151 lines
6.4 KiB
Text
151 lines
6.4 KiB
Text
New in 0.53
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* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
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(tiberius@braemarinc.com)
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* Tracked down and eliminated some memory access type bugs that were
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causing segfaults on some platforms, with some compilers using various
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optimization flags.
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* Assorted code optimizations submitted by Norman Vine.
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* Renamed fg -> fgfs
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* Shuffled files.
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- Created a new directory Simulator/Airports/ to handle airport data
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specific tasks
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- Created Simulator/Object/ to handle basic rendering objects
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New in 0.52
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* Stars added in 8 stages as sky gets darker for a smoother more realistic
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transition.
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* rewrote star loader to significantly improve load times.
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* Tweaked sky brightness and dawn/dusk colors.
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* Fixed a small problem with moon rendering.
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* Fog color tries to track the sky color at the center of view in sunrise
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and sunset situations.
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* Optimizations from Norman Vine
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* Code fixes and tweaks from Charlie Hotchkiss.
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* Added an --enable/disable-sound option.
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* Added a pause key "p"
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* Added command line options to specify initial position and orientation.
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* Added command line option to start in paused or unpaused state.
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New in 0.51
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* Translucent menus
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* Various HUD intensities so you can find something that is readable for the
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current conditions and lighting.
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* Tie visibility to far clip plane & view frustum culling so reducting
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visibility can increase frame rates by increasing what is culled.
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* Fixed stupid bug with misplaced initial position.
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* Hopefully fixed a bug when parsing system.fgfsrc on windoze.
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New in 0.50
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* HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
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position indicators are back)
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* Only draw the PUI cursor if Mesa/Glide/Fullscreen.
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* Added mipmapping.
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* Calculate the model view transformation matrix once per tile per iteration.
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Then glLoadMatrixd() it for each fragment rather than calling push(),
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translate(), pop().
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* Added a basic splash screen.
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* Added support for switching between fullscreen and window mode for
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Mesa/3dfx/glide.
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* added an enable/disable splash screen option
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* added an enable/disable intro music option
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* added an enable/disable instrument panel option
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* added an enable/disable mouse pointer option
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* Ground collision detection. You can now land or test for collision with
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any scenery surface.
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* Converted angle of attack scale into a radio altimeter.
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New in 0.49
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* Managment of multiple textures
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* Incorporated Friedemann Reinhard's initial panel code.
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* Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
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* Build the non-shared pieces of the FG sim as static libs.
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New in 0.48
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* Incorporated Steve Baker's PUI user interface library written
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entirely on top of OpenGL
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* Incorporated Steve Baker's Audio library which currently only
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supports Linux, but a win32 port is very close to being done.
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* Sort object fragments by material property before rendering. This
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will be a big help to performance when we start including objects
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with a wide variety of material properties and textures.
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* Overlapped scenery tiles to reduce the chance of an occasional
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floating point precission induced gaps.
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* Fixed a bug in zlib exposed by Borland Win32 compiler.
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* Impose a maximum triangle area during scenery generation so even
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very flat areas will get split into a few smaller sub triangles.
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* Fine grained (fragment level) view frustum culling.
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* view transformation optimizations -- Norman Vine.
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* Fixed polygon winding problem in scenery generation, so all
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tri-strips are wound counter clockwise (opengl default).
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New in 0.47
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* Course (per tile) view frustum culling.
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* Added a command line option to specify --fg-root which will override
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$FG_ROOT
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* Hard coded default locations for FG_ROOT for situations when nothing
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is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
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* Restructured the command line processing code so that it can process
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these sames comands (one per line) out of a config file.
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* Added a command line option to specify field of view. This is
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adjustable at run time using "X / x". Supporting code contributed
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by Norman Vine.
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New in 0.46:
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* Complete C++ re-write of the HUD section.
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* Miscellaneous bug fixes and tweaks.
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New in 0.45:
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* Added an option to enable/disable wireframe rendering.
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* Added an option to enable/disable fog/haze.
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* Added an option to enable/disable sky blending.
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* Added an option to select smooth/flat polygon shading.
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* Added an option to enable full-screen mode.
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* Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
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* Autopilot updates (Jeff Goeke-Smith)
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* Added an option to control the number of neighboring tiles that are drawn
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New in 0.44:
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* Fixed a horible bug that cause the time to be *WAY* off when
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compiling with the CygWin32 compiler.
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* Wrap up zlib so we can conditionally compile back in normal behavior
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on systems that have trouble building zlib.
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* Minor adjustment to texture coordinate generation to reduce texture
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swimming.
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* Added a command line option to enable/disable texture maps
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* Minor transformation adjustments to try to keep scenery tiles closer
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to (0, 0, 0) GLfloats run out of precision at the distances we need
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to model the earth, but we can do a bunch of pre-transformations
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using double floats and then cast to GLfloat once everything is
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close in where we have less precision problems.
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* command line option to set starting position by airport ID
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* Cleaned up initialization sequence to eliminate interdependencies
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between sun position, lighting, and view position. This creates a
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valid single pass initialization path.
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* use already calculated LaRCsim values to create the roll/pitch/yaw
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transformation matrix
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New in 0.43:
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* material properties bug fixed when rendering terrain.
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* bug in sky color generation fixed.
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* bug in fog color generation fixed.
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* zlib on the fly decompression/compression support.
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* more code reorganization and clean ups.
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* a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
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available in this format.
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New in 0.42:
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* Simple autopilot heading hold contributed by
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Jeff Goeke-Smith <jgoeke@voyager.net>
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* More code reorganization and clean ups.
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New in 0.41:
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* Many autoconf cleanups and tweaks
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* make and make install work in unix
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* make works for cygnus win32 (but not install yet)
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* make dist now works
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* added the Tools directory into the main source tree
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New in 0.40:
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* Gnu automake/autoconf/libtool make system
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* Initial texture support
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* Bug fixes
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