST); */
glClearColor(0.6, 0.6, 0.9, 1.0);
}
/**************************************************************************
* Update the view volume, position, and orientation
**************************************************************************/
static void fgUpdateViewParams() {
struct flight_params *f;
f = &current_aircraft.flight;
/* Tell GL we are about to modify the projection parameters */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, 1.0/win_ratio, 1.0, 6000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(f->pos_x, f->pos_y, f->pos_z,
f->pos_x + cos(f->Psi), f->pos_y + sin(f->Psi), f->pos_z,
0.0, 0.0, 1.0);
}
/**************************************************************************
* Update all Visuals (redraws anything graphics related)
**************************************************************************/
static void fgUpdateVisuals( void ) {
/* update view volume parameters */
fgUpdateViewParams();
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
/* Tell GL we are switching to model view parameters */
glMatrixMode(GL_MODELVIEW);
/* glLoadIdentity(); */
/* draw terrain mesh */
fgSceneryDraw();
#ifdef GLUT
glutSwapBuffers();
#elif MESA_TK
tkSwapBuffers();
#endif
}
/**************************************************************************
* Timer management routines
**************************************************************************/
static struct itimerval t, ot;
/* This routine catches the SIGALRM */
void fgTimerCatch() {
static double lastSimtime = -99.9;
/* printf("In fgTimerCatch()\n"); */
Overrun = (lastSimtime == Simtime);
/* if ( Overrun ) {
printf("OVERRUN!!!\n");
} */
lastSimtime = Simtime;
signal(SIGALRM, fgTimerCatch);
}
/* this routine initializes the interval timer to generate a SIGALRM after
* the specified interval (dt) */
void fgTimerInit(float dt) {
int terr;
int isec;
float usec;
isec = (int) dt;
usec = 1000000* (dt - (float) isec);
t.it_interval.tv_sec = isec;
t.it_interval.tv_usec = usec;
t.it_value.tv_sec = isec;
t.it_value.tv_usec = usec;
/* printf("fgTimerInit() called\n"); */
fgTimerCatch(); /* set up for SIGALRM signal catch */
terr = setitimer( ITIMER_REAL, &t, &ot );
if (terr) perror("Error returned from setitimer");
}
/**************************************************************************
* Scenery management routines
**************************************************************************/
static void fgSceneryInit() {
/* make terrain mesh */
mesh = fgSceneryCompile();
}
/* create the terrain mesh */
GLint fgSceneryCompile() {
GLint mesh;
mesh = mesh2GL(mesh_ptr);
return(mesh);
}
/* draw the terrain mesh */
static void fgSceneryDraw() {
glCallList(mesh);
}
/* What should we do when we have nothing else to do? How about get
* ready for the next move?*/
static void fgMainLoop( void )
{
slew_update();
aircraft_debug(1);
fgUpdateVisuals();
}
/**************************************************************************
* Handle new window size or exposure
**************************************************************************/
static void fgReshape( int width, int height ) {
/* Do this so we can call fgReshape(0,0) ourselves without having to know
* what the values of width & height are. */
if ( (height > 0) && (width > 0) ) {
win_ratio = (GLfloat) height / (GLfloat) width;
}
/* Inform gl of our view window size */
glViewport(0, 0, (GLint)width, (GLint)height);
fgUpdateViewParams();
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
/**************************************************************************
* Main ...
**************************************************************************/
int main( int argc, char *argv[] ) {
/* parse the scenery file */
parse_scenery(argv[1]);
#ifdef GLUT
/* initialize GLUT */
glutInit(&argc, argv);
/* Define Display Parameters */
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
/* Define initial window size */
glutInitWindowSize(640, 400);
/* Initialize the main window */
glutCreateWindow("Terrain Demo");
#elif MESA_TK
/* Define initial window size */
tkInitPosition(0, 0, 640, 400);
/* Define Display Parameters */
tkInitDisplayMode( TK_RGB | TK_DEPTH | TK_DOUBLE | TK_DIRECT );
/* Initialize the main window */
if (tkInitWindow("Terrain Demo") == GL_FALSE) {
tkQuit();
}
#endif
/* setup view parameters, only makes GL calls */
fgInitVisuals();
/* Set initial position and slew parameters */
/* slew_init(-398391.3, 120070.4, 244, 3.1415); */ /* GLOBE Airport */
/* slew_init(-335340,162540, 15, 4.38); */
slew_init(-398673.28,120625.64, 53, 4.38);
/* build all objects */
fgSceneryInit();
/* initialize timer */
fgTimerInit( 1.0 / DEFAULT_MODEL_HZ );
#ifdef GLUT
/* call fgReshape() on window resizes */
glutReshapeFunc( fgReshape );
/* call key() on keyboard event */
glutKeyboardFunc( GLUTkey );
glutSpecialFunc( GLUTkey );
/* call fgMainLoop() whenever there is nothing else to do */
glutIdleFunc( fgMainLoop );
/* draw the scene */
glutDisplayFunc( fgUpdateVisuals );
/* pass control off to the GLUT event handler */
glutMainLoop();
#elif MESA_TK
/* call fgReshape() on expose events */
tkExposeFunc( fgReshape );
/* call fgReshape() on window resizes */
tkReshapeFunc( fgReshape );
/* call key() on keyboard event */
tkKeyDownFunc( GLTKkey );
/* call fgMainLoop() whenever there is nothing else to do */
tkIdleFunc( fgMainLoop );
/* draw the scene */
tkDisplayFunc( fgUpdateVisuals );
/* pass control off to the tk event handler */
tkExec();
#endif
return(0);
}
/* $Log$
/* Revision 1.4 1997/05/27 17:44:31 curt
/* Renamed & rearranged variables and routines. Added some initial simple
/* timer/alarm routines so the flight model can be updated on a regular interval.
/*
* Revision 1.3 1997/05/23 15:40:25 curt
* Added GNU copyright headers.
* Fog now works!
*
* Revision 1.2 1997/05/23 00:35:12 curt
* Trying to get fog to work ...
*
* Revision 1.1 1997/05/21 15:57:51 curt
* Renamed due to added GLUT support.
*
* Revision 1.3 1997/05/19 18:22:42 curt
* Parameter tweaking ... starting to stub in fog support.
*
* Revision 1.2 1997/05/17 00:17:34 curt
* Trying to stub in support for standard OpenGL.
*
* Revision 1.1 1997/05/16 16:05:52 curt
* Initial revision.
*
*/