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Julian Smith c872af41bf Allow AI carrier to be always tied exactly to MP carrier.
Also fixed uneven MP carrier motion.

If /ai/models/carrier[]/ai-latch is true (e.g. by MPCarrier.nas), we
set /position/* and /orientation/* in C++ every frame instead of in
nasal. For external multiplayer carriers the values are copied from
/ai/models/multiplayer[]/*, so the AI carrier follows the corresponding MP
carrier exactly. For this to be useful, multiplayer motion needs be smooth,
e.g. with /sim/time/simple-time/enabled=true.

scripts/python/recordreplay.py
    Added --carrier test - checks that multiplayer carrier moves with even
    speed.

src/AIModel/AIBase.hxx
    Added speed_fps, to be kept up to date and tied to velocities/uBody-fps
    when we are a carrier. Previously this was set from Nasal which doesn't
    do what is required when all updates happen in C++.

src/AIModel/AICarrier.cxx
src/AIModel/AICarrier.hxx
    If is-user-craft is true, we directly update /position/* every frame.

    If ai-latch is true, we don't call TurnToLaunch(), TurnToRecover(),
    ReturnToBox(), TurnToBase() etc, because our position and orientation is
    determined only by multiplayer packets.

src/AIModel/AIMultiplayer.cxx
src/AIModel/AIMultiplayer.hxx
    If an mp craft is a carrier, MP packets define velocities/speed-kts but
    set ecLinearVel to all-zeros. So we now copy across to ensure that the
    extrapolation algorithm has a velocity to work with. Previously the zero
    velocity caused very uneven motion.

    If ai-latch is true we set AI craft's position+velocities directly from
    the equivalent (extrapolated or interpolated) MP position, every frame. We
    also set AI craft's orientation. And we copy MP's uBody-fps to AI's
    velocities/speed-kts which ensures that friction works between carrier deck
    and aircraft undercarriage.

    Added logging of raw speeds implied by multiplayer packets, activated by
    /sim/log-multiplayer-callsign; used by scripts/python/recordreplay.py's
    --carrier test.

src/AIModel/AIShip.cxx
    Tie velocities/uBody-fps to new speed_fps member and set speed_fps in
    update() along with members that are tied to properties.

    Replaced code that calculated new position using heading and speed:

        Previously the new position after dt was calculated using
        ft_per_deg_lat, ft_per_deg_lon, speed_north_deg_sec and
        speed_east_deg_sec. But this was moving slightly faster than the
        specified speed.

        This was leading to incremental errors when a different Flightgear
        instance extrapolated the multiplayer position from the information in
        multiplayer packets, because the specified velocity was too small, so
        we jumped forwards when extrapolation moved to a new packet.

        The fix is to use a Quaternion-based calculation to calculate movement
        in the direction specified by (heading, pitch, roll), as done by other
        code such as the view code.

src/Main/fg_init.cxx
    Moved FGAIManager to just before FGMultiplayMgr so we send latest info in
    mp packets.

src/MultiPlayer/multiplaymgr.cxx
    Fixed minimum transmit rate calculation - if transmit rate is less than 1,
    default to 1, not 10.

src/Network/props.cxx
    Use more precision when sending double-precision values e.g. to telnet
    client. Otherwise for example UTC times don't have sufficient resolution.

src/Viewer/viewmgr.cxx
    Generate internal logs of multiplayer position and speed (after
    interpolation/extrapolation) if /sim/log-multiplayer-callsign is set. Used
    by scripts/python/recordreplay.py's --carrier test.
2021-06-25 11:08:12 +01:00
3rdparty FGCom: attempt to avoid crashes seen by Sentry 2021-06-08 17:46:50 +01:00
CMakeModules Remove Qt includes from fgfsObjects build 2021-03-09 21:54:47 +00:00
docs-mini docs-mini/README-recordings.md: minor updates. 2021-03-07 16:22:43 +00:00
examples Move the C version of fgfdm_log.c to examples/dds/ and convert it to C++ as fg_dds_log.cpp using the SimGear provided hepper classes. 2021-03-27 13:31:39 +01:00
icons Add CMake Linux install directives for the icons and the .desktop file 2017-05-24 22:47:01 +02:00
man Remove Rembrandt command-line options 2021-01-17 14:42:17 +00:00
package Windows: remove obsolete packaging files 2020-12-22 10:37:34 +00:00
scripts Allow AI carrier to be always tied exactly to MP carrier. 2021-06-25 11:08:12 +01:00
src Allow AI carrier to be always tied exactly to MP carrier. 2021-06-25 11:08:12 +01:00
test_suite test_suite/unit_tests/Scripting/testGC.cxx: Restore nasal state when closing down. 2021-06-07 22:24:56 +01:00
utils Win32: reworked console opening 2021-04-08 21:58:52 +02:00
.clang-format Tweak clang-format settings 2020-05-27 21:49:22 +01:00
.gitignore Precomputed random numbers API 2021-05-25 12:57:07 +01:00
AUTHORS Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
ChangeLog Updated ... 2001-06-18 22:25:59 +00:00
CMakeLists.txt Raise minimum OSG version to 3.6 2021-05-24 16:47:32 +01:00
COPYING Fix minor compiler and checker warnings. 2011-12-19 21:35:50 +01:00
flightgear-version Update version information 2020-10-13 22:34:16 +01:00
INSTALL Add INSTALL file, split MSVC instructions from README.cmake 2012-06-08 13:20:39 +02:00
NEWS Update the NEWS file to reflect v2.0.0 changes. 2010-02-25 23:22:47 +01:00
README README typo 2007-07-24 05:35:31 +00:00
README.cmake Use CMAKE_INSTALL_BINDIR 2016-07-09 18:52:58 -04:00
README.msvc Add INSTALL file, split MSVC instructions from README.cmake 2012-06-08 13:20:39 +02:00
README.OSG Update README.OSG 2012-06-26 23:04:44 +02:00
README.plib Minor documentation update. 2007-11-18 14:22:40 +00:00
README.SimGear Documentation fixes: Updated the contents of README.plib and README.OpenAL. 2007-09-01 10:06:56 +00:00
README.sound Detect AeonWave and if it is installed use it, otherwise fall back to OpenAL. Also let get_available_devices() use C++ strings instead of const char* 2018-06-02 14:06:36 +02:00
Thanks Old address abandoned. 2015-08-26 08:05:30 -07:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files needed by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
http://www.flightgear.org/~curt

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!