844 lines
24 KiB
C++
844 lines
24 KiB
C++
// viewmgr.cxx -- class for managing all the views in the flightgear world.
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//
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// Written by Curtis Olson, started October 2000.
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// partially rewritten by Jim Wilson March 2002
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h> // strcmp
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/compiler.h>
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#include <Model/acmodel.hxx>
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#include "viewmgr.hxx"
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#include "fg_props.hxx"
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// Constructor
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FGViewMgr::FGViewMgr( void ) :
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axis_long(0),
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axis_lat(0),
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current(0)
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{
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}
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// Destructor
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FGViewMgr::~FGViewMgr( void ) {
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}
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void
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FGViewMgr::init ()
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{
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char stridx [ 20 ];
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string viewpath, nodepath, strdata;
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bool from_model = false;
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bool at_model = false;
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int from_model_index = 0;
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int at_model_index = 0;
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// double damp_alt;
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double damp_roll = 0.0, damp_pitch = 0.0, damp_heading = 0.0;
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double x_offset_m, y_offset_m, z_offset_m, fov_deg;
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double heading_offset_deg, pitch_offset_deg, roll_offset_deg;
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double target_x_offset_m, target_y_offset_m, target_z_offset_m;
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double near_m;
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bool internal;
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double aspect_ratio_multiplier
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= fgGetDouble("/sim/current-view/aspect-ratio-multiplier");
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for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
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viewpath = "/sim/view";
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sprintf(stridx, "[%d]", i);
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viewpath += stridx;
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// find out what type of view this is...
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nodepath = viewpath;
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nodepath += "/type";
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strdata = fgGetString(nodepath.c_str());
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// find out if this is an internal view (e.g. in cockpit, low near plane)
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internal = false; // default
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nodepath = viewpath;
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nodepath += "/internal";
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internal = fgGetBool(nodepath.c_str());
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// FIXME:
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// this is assumed to be an aircraft model...we will need to read
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// model-from-type as well.
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// find out if this is a model we are looking from...
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nodepath = viewpath;
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nodepath += "/config/from-model";
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from_model = fgGetBool(nodepath.c_str());
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// get model index (which model)
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if (from_model) {
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nodepath = viewpath;
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nodepath += "/config/from-model-idx";
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from_model_index = fgGetInt(nodepath.c_str());
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}
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if ( strcmp("lookat",strdata.c_str()) == 0 ) {
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// find out if this is a model we are looking at...
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nodepath = viewpath;
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nodepath += "/config/at-model";
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at_model = fgGetBool(nodepath.c_str());
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// get model index (which model)
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if (at_model) {
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nodepath = viewpath;
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nodepath += "/config/at-model-idx";
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at_model_index = fgGetInt(nodepath.c_str());
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nodepath = viewpath;
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nodepath += "/config/at-model-roll-damping";
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damp_roll = fgGetDouble(nodepath.c_str(), 0.0);
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nodepath = viewpath;
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nodepath += "/config/at-model-pitch-damping";
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damp_pitch = fgGetDouble(nodepath.c_str(), 0.0);
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nodepath = viewpath;
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nodepath += "/config/at-model-heading-damping";
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damp_heading = fgGetDouble(nodepath.c_str(), 0.0);
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}
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}
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nodepath = viewpath;
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nodepath += "/config/x-offset-m";
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x_offset_m = fgGetDouble(nodepath.c_str());
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nodepath = viewpath;
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nodepath += "/config/y-offset-m";
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y_offset_m = fgGetDouble(nodepath.c_str());
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nodepath = viewpath;
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nodepath += "/config/z-offset-m";
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z_offset_m = fgGetDouble(nodepath.c_str());
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nodepath = viewpath;
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nodepath += "/config/pitch-offset-deg";
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pitch_offset_deg = fgGetDouble(nodepath.c_str());
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fgSetDouble(nodepath.c_str(),pitch_offset_deg);
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nodepath = viewpath;
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nodepath += "/config/heading-offset-deg";
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heading_offset_deg = fgGetDouble(nodepath.c_str());
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fgSetDouble(nodepath.c_str(),heading_offset_deg);
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nodepath = viewpath;
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nodepath += "/config/roll-offset-deg";
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roll_offset_deg = fgGetDouble(nodepath.c_str());
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fgSetDouble(nodepath.c_str(),roll_offset_deg);
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nodepath = viewpath;
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nodepath += "/config/default-field-of-view-deg";
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fov_deg = fgGetDouble(nodepath.c_str());
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// target offsets for lookat mode only...
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nodepath = viewpath;
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nodepath += "/config/target-x-offset-m";
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target_x_offset_m = fgGetDouble(nodepath.c_str());
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nodepath = viewpath;
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nodepath += "/config/target-y-offset-m";
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target_y_offset_m = fgGetDouble(nodepath.c_str());
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nodepath = viewpath;
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nodepath += "/config/target-z-offset-m";
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target_z_offset_m = fgGetDouble(nodepath.c_str());
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nodepath = viewpath;
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nodepath += "/config/ground-level-nearplane-m";
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near_m = fgGetDouble(nodepath.c_str());
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// supporting two types now "lookat" = 1 and "lookfrom" = 0
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if ( strcmp("lookat",strdata.c_str()) == 0 )
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add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index,
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at_model, at_model_index,
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damp_roll, damp_pitch, damp_heading,
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x_offset_m, y_offset_m,z_offset_m,
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heading_offset_deg, pitch_offset_deg,
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roll_offset_deg, fov_deg, aspect_ratio_multiplier,
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target_x_offset_m, target_y_offset_m,
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target_z_offset_m, near_m, internal ));
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else
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add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index,
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false, 0, 0.0, 0.0, 0.0,
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x_offset_m, y_offset_m, z_offset_m,
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heading_offset_deg, pitch_offset_deg,
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roll_offset_deg, fov_deg, aspect_ratio_multiplier,
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0, 0, 0, near_m, internal ));
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}
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copyToCurrent();
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}
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void
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FGViewMgr::reinit ()
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{
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char stridx [ 20 ];
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string viewpath, nodepath, strdata;
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double fov_deg;
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// reset offsets and fov to configuration defaults
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for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
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viewpath = "/sim/view";
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sprintf(stridx, "[%d]", i);
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viewpath += stridx;
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setView(i);
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nodepath = viewpath;
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nodepath += "/config/x-offset-m";
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fgSetDouble("/sim/current-view/x-offset-m",fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/y-offset-m";
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fgSetDouble("/sim/current-view/y-offset-m",fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/z-offset-m";
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fgSetDouble("/sim/current-view/z-offset-m",fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/pitch-offset-deg";
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fgSetDouble("/sim/current-view/pitch-offset-deg",
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fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/heading-offset-deg";
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fgSetDouble("/sim/current-view/heading-offset-deg",
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fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/roll-offset-deg";
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fgSetDouble("/sim/current-view/roll-offset-deg",
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fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/default-field-of-view-deg";
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fov_deg = fgGetDouble(nodepath.c_str());
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if (fov_deg < 10.0) {
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fov_deg = 55.0;
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}
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fgSetDouble("/sim/current-view/field-of-view",fov_deg);
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// target offsets for lookat mode only...
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nodepath = viewpath;
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nodepath += "/config/target-x-offset-m";
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fgSetDouble("/sim/current-view/target-x-offset-deg",
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fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/target-y-offset-m";
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fgSetDouble("/sim/current-view/target-y-offset-deg",
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fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/target-z-offset-m";
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fgSetDouble("/sim/current-view/target-z-offset-deg",
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fgGetDouble(nodepath.c_str()));
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}
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setView(0);
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}
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typedef double (FGViewMgr::*double_getter)() const;
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void
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FGViewMgr::bind ()
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{
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// these are bound to the current view properties
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fgTie("/sim/current-view/heading-offset-deg", this,
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&FGViewMgr::getViewHeadingOffset_deg,
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&FGViewMgr::setViewHeadingOffset_deg);
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fgSetArchivable("/sim/current-view/heading-offset-deg");
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fgTie("/sim/current-view/goal-heading-offset-deg", this,
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&FGViewMgr::getViewGoalHeadingOffset_deg,
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&FGViewMgr::setViewGoalHeadingOffset_deg);
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fgSetArchivable("/sim/current-view/goal-heading-offset-deg");
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fgTie("/sim/current-view/pitch-offset-deg", this,
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&FGViewMgr::getViewPitchOffset_deg,
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&FGViewMgr::setViewPitchOffset_deg);
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fgSetArchivable("/sim/current-view/pitch-offset-deg");
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fgTie("/sim/current-view/goal-pitch-offset-deg", this,
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&FGViewMgr::getGoalViewPitchOffset_deg,
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&FGViewMgr::setGoalViewPitchOffset_deg);
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fgSetArchivable("/sim/current-view/goal-pitch-offset-deg");
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fgTie("/sim/current-view/roll-offset-deg", this,
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&FGViewMgr::getViewRollOffset_deg,
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&FGViewMgr::setViewRollOffset_deg);
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fgSetArchivable("/sim/current-view/roll-offset-deg");
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fgTie("/sim/current-view/goal-roll-offset-deg", this,
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&FGViewMgr::getGoalViewRollOffset_deg,
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&FGViewMgr::setGoalViewRollOffset_deg);
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fgSetArchivable("/sim/current-view/goal-roll-offset-deg");
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fgTie("/sim/current-view/view-number", this,
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&FGViewMgr::getView, &FGViewMgr::setView);
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fgSetArchivable("/sim/current-view/view-number", FALSE);
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fgTie("/sim/current-view/axes/long", this,
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(double_getter)0, &FGViewMgr::setViewAxisLong);
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fgSetArchivable("/sim/current-view/axes/long");
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fgTie("/sim/current-view/axes/lat", this,
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(double_getter)0, &FGViewMgr::setViewAxisLat);
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fgSetArchivable("/sim/current-view/axes/lat");
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fgTie("/sim/current-view/field-of-view", this,
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&FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
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fgSetArchivable("/sim/current-view/field-of-view");
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fgTie("/sim/current-view/aspect-ratio-multiplier", this,
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&FGViewMgr::getARM_deg, &FGViewMgr::setARM_deg);
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fgSetArchivable("/sim/current-view/field-of-view");
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fgTie("/sim/current-view/ground-level-nearplane-m", this,
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&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
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fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
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}
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void
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FGViewMgr::unbind ()
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{
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// FIXME:
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// need to redo these bindings to the new locations (move to viewer?)
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fgUntie("/sim/current-view/heading-offset-deg");
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fgUntie("/sim/current-view/goal-heading-offset-deg");
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fgUntie("/sim/current-view/pitch-offset-deg");
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fgUntie("/sim/current-view/goal-pitch-offset-deg");
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fgUntie("/sim/current-view/field-of-view");
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fgUntie("/sim/current-view/aspect-ratio-multiplier");
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fgUntie("/sim/current-view/view-number");
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fgUntie("/sim/current-view/axes/long");
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fgUntie("/sim/current-view/axes/lat");
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fgUntie("/sim/current-view/ground-level-nearplane-m");
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}
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void
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FGViewMgr::update (double dt)
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{
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char stridx [20];
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string viewpath, nodepath;
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double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg;
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FGViewer * view = get_current_view();
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if (view == 0)
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return;
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//
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int i = current;
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viewpath = "/sim/view";
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sprintf(stridx, "[%d]", i);
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viewpath += stridx;
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FGViewer *loop_view = (FGViewer *)get_view( i );
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// Set up view location and orientation
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nodepath = viewpath;
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nodepath += "/config/from-model";
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if (!fgGetBool(nodepath.c_str())) {
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nodepath = viewpath;
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nodepath += "/config/eye-lon-deg-path";
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lon_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/eye-lat-deg-path";
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lat_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/eye-alt-ft-path";
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alt_ft = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/eye-roll-deg-path";
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roll_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/eye-pitch-deg-path";
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pitch_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/eye-heading-deg-path";
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heading_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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loop_view->setPosition(lon_deg, lat_deg, alt_ft);
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loop_view->setOrientation(roll_deg, pitch_deg, heading_deg);
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} else {
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// force recalc in viewer
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loop_view->set_dirty();
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}
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// if lookat (type 1) then get target data...
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if (loop_view->getType() == FG_LOOKAT) {
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nodepath = viewpath;
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nodepath += "/config/from-model";
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if (!fgGetBool(nodepath.c_str())) {
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nodepath = viewpath;
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nodepath += "/config/target-lon-deg-path";
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lon_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/target-lat-deg-path";
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lat_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/target-alt-ft-path";
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alt_ft = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/target-roll-deg-path";
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roll_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/target-pitch-deg-path";
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pitch_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/target-heading-deg-path";
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heading_deg = fgGetDouble(fgGetString(nodepath.c_str()));
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loop_view->setTargetPosition(lon_deg, lat_deg, alt_ft);
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loop_view->setTargetOrientation(roll_deg, pitch_deg, heading_deg);
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} else {
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loop_view->set_dirty();
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}
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}
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setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
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setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
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setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
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setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m"));
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setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m"));
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setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m"));
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// Update the current view
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do_axes();
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view->update(dt);
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}
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void
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FGViewMgr::copyToCurrent()
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{
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char stridx [20];
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string viewpath, nodepath;
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int i = current;
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viewpath = "/sim/view";
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sprintf(stridx, "[%d]", i);
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viewpath += stridx;
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// copy certain view config data for default values
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nodepath = viewpath;
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nodepath += "/config/default-heading-offset-deg";
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fgSetDouble("/sim/current-view/config/heading-offset-deg",
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fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/pitch-offset-deg";
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fgSetDouble("/sim/current-view/config/pitch-offset-deg",
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fgGetDouble(nodepath.c_str()));
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nodepath = viewpath;
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nodepath += "/config/roll-offset-deg";
|
|
fgSetDouble("/sim/current-view/config/roll-offset-deg",
|
|
fgGetDouble(nodepath.c_str()));
|
|
|
|
nodepath = viewpath;
|
|
nodepath += "/config/default-field-of-view-deg";
|
|
fgSetDouble("/sim/current-view/config/default-field-of-view-deg",
|
|
fgGetDouble(nodepath.c_str()));
|
|
|
|
nodepath = viewpath;
|
|
nodepath += "/config/from-model";
|
|
fgSetBool("/sim/current-view/config/from-model",
|
|
fgGetBool(nodepath.c_str()));
|
|
|
|
|
|
// copy view data
|
|
fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m());
|
|
fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m());
|
|
fgSetDouble("/sim/current-view/z-offset-m", getViewZOffset_m());
|
|
fgSetDouble("/sim/current-view/goal-heading-offset-deg",
|
|
get_current_view()->getGoalHeadingOffset_deg());
|
|
fgSetDouble("/sim/current-view/goal-pitch-offset-deg",
|
|
get_current_view()->getGoalPitchOffset_deg());
|
|
fgSetDouble("/sim/current-view/goal-roll-offset-deg",
|
|
get_current_view()->getRollOffset_deg());
|
|
fgSetDouble("/sim/current-view/heading-offset-deg",
|
|
get_current_view()->getHeadingOffset_deg());
|
|
fgSetDouble("/sim/current-view/pitch-offset-deg",
|
|
get_current_view()->getPitchOffset_deg());
|
|
fgSetDouble("/sim/current-view/roll-offset-deg",
|
|
get_current_view()->getRollOffset_deg());
|
|
fgSetDouble("/sim/current-view/target-x-offset-m",
|
|
get_current_view()->getTargetXOffset_m());
|
|
fgSetDouble("/sim/current-view/target-y-offset-m",
|
|
get_current_view()->getTargetYOffset_m());
|
|
fgSetDouble("/sim/current-view/target-z-offset-m",
|
|
get_current_view()->getTargetZOffset_m());
|
|
|
|
fgSetBool("/sim/current-view/internal",
|
|
get_current_view()->getInternal());
|
|
|
|
}
|
|
|
|
|
|
double
|
|
FGViewMgr::getViewHeadingOffset_deg () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0 : view->getHeadingOffset_deg());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewHeadingOffset_deg (double offset)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setGoalHeadingOffset_deg(offset);
|
|
view->setHeadingOffset_deg(offset);
|
|
}
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewGoalHeadingOffset_deg () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0 : view->getGoalHeadingOffset_deg());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewGoalHeadingOffset_deg (double offset)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0)
|
|
view->setGoalHeadingOffset_deg(offset);
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewPitchOffset_deg () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0 : view->getPitchOffset_deg());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewPitchOffset_deg (double tilt)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setGoalPitchOffset_deg(tilt);
|
|
view->setPitchOffset_deg(tilt);
|
|
}
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getGoalViewPitchOffset_deg () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0 : view->getGoalPitchOffset_deg());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setGoalViewPitchOffset_deg (double tilt)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0)
|
|
view->setGoalPitchOffset_deg(tilt);
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewRollOffset_deg () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0 : view->getRollOffset_deg());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewRollOffset_deg (double tilt)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setGoalRollOffset_deg(tilt);
|
|
view->setRollOffset_deg(tilt);
|
|
}
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getGoalViewRollOffset_deg () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0 : view->getGoalRollOffset_deg());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setGoalViewRollOffset_deg (double tilt)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0)
|
|
view->setGoalRollOffset_deg(tilt);
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewXOffset_m () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
return ((FGViewer *)view)->getXOffset_m();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewXOffset_m (double x)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setXOffset_m(x);
|
|
}
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewYOffset_m () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
return ((FGViewer *)view)->getYOffset_m();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewYOffset_m (double y)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setYOffset_m(y);
|
|
}
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewZOffset_m () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
return ((FGViewer *)view)->getZOffset_m();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewZOffset_m (double z)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setZOffset_m(z);
|
|
}
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewTargetXOffset_m () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
return ((FGViewer *)view)->getTargetXOffset_m();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewTargetXOffset_m (double x)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setTargetXOffset_m(x);
|
|
}
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewTargetYOffset_m () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
return ((FGViewer *)view)->getTargetYOffset_m();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewTargetYOffset_m (double y)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setTargetYOffset_m(y);
|
|
}
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getViewTargetZOffset_m () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
return ((FGViewer *)view)->getTargetZOffset_m();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewTargetZOffset_m (double z)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0) {
|
|
view->setTargetZOffset_m(z);
|
|
}
|
|
}
|
|
|
|
int
|
|
FGViewMgr::getView () const
|
|
{
|
|
return ( current );
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setView (int newview )
|
|
{
|
|
// if newview number too low wrap to last view...
|
|
if ( newview < 0 ) {
|
|
newview = (int)views.size() -1;
|
|
}
|
|
// if newview number to high wrap to zero...
|
|
if ( newview > ((int)views.size() -1) ) {
|
|
newview = 0;
|
|
}
|
|
// set new view
|
|
set_view( newview );
|
|
// copy in view data
|
|
copyToCurrent ();
|
|
|
|
// Copy the fdm's position into the SGLocation which is shared with
|
|
// some views ...
|
|
globals->get_aircraft_model()->update(0);
|
|
// Do the update ...
|
|
update(0);
|
|
}
|
|
|
|
|
|
double
|
|
FGViewMgr::getFOV_deg () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0 : view->get_fov());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setFOV_deg (double fov)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0)
|
|
view->set_fov(fov);
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getARM_deg () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0 : view->get_aspect_ratio_multiplier());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setARM_deg (double aspect_ratio_multiplier)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0)
|
|
view->set_aspect_ratio_multiplier(aspect_ratio_multiplier);
|
|
}
|
|
|
|
double
|
|
FGViewMgr::getNear_m () const
|
|
{
|
|
const FGViewer * view = get_current_view();
|
|
return (view == 0 ? 0.5f : view->getNear_m());
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setNear_m (double near_m)
|
|
{
|
|
FGViewer * view = get_current_view();
|
|
if (view != 0)
|
|
view->setNear_m(near_m);
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewAxisLong (double axis)
|
|
{
|
|
axis_long = axis;
|
|
}
|
|
|
|
void
|
|
FGViewMgr::setViewAxisLat (double axis)
|
|
{
|
|
axis_lat = axis;
|
|
}
|
|
|
|
void
|
|
FGViewMgr::do_axes ()
|
|
{
|
|
// Take no action when hat is centered
|
|
if ( ( axis_long < 0.01 ) &&
|
|
( axis_long > -0.01 ) &&
|
|
( axis_lat < 0.01 ) &&
|
|
( axis_lat > -0.01 )
|
|
)
|
|
return;
|
|
|
|
double viewDir = 999;
|
|
|
|
/* Do all the quick and easy cases */
|
|
if (axis_long < 0) { // Longitudinal axis forward
|
|
if (axis_lat == axis_long)
|
|
viewDir = fgGetDouble("/sim/view/config/front-left-direction-deg");
|
|
else if (axis_lat == - axis_long)
|
|
viewDir = fgGetDouble("/sim/view/config/front-right-direction-deg");
|
|
else if (axis_lat == 0)
|
|
viewDir = fgGetDouble("/sim/view/config/front-direction-deg");
|
|
} else if (axis_long > 0) { // Longitudinal axis backward
|
|
if (axis_lat == - axis_long)
|
|
viewDir = fgGetDouble("/sim/view/config/back-left-direction-deg");
|
|
else if (axis_lat == axis_long)
|
|
viewDir = fgGetDouble("/sim/view/config/back-right-direction-deg");
|
|
else if (axis_lat == 0)
|
|
viewDir = fgGetDouble("/sim/view/config/back-direction-deg");
|
|
} else if (axis_long == 0) { // Longitudinal axis neutral
|
|
if (axis_lat < 0)
|
|
viewDir = fgGetDouble("/sim/view/config/left-direction-deg");
|
|
else if (axis_lat > 0)
|
|
viewDir = fgGetDouble("/sim/view/config/right-direction-deg");
|
|
else return; /* And assertion failure maybe? */
|
|
}
|
|
|
|
// Do all the difficult cases
|
|
if ( viewDir > 900 )
|
|
viewDir = SGD_RADIANS_TO_DEGREES * atan2 ( -axis_lat, -axis_long );
|
|
if ( viewDir < -1 ) viewDir += 360;
|
|
|
|
get_current_view()->setGoalHeadingOffset_deg(viewDir);
|
|
}
|