1e40006f06
using-declarations are okay in headers (i.e. aliasing)
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#pragma once
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#include <boost/utility.hpp>
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#include <string>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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class GLES_utils : private boost::noncopyable {
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public:
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static GLES_utils& instance ();
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void init (const std::string &title);
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void register_display_func (void (*display_func) ());
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void register_idle_func (void (*idle_func) ());
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void register_keyboard_func (void (*keyboard_func) (unsigned char, int, int));
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void register_reshape_func (void (*reshape_func) (int, int));
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void main_loop ();
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private:
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explicit GLES_utils ();
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virtual ~GLES_utils ();
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typedef struct {
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#ifdef _RPI
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EGL_DISPMANX_WINDOW_T native_window;
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#else
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EGLNativeWindowType native_window;
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Display *x_display;
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GLint width;
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GLint height;
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#endif
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EGLint major_version;
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EGLint minor_version;
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EGLint num_configs;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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EGLConfig config;
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} EGL_STATE_T;
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EGL_STATE_T m_State;
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void (*display_func) ();
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void (*idle_func) ();
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void (*keyboard_func) (unsigned char, int, int);
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void (*reshape_func) (int, int);
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void print_config_info (const int n, const EGLDisplay &display, EGLConfig &config);
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void init_egl (EGL_STATE_T &state, const GLuint flags);
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#ifdef _RPI
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void init_dispmanx (EGL_DISPMANX_WINDOW_T &native_window);
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#else
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void init_display (EGL_STATE_T &state, const std::string &title);
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#endif
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GLboolean user_interrupt ();
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};
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