acae3186db
exactly with the previously calculated points, which will leave an ugly gap around the airport area.
367 lines
9.6 KiB
C++
367 lines
9.6 KiB
C++
//
|
|
// getapt.cxx -- generate airport scenery from the given definition file
|
|
//
|
|
// Written by Curtis Olson, started September 1998.
|
|
//
|
|
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
// (Log is kept at end of this file)
|
|
|
|
|
|
#include <string> // Standard C++ string library
|
|
#include <vector>
|
|
#include "Include/fg_stl_config.h"
|
|
|
|
#ifdef NEEDNAMESPACESTD
|
|
using namespace std;
|
|
#endif
|
|
|
|
#include <Debug/fg_debug.h>
|
|
#include <Include/fg_types.h>
|
|
#include <Math/fg_geodesy.h>
|
|
#include <Math/mat3.h>
|
|
#include <Math/polar3d.hxx>
|
|
#include <Misc/fgstream.hxx>
|
|
#include <Objects/material.hxx>
|
|
|
|
// #include <gpc/gpc.h>
|
|
|
|
#include "genapt.hxx"
|
|
|
|
|
|
typedef vector < fgPoint3d > container;
|
|
typedef container::iterator iterator;
|
|
typedef container::const_iterator const_iterator;
|
|
|
|
|
|
// Calculate distance between to fgPoint3d's
|
|
static double calc_dist(const fgPoint3d& p1, const fgPoint3d& p2) {
|
|
double x, y, z;
|
|
x = p1.x - p2.x;
|
|
y = p1.y - p2.y;
|
|
z = p1.z - p2.z;
|
|
return sqrt(x*x + y*y + z*z);
|
|
}
|
|
|
|
|
|
// convert a geodetic point lon(degrees), lat(degrees), elev(meter) to a
|
|
// cartesian point
|
|
static fgPoint3d geod_to_cart(fgPoint3d geod) {
|
|
fgPoint3d cart;
|
|
fgPoint3d geoc;
|
|
double sl_radius;
|
|
|
|
// printf("A geodetic point is (%.2f, %.2f, %.2f)\n", geod[0],
|
|
// geod[1], geod[2]);
|
|
|
|
geoc.lon = geod.lon*DEG_TO_RAD;
|
|
fgGeodToGeoc(geod.lat*DEG_TO_RAD, geod.radius, &sl_radius, &geoc.lat);
|
|
|
|
// printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
|
|
// gc_lat, sl_radius+geod[2]); */
|
|
|
|
geoc.radius = sl_radius + geod.radius;
|
|
cart = fgPolarToCart3d(geoc);
|
|
|
|
// printf("A cart point is (%.8f, %.8f, %.8f)\n", cp.x, cp.y, cp.z);
|
|
|
|
return cart;
|
|
}
|
|
|
|
|
|
#define FG_APT_BASE_TEX_CONSTANT 2000.0
|
|
|
|
#ifdef OLD_TEX_COORDS
|
|
// Calculate texture coordinates for a given point.
|
|
static fgPoint3d
|
|
calc_tex_coords(const fgPoint3d& p) {
|
|
fgPoint3d tex;
|
|
|
|
cout << "Texture coordinates = " <<
|
|
FG_APT_BASE_TEX_CONSTANT * p.lon << " " <<
|
|
FG_APT_BASE_TEX_CONSTANT * p.lat << "\n";
|
|
|
|
tex.x = fmod(FG_APT_BASE_TEX_CONSTANT * p.lon, 10.0);
|
|
tex.y = fmod(FG_APT_BASE_TEX_CONSTANT * p.lat, 10.0);
|
|
|
|
if ( tex.x < 0.0 ) {
|
|
tex.x += 10.0;
|
|
}
|
|
|
|
if ( tex.y < 0.0 ) {
|
|
tex.y += 10.0;
|
|
}
|
|
|
|
cout << "Texture coordinates = " << tex.x << " " << tex.y << "\n";
|
|
|
|
return tex;
|
|
}
|
|
#endif
|
|
|
|
|
|
// Calculate texture coordinates for a given point.
|
|
static fgPoint3d calc_tex_coords(double *node, fgPoint3d *ref) {
|
|
fgPoint3d cp;
|
|
fgPoint3d pp;
|
|
|
|
cp.x = node[0] + ref->x;
|
|
cp.y = node[1] + ref->y;
|
|
cp.z = node[2] + ref->z;
|
|
|
|
pp = fgCartToPolar3d(cp);
|
|
|
|
pp.lon = fmod(FG_APT_BASE_TEX_CONSTANT * pp.lon, 10.0);
|
|
pp.lat = fmod(FG_APT_BASE_TEX_CONSTANT * pp.lat, 10.0);
|
|
|
|
if ( pp.lon < 0.0 ) {
|
|
pp.lon += 10.0;
|
|
}
|
|
|
|
if ( pp.lat < 0.0 ) {
|
|
pp.lat += 10.0;
|
|
}
|
|
|
|
return(pp);
|
|
}
|
|
|
|
|
|
// generate the actual base area for the airport
|
|
static void
|
|
gen_base( const fgPoint3d& average, const container& perimeter, fgTILE *t)
|
|
{
|
|
GLint display_list;
|
|
fgPoint3d ave_cart, cart, cart_trans, tex;
|
|
MAT3vec normal;
|
|
double dist, max_dist, temp;
|
|
int center_num, i;
|
|
|
|
fgFRAGMENT fragment;
|
|
|
|
max_dist = 0.0;
|
|
|
|
cout << "generating airport base for size = " << perimeter.size() << "\n";
|
|
|
|
fragment.init();
|
|
fragment.tile_ptr = t;
|
|
|
|
// find airport base material in the properties list
|
|
if ( ! material_mgr.find( APT_BASE_MATERIAL, fragment.material_ptr )) {
|
|
fgPrintf( FG_TERRAIN, FG_ALERT,
|
|
"Ack! unknown material name = %s in fgAptGenerat()\n",
|
|
APT_BASE_MATERIAL );
|
|
}
|
|
|
|
ave_cart = geod_to_cart( average );
|
|
printf(" tile center = %.2f %.2f %.2f\n",
|
|
t->center.x, t->center.y, t->center.z);
|
|
printf(" airport center = %.2f %.2f %.2f\n",
|
|
average.x, average.y, average.z);
|
|
printf(" airport center = %.2f %.2f %.2f\n",
|
|
ave_cart.x, ave_cart.y, ave_cart.z);
|
|
fragment.center.x = ave_cart.x;
|
|
fragment.center.y = ave_cart.y;
|
|
fragment.center.z = ave_cart.z;
|
|
|
|
normal[0] = ave_cart.x;
|
|
normal[1] = ave_cart.y;
|
|
normal[2] = ave_cart.z;
|
|
MAT3_NORMALIZE_VEC(normal, temp);
|
|
|
|
display_list = xglGenLists(1);
|
|
xglNewList(display_list, GL_COMPILE);
|
|
xglBegin(GL_TRIANGLE_FAN);
|
|
|
|
// first point center of fan
|
|
cart_trans.x = ave_cart.x - t->center.x;
|
|
cart_trans.y = ave_cart.y - t->center.y;
|
|
cart_trans.z = ave_cart.z - t->center.z;
|
|
t->nodes[t->ncount][0] = cart_trans.x;
|
|
t->nodes[t->ncount][1] = cart_trans.y;
|
|
t->nodes[t->ncount][2] = cart_trans.z;
|
|
center_num = t->ncount;
|
|
t->ncount++;
|
|
|
|
tex = calc_tex_coords( t->nodes[t->ncount-1], &(t->center) );
|
|
xglTexCoord2f(tex.x, tex.y);
|
|
xglNormal3dv(normal);
|
|
xglVertex3dv(t->nodes[t->ncount-1]);
|
|
|
|
// first point on perimeter
|
|
iterator current = perimeter.begin();
|
|
cart = geod_to_cart( *current );
|
|
cart_trans.x = cart.x - t->center.x;
|
|
cart_trans.y = cart.y - t->center.y;
|
|
cart_trans.z = cart.z - t->center.z;
|
|
t->nodes[t->ncount][0] = cart_trans.x;
|
|
t->nodes[t->ncount][1] = cart_trans.y;
|
|
t->nodes[t->ncount][2] = cart_trans.z;
|
|
t->ncount++;
|
|
|
|
i = 1;
|
|
tex = calc_tex_coords( t->nodes[i], &(t->center) );
|
|
dist = calc_dist(ave_cart, cart);
|
|
if ( dist > max_dist ) {
|
|
max_dist = dist;
|
|
}
|
|
xglTexCoord2f(tex.x, tex.y);
|
|
xglVertex3dv(t->nodes[i]);
|
|
++current;
|
|
++i;
|
|
|
|
const_iterator last = perimeter.end();
|
|
for ( ; current != last; ++current ) {
|
|
cart = geod_to_cart( *current );
|
|
cart_trans.x = cart.x - t->center.x;
|
|
cart_trans.y = cart.y - t->center.y;
|
|
cart_trans.z = cart.z - t->center.z;
|
|
t->nodes[t->ncount][0] = cart_trans.x;
|
|
t->nodes[t->ncount][1] = cart_trans.y;
|
|
t->nodes[t->ncount][2] = cart_trans.z;
|
|
t->ncount++;
|
|
fragment.add_face(center_num, i - 1, i);
|
|
|
|
tex = calc_tex_coords( t->nodes[i], &(t->center) );
|
|
dist = calc_dist(ave_cart, cart);
|
|
if ( dist > max_dist ) {
|
|
max_dist = dist;
|
|
}
|
|
xglTexCoord2f(tex.x, tex.y);
|
|
xglVertex3dv(t->nodes[i]);
|
|
i++;
|
|
}
|
|
|
|
// last point (first point in perimeter list)
|
|
current = perimeter.begin();
|
|
cart = geod_to_cart( *current );
|
|
cart_trans.x = cart.x - t->center.x;
|
|
cart_trans.y = cart.y - t->center.y;
|
|
cart_trans.z = cart.z - t->center.z;
|
|
fragment.add_face(center_num, i - 1, 1);
|
|
|
|
tex = calc_tex_coords( t->nodes[1], &(t->center) );
|
|
xglTexCoord2f(tex.x, tex.y);
|
|
xglVertex3dv(t->nodes[1]);
|
|
|
|
xglEnd();
|
|
xglEndList();
|
|
|
|
fragment.bounding_radius = max_dist;
|
|
fragment.display_list = display_list;
|
|
|
|
t->fragment_list.push_back(fragment);
|
|
}
|
|
|
|
|
|
// Load a .apt file and register the GL fragments with the
|
|
// corresponding tile
|
|
int
|
|
fgAptGenerate(const string& path, fgTILE *tile)
|
|
{
|
|
string token;
|
|
string apt_id, apt_name;
|
|
char c;
|
|
|
|
// face list (this indexes into the master tile vertex list)
|
|
container perimeter;
|
|
fgPoint3d p, average;
|
|
int size;
|
|
|
|
// gpc_vertex p_2d, list_2d[MAX_PERIMETER];
|
|
// gpc_vertex_list perimeter_2d;
|
|
|
|
fg_gzifstream in( path );
|
|
if ( !in ) {
|
|
// exit immediately assuming an airport file for this tile
|
|
// doesn't exist.
|
|
return 0;
|
|
}
|
|
|
|
apt_id = "";
|
|
|
|
// read in each line of the file
|
|
in.eat_comments();
|
|
while ( ! in.eof() )
|
|
{
|
|
in.stream() >> token;
|
|
|
|
if ( token == "a" ) {
|
|
// airport info record (start of airport)
|
|
|
|
if ( apt_id != "" ) {
|
|
// we have just finished reading and airport record.
|
|
// process the info
|
|
gen_base(average, perimeter, tile);
|
|
}
|
|
|
|
cout << "Reading airport record\n";
|
|
in.stream() >> apt_id;
|
|
apt_name = "";
|
|
average.lon = average.lat = average.radius = 0.0;
|
|
perimeter.erase( perimeter.begin(), perimeter.end() );
|
|
// skip to end of line.
|
|
while ( in.get(c) && c != '\n' ) {
|
|
apt_name += c;
|
|
}
|
|
cout << "\tID = " + apt_id + " Name = " + apt_name + "\n";
|
|
} else if ( token == "p" ) {
|
|
// airport area bounding polygon coordinate. These
|
|
// specify a convex hull that should already have been cut
|
|
// out of the base terrain. The points are given in
|
|
// counter clockwise order and are specified in lon/lat
|
|
// degrees.
|
|
in.stream() >> p.lon >> p.lat >> p.radius;
|
|
average.lon += p.lon;
|
|
average.lat += p.lat;
|
|
average.radius += p.radius;
|
|
perimeter.push_back(p);
|
|
} else if ( token == "r" ) {
|
|
// runway record
|
|
// skip for now
|
|
while ( in.get(c) && c != '\n' );
|
|
}
|
|
|
|
// airports.insert(a);
|
|
in.eat_comments();
|
|
}
|
|
|
|
if ( apt_id != "" ) {
|
|
// we have just finished reading and airport record.
|
|
// process the info
|
|
size = perimeter.size();
|
|
average.lon /= (double)size;
|
|
average.lat /= (double)size;
|
|
average.radius /= (double)size;
|
|
|
|
gen_base(average, perimeter, tile);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
// $Log$
|
|
// Revision 1.2 1998/09/14 12:44:30 curt
|
|
// Don't recalculate perimeter points since it is not likely that they will match
|
|
// exactly with the previously calculated points, which will leave an ugly gap
|
|
// around the airport area.
|
|
//
|
|
// Revision 1.1 1998/09/14 02:14:01 curt
|
|
// Initial revision of genapt.[ch]xx for generating airport scenery.
|
|
//
|
|
//
|
|
|