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flightgear/src/ATC/AILocalTraffic.hxx

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// FGAILocalTraffic - AIEntity derived class with enough logic to
// fly and interact with the traffic pattern.
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
/*****************************************************************
*
* WARNING - Curt has some ideas about AI traffic so anything in here
* may get rewritten or scrapped. Contact Curt curt@flightgear.org
* before spending any time or effort on this code!!!
*
******************************************************************/
#ifndef _FG_AILocalTraffic_HXX
#define _FG_AILocalTraffic_HXX
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <Main/fg_props.hxx>
#include "tower.hxx"
#include "AIPlane.hxx"
#include "ATCProjection.hxx"
#include "ground.hxx"
typedef enum PatternLeg {
TAKEOFF_ROLL,
CLIMBOUT,
TURN1,
CROSSWIND,
TURN2,
DOWNWIND,
TURN3,
BASE,
TURN4,
FINAL,
LANDING_ROLL
};
typedef enum TaxiState {
TD_INBOUND,
TD_OUTBOUND,
TD_NONE
};
typedef enum OperatingState {
IN_PATTERN,
TAXIING,
PARKED
};
// perhaps we could use an FGRunway instead of this
typedef struct RunwayDetails {
Point3D threshold_pos;
Point3D end1ortho; // ortho projection end1 (the threshold ATM)
Point3D end2ortho; // ortho projection end2 (the take off end in the current hardwired scheme)
double mag_hdg;
double mag_var;
double hdg; // true runway heading
int ID; // 1 -> 36
};
typedef struct StartofDescent {
PatternLeg leg;
double orthopos_x;
double orthopos_y;
};
class FGAILocalTraffic : public FGAIPlane {
public:
FGAILocalTraffic();
~FGAILocalTraffic();
// Initialise
void Init();
// Run the internal calculations
void Update(double dt);
// Go out and practice circuits
void FlyCircuits(int numCircuits, bool tag);
protected:
// Attempt to enter the traffic pattern in a reasonably intelligent manner
void EnterTrafficPattern(double dt);
// Do what is necessary to land and parkup at home airport
void ReturnToBase(double dt);
private:
// High-level stuff
OperatingState operatingState;
int circuitsToFly; //Number of circuits still to do in this session NOT INCLUDING THE CURRENT ONE
bool touchAndGo; //True if circuits should be flown touch and go, false for full stop
// Its possible that this might be moved out to the ground/airport class at some point.
FGATCAlignedProjection ortho; // Orthogonal mapping of the local area with the threshold at the origin
// and the runway aligned with the y axis.
// Airport/runway/pattern details
char* airportID; // The ICAO code of the airport that we're operating around
FGGround airport; // FIXME FIXME FIXME This is a complete hardwired cop-out at the moment - we need to connect to the correct ground in the same way we do to the tower.
FGTower* tower; // A pointer to the tower control.
RunwayDetails rwy;
double patternDirection; // 1 for right, -1 for left (This is double because we multiply/divide turn rates
// with it to get RH/LH turns - DON'T convert it to int under ANY circumstances!!
double glideAngle; // Assumed to be visual glidepath angle for FGAILocalTraffic - can be found at www.airnav.com
// Its conceivable that patternDirection and glidePath could be moved into the RunwayDetails structure.
// Performance characteristics of the plane in knots and ft/min - some of this might get moved out into FGAIPlane
double Vr;
double best_rate_of_climb_speed;
double best_rate_of_climb;
double nominal_climb_speed;
double nominal_climb_rate;
double nominal_circuit_speed;
double min_circuit_speed;
double max_circuit_speed;
double nominal_descent_rate;
double nominal_approach_speed;
double nominal_final_speed;
double stall_speed_landing_config;
double nominal_taxi_speed;
// Physical/rendering stuff
double wheelOffset; // Height above ground at which we need to render the plane whilst taxiing
// environment - some of this might get moved into FGAIPlane
SGPropertyNode* wind_from_hdg; //degrees
SGPropertyNode* wind_speed_knots; //knots
// Pattern details that (may) change
int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)
int numAhead; // More importantly - how many of them are ahead of us?
double distToNext; // And even more importantly, how near are we getting to the one immediately ahead?
PatternLeg leg; // Out current position in the pattern
StartofDescent SoD; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc
// Taxiing details
// At the moment this assumes that all taxiing in is to gates (a loose term that includes
// any permitted parking spot) and that all taxiing out is to runways.
bool parked;
bool taxiing;
TaxiState taxiState;
double desiredTaxiHeading;
double taxiTurnRadius;
double nominalTaxiSpeed;
Gate* in_dest;
ground_network_path_type path; // a path through the ground network for the plane to taxi
int taxiPathPos; // position of iterator in taxi path when applicable
node* nextTaxiNode; // next node in taxi path
//Runway out_dest; //FIXME - implement this
void FlyTrafficPattern(double dt);
// TODO - need to add something to define what option we are flying - Touch and go / Stop and go / Landing properly / others?
void TransmitPatternPositionReport();
void CalculateStartofDescent();
void ExitRunway(Point3D orthopos);
void StartTaxi();
void Taxi(double dt);
void GetNextTaxiNode();
void DoGroundElev();
};
#endif // _FG_AILocalTraffic_HXX