c537267f96
Okay, here's the latest update to the tarffic manager/AI Manager. AITraffic can now fly multiple routes and be initialized while sitting statically at airports.
138 lines
3.9 KiB
C++
138 lines
3.9 KiB
C++
// AIManager.hxx - experimental! - David Culp - based on:
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// AIMgr.hxx - definition of FGAIMgr
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// - a global management class for FlightGear generated AI traffic
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_AIMANAGER_HXX
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#define _FG_AIMANAGER_HXX
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#include <list>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <Main/fg_props.hxx>
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#include <AIModel/AIBase.hxx>
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#include <AIModel/AIScenario.hxx>
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#include <AIModel/AIFlightPlan.hxx>
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#include <Traffic/SchedFlight.hxx>
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#include <Traffic/Schedule.hxx>
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SG_USING_STD(list);
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SG_USING_STD(vector);
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class FGModelID
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{
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private:
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ssgBranch * model;
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string path;
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public:
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FGModelID(const string& pth, ssgBranch * mdl) { path =pth; model=mdl;};
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ssgBranch *getModelId() { return model;};
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const string & getPath() { return path;};
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};
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typedef vector<FGModelID> ModelVec;
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typedef vector<FGModelID>::iterator ModelVecIterator;
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class FGAIThermal;
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class FGAIManager : public SGSubsystem
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{
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private:
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// A list of pointers to AI objects
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typedef list <FGAIBase*> ai_list_type;
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typedef ai_list_type::iterator ai_list_iterator;
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typedef ai_list_type::const_iterator ai_list_const_iterator;
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// Everything put in this list should be created dynamically
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// on the heap and ***DELETED WHEN REMOVED!!!!!***
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ai_list_type ai_list;
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ai_list_iterator ai_list_itr;
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ModelVec loadedModels;
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public:
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FGAIManager();
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~FGAIManager();
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void init();
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void bind();
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void unbind();
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void update(double dt);
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void* createBallistic( FGAIModelEntity *entity );
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void* createAircraft( FGAIModelEntity *entity, FGAISchedule *ref=0 );
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void* createThermal( FGAIModelEntity *entity );
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void* createStorm( FGAIModelEntity *entity );
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void* createShip( FGAIModelEntity *entity );
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void* createCarrier( FGAIModelEntity *entity );
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void destroyObject( void* ID );
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inline double get_user_latitude() { return user_latitude; }
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inline double get_user_longitude() { return user_longitude; }
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inline double get_user_altitude() { return user_altitude; }
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inline double get_user_heading() { return user_heading; }
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inline double get_user_pitch() { return user_pitch; }
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inline double get_user_yaw() { return user_yaw; }
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inline double get_user_speed() {return user_speed; }
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inline int getNum( FGAIBase::object_type ot ) {
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return (0 < ot && ot < FGAIBase::MAX_OBJECTS) ? numObjects[ot] : numObjects[0];
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}
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void processScenario( string &filename );
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ssgBranch * getModel(const string& path);
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void setModel(const string& path, ssgBranch *model);
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private:
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bool initDone;
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bool enabled;
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int numObjects[FGAIBase::MAX_OBJECTS];
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SGPropertyNode* root;
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SGPropertyNode* wind_from_down_node;
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string scenario_filename;
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double user_latitude;
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double user_longitude;
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double user_altitude;
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double user_heading;
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double user_pitch;
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double user_yaw;
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double user_speed;
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double _dt;
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int dt_count;
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void fetchUserState( void );
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// used by thermals
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double range_nearest;
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double strength;
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void processThermal( FGAIThermal* thermal );
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};
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#endif // _FG_AIMANAGER_HXX
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