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flightgear/Tools/Stripe_w/util.c
2009-09-14 13:43:55 +02:00

272 lines
5.6 KiB
C

/********************************************************************/
/* STRIPE: converting a polygonal model to triangle strips
Francine Evans, 1996.
SUNY @ Stony Brook
Advisors: Steven Skiena and Amitabh Varshney
*/
/********************************************************************/
/*---------------------------------------------------------------------*/
/* STRIPE: util.c
This file contains routines that are used for various functions
*/
/*---------------------------------------------------------------------*/
#include <stdlib.h>
#include "polverts.h"
void switch_lower (int *x, int *y)
{
register int temp;
/* Put lower value in x */
if (*y < *x)
{
temp = *x;
*x = *y;
*y = temp;
}
}
BOOL member(int x , int id1, int id2, int id3)
{
/* Is x in the triangle specified by id1,id2,id3 */
if ((x != id1) && (x != id2) && (x != id3))
return FALSE;
return TRUE;
}
int Compare (P_ADJACENCIES node1, P_ADJACENCIES node2)
{
/* This will only return whether 2 adjacency nodes
are equivalent.
*/
if (node1->face_id == node2->face_id)
return TRUE;
else
return FALSE;
}
BOOL Exist(int face_id, int id1, int id2)
{
/* Does the edge specified by id1 and id2 exist in this
face currently? Maybe we deleted in partial triangulation
*/
ListHead *pListHead;
PF_FACES temp;
register int x,size;
BOOL a=FALSE,b =FALSE;
pListHead = PolFaces[face_id];
temp = ( PF_FACES ) PeekList( pListHead, LISTHEAD, 0 );
size = temp->nPolSize;
for (x=0; x<size; x++)
{
if (*(temp->pPolygon+x) == id1)
a = TRUE;
if (*(temp->pPolygon+x) == id2)
b = TRUE;
if (a && b)
return TRUE;
}
return FALSE;
}
int Get_Next_Id(int *index,int e3, int size)
{
/* Return the id following e3 in the list of vertices */
register int x;
for (x = 0; x< size; x++)
{
if ((*(index+x) == e3) && (x != (size-1)))
return *(index+x+1);
else if (*(index+x) == e3)
return *(index);
}
printf("There is an error in the next id\n");
exit(0);
}
int Different (int id1,int id2,int id3,int id4,int id5, int id6, int *x, int *y)
{
/* Find the vertex in the first 3 numbers that does not exist in
the last three numbers
*/
if ((id1 != id4) && (id1 != id5) && (id1 != id6))
{
*x = id2;
*y = id3;
return id1;
}
if ((id2 != id4) && (id2 != id5) && (id2 != id6))
{
*x = id1;
*y = id3;
return id2;
}
if ((id3 != id4) && (id3 != id5) && (id3 != id6))
{
*x = id1;
*y = id2;
return id3;
}
/* Because there are degeneracies in the data, this might occur */
*x = id5;
*y = id6;
return id4;
}
int Return_Other(int *index,int e1,int e2)
{
/* We have a triangle and want to know the third vertex of it */
register int x;
for (x=0;x<3;x++)
{
if ((*(index+x) != e1) && (*(index+x) != e2))
return *(index+x);
}
/* If there is a degenerate triangle return arbitrary */
return e1;
}
int Get_Other_Vertex(int id1,int id2,int id3,int *index)
{
/* We have a list index of 4 numbers and we wish to
return the number that is not id1,id2 or id3
*/
register int x;
for (x=0; x<4; x++)
{
if ((*(index+x) != id1) && (*(index+x) != id2) &&
(*(index+x) != id3))
return *(index+x);
}
/* If there is some sort of degeneracy this might occur,
return arbitrary
*/
if (x==4)
return id1;
}
PLISTINFO Done(int face_id, int size, int *bucket)
{
/* Check to see whether the polygon with face_id was used
already, return NULL if it was, otherwise return a pointer to the face.
*/
P_ADJACENCIES pfNode;
register int y;
PLISTINFO lpListInfo;
pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
if ( pfNode )
pfNode->face_id = face_id;
for (y=size; ; y--)
{
lpListInfo = SearchList(array[y], pfNode,
(int (*)(void *,void *)) (Compare));
if (lpListInfo != NULL)
{
*bucket = y;
return lpListInfo;
}
if (y == 0)
/* This adjacent face was done already */
return lpListInfo;
}
free (pfNode);
}
void Output_Edge(int *index,int e2,int e3,int *output1,int *output2)
{
/* Given a quad and an input edge return the other 2 vertices of the
quad.
*/
*output1 = -1;
*output2 = -1;
if ((*(index) != e2) && (*(index) != e3))
*output1 = *(index);
if ((*(index+1) != e2) && (*(index+1) != e3))
{
if (*output1 == -1)
*output1 = *(index+1);
else
{
*output2 = *(index+1);
return;
}
}
if ((*(index+2) != e2) && (*(index+2) != e3))
{
if (*output1 == -1)
*output1 = *(index+2);
else
{
*output2 = *(index+2);
return;
}
}
*output2 = *(index+3);
}
void First_Edge(int *id1,int *id2, int *id3)
{
/* Get the first triangle in the strip we just found, we will use this to
try to extend backwards in the strip
*/
ListHead *pListHead;
register int num;
P_STRIPS temp1,temp2,temp3;
pListHead = strips[0];
num = NumOnList(pListHead);
/* Did not have a strip */
if (num < 3)
return;
temp1 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 0);
temp2 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 1);
temp3 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 2);
*id1 = temp1->face_id;
*id2 = temp2->face_id;
*id3 = temp3->face_id;
}
void Last_Edge(int *id1, int *id2, int *id3, BOOL save)
{
/* We need the last edge that we had */
static int v1, v2, v3;
if (save)
{
v1 = *id1;
v2 = *id2;
v3 = *id3;
}
else
{
*id1 = v1;
*id2 = v2;
*id3 = v3;
}
}