f2bf30bcc7
- sim-speed-up (a/A keys) offsets warp correctly. This means at 4x speed up the warp will increase by 3 seconds for one elapsed real second. In practice this means simulation elements timed using sim ‘current time’ will be correctly synchronised with those using simulated elapsed time. (AI traffic being a prime example of this) - warp-delta (t/T keys) is independent of frame rate, and works when paused. The warp-delta values in the keybindings / GUI dialog will need to be updated since warp-delta in now seconds-per-second, as opposed to seconds-per-frame. |
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.. | ||
CMakeLists.txt | ||
light.cxx | ||
light.hxx | ||
sunsolver.cxx | ||
sunsolver.hxx | ||
test_event.c | ||
TimeManager.cxx | ||
TimeManager.hxx | ||
ttest.c | ||
win32test.c |