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flightgear/src/FDM/YASim/PistonEngine.cpp
andy b1c964030d Refactoring in preparation to add a turbine engine to YASim. The
PistonEngine class has grown an "Engine" superclass.  Some other stuff
moved around too, and I cleaned up some property naming while I was in
there.  This hasn't been tested very thorougly, hopefully I didn't
break anything.
2004-04-30 19:06:29 +00:00

203 lines
6.7 KiB
C++

#include "Atmosphere.hpp"
#include "Math.hpp"
#include "PistonEngine.hpp"
namespace yasim {
const static float HP2W = 745.7f;
const static float CIN2CM = 1.6387064e-5f;
const static float RPM2RADPS = 0.1047198f;
PistonEngine::PistonEngine(float power, float speed)
{
_boost = 1;
_running = false;
_cranking = false;
_fuel = true;
// Presume a BSFC (in lb/hour per HP) of 0.45. In SI that becomes
// (2.2 lb/kg, 745.7 W/hp, 3600 sec/hour) 7.62e-08 kg/Ws.
_f0 = power * 7.62e-08f;
_power0 = power;
_omega0 = speed;
// We must be at sea level under standard conditions
_rho0 = Atmosphere::getStdDensity(0);
// Further presume that takeoff is (duh) full throttle and
// peak-power, that means that by our efficiency function, we are
// at 11/8 of "ideal" fuel flow.
float realFlow = _f0 * (11.0f/8.0f);
_mixCoeff = realFlow * 1.1f / _omega0;
_turbo = 1;
_maxMP = 1e6; // No waste gate on non-turbo engines.
// Guess at reasonable values for these guys. Displacements run
// at about 2 cubic inches per horsepower or so, at least for
// non-turbocharged engines.
_compression = 8;
_displacement = power * (2*CIN2CM/HP2W);
}
void PistonEngine::setTurboParams(float turbo, float maxMP)
{
_turbo = turbo;
_maxMP = maxMP;
// This changes the "sea level" manifold air density
float P0 = Atmosphere::getStdPressure(0);
float P = P0 * (1 + _boost * (_turbo - 1));
if(P > _maxMP) P = _maxMP;
float T = Atmosphere::getStdTemperature(0) * Math::pow(P/P0, 2./7.);
_rho0 = P / (287.1f * T);
}
void PistonEngine::setDisplacement(float d)
{
_displacement = d;
}
void PistonEngine::setCompression(float c)
{
_compression = c;
}
float PistonEngine::getMaxPower()
{
return _power0;
}
bool PistonEngine::isCranking()
{
return _cranking;
}
float PistonEngine::getTorque()
{
return _torque;
}
float PistonEngine::getFuelFlow()
{
return _fuelFlow;
}
float PistonEngine::getMP()
{
return _mp;
}
float PistonEngine::getEGT()
{
return _egt;
}
void PistonEngine::calc(float pressure, float temp, float speed)
{
if(_magnetos == 0 || speed < 60*RPM2RADPS)
_running = false;
else if(_fuel == false)
_running = false;
else
_running = true;
// Calculate manifold pressure as ambient pressure modified for
// turbocharging and reduced by the throttle setting. According
// to Dave Luff, minimum throttle at sea level corresponds to 6"
// manifold pressure. Assume that this means that minimum MP is
// always 20% of ambient pressure. (But that's too much idle
// power, so use 10% instead!) But we need to produce _zero_
// thrust at that setting, so hold onto the "output" value
// separately. Ick.
_mp = pressure * (1 + _boost*(_turbo-1)); // turbocharger
float mp = _mp * (0.1f + 0.9f * _throttle); // throttle
_mp *= _throttle;
if(mp > _maxMP) mp = _maxMP; // wastegate
// Air entering the manifold does so rapidly, and thus the
// pressure change can be assumed to be adiabatic. Calculate a
// temperature change, and use that to get the density.
float T = temp * Math::pow(mp/pressure, 2.0/7.0);
float rho = mp / (287.1f * T);
// The actual fuel flow is determined only by engine RPM and the
// mixture setting. Not all of this will burn with the same
// efficiency.
_fuelFlow = _mixture * speed * _mixCoeff;
if(_fuel == false) _fuelFlow = 0;
// How much fuel could be burned with ideal (i.e. uncorrected!)
// combustion.
float burnable = _f0 * (rho/_rho0) * (speed/_omega0);
// Calculate the fuel that actually burns to produce work. The
// idea is that less than 5/8 of ideal, we get complete
// combustion. We use up all the oxygen at 1 3/8 of ideal (that
// is, you need to waste fuel to use all your O2). In between,
// interpolate. This vaguely matches a curve I copied out of a
// book for a single engine. Shrug.
float burned;
float r = _fuelFlow/burnable;
if (burnable == 0) burned = 0;
else if(r < .625) burned = _fuelFlow;
else if(r > 1.375) burned = burnable;
else
burned = _fuelFlow + (burnable-_fuelFlow)*(r-0.625f)*(4.0f/3.0f);
// Correct for engine control state
if(!_running)
burned = 0;
if(_magnetos < 3)
burned *= 0.9f;
// And finally the power is just the reference power scaled by the
// amount of fuel burned, and torque is that divided by RPM.
float power = _power0 * burned/_f0;
_torque = power/speed;
// Figure that the starter motor produces 15% of the engine's
// cruise torque. Assuming 60RPM starter speed vs. 1800RPM cruise
// speed on a 160HP engine, that comes out to about 160*.15/30 ==
// 0.8 HP starter motor. Which sounds about right to me. I think
// I've finally got this tuned. :)
if(_cranking && !_running)
_torque += 0.15f * _power0/_omega0;
// Also, add a negative torque of 8% of cruise, to represent
// internal friction. Propeller aerodynamic friction is too low
// at low RPMs to provide a good deceleration. Interpolate it
// away as we approach cruise RPMs (full at 50%, zero at 100%),
// though, to prevent interaction with the power computations.
// Ugly.
if(speed > 0 && speed < _omega0) {
float interp = 2 - 2*speed/_omega0;
interp = (interp > 1) ? 1 : interp;
_torque -= 0.08f * (_power0/_omega0) * interp;
}
// Now EGT. This one gets a little goofy. We can calculate the
// work done by an isentropically expanding exhaust gas as the
// mass of the gas times the specific heat times the change in
// temperature. The mass is just the engine displacement times
// the manifold density, plus the mass of the fuel, which we know.
// The change in temperature can be calculated adiabatically as a
// function of the exhaust gas temperature and the compression
// ratio (which we know). So just rearrange the equation to get
// EGT as a function of engine power. Cool. I'm using a value of
// 1300 J/(kg*K) for the exhaust gas specific heat. I found this
// on a web page somewhere; no idea if it's accurate. Also,
// remember that four stroke engines do one combustion cycle every
// TWO revolutions, so the displacement per revolution is half of
// what we'd expect. And diddle the work done by the gas a bit to
// account for non-thermodynamic losses like internal friction;
// 10% should do it.
float massFlow = _fuelFlow + (rho * 0.5f * _displacement * speed);
float specHeat = 1300;
float corr = 1.0f/(Math::pow(_compression, 0.4f) - 1.0f);
_egt = corr * (power * 1.1f) / (massFlow * specHeat);
if(_egt < temp) _egt = temp;
}
}; // namespace yasim