199 lines
6.2 KiB
C++
199 lines
6.2 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGJSBBase.cpp
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Author: Jon S. Berndt
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Date started: 07/01/01
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Purpose: Encapsulates the JSBBase object
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------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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HISTORY
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--------------------------------------------------------------------------------
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07/01/01 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGJSBBase.h"
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namespace JSBSim {
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_JSBBASE;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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char FGJSBBase::highint[5] = {27, '[', '1', 'm', '\0' };
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char FGJSBBase::halfint[5] = {27, '[', '2', 'm', '\0' };
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char FGJSBBase::normint[6] = {27, '[', '2', '2', 'm', '\0' };
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char FGJSBBase::reset[5] = {27, '[', '0', 'm', '\0' };
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char FGJSBBase::underon[5] = {27, '[', '4', 'm', '\0' };
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char FGJSBBase::underoff[6] = {27, '[', '2', '4', 'm', '\0' };
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char FGJSBBase::fgblue[6] = {27, '[', '3', '4', 'm', '\0' };
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char FGJSBBase::fgcyan[6] = {27, '[', '3', '6', 'm', '\0' };
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char FGJSBBase::fgred[6] = {27, '[', '3', '1', 'm', '\0' };
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char FGJSBBase::fggreen[6] = {27, '[', '3', '2', 'm', '\0' };
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char FGJSBBase::fgdef[6] = {27, '[', '3', '9', 'm', '\0' };
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const double FGJSBBase::radtodeg = 57.29578;
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const double FGJSBBase::degtorad = 1.745329E-2;
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const double FGJSBBase::hptoftlbssec = 550.0;
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const double FGJSBBase::psftoinhg = 0.014138;
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const double FGJSBBase::fpstokts = 0.592484;
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const double FGJSBBase::ktstofps = 1.68781;
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const double FGJSBBase::inchtoft = 0.08333333;
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const double FGJSBBase::in3tom3 = 1.638706E-5;
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double FGJSBBase::Reng = 1716.0;
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const double FGJSBBase::SHRatio = 1.40;
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// Note that definition of lbtoslug by the inverse of slugtolb and not
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// to a different constant you can also get from some tables will make
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// lbtoslug*slugtolb == 1 up to the magnitude of roundoff. So converting from
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// slug to lb and back will yield to the original value you started with up
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// to the magnitude of roundoff.
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// Taken from units gnu commandline tool
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const double FGJSBBase::slugtolb = 32.174049;
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const double FGJSBBase::lbtoslug = 1.0/slugtolb;
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const string FGJSBBase::needed_cfg_version = "1.61";
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const string FGJSBBase::JSBSim_version = "0.9.5";
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std::queue <FGJSBBase::Message*> FGJSBBase::Messages;
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FGJSBBase::Message FGJSBBase::localMsg;
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unsigned int FGJSBBase::messageId = 0;
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unsigned int FGJSBBase::frame = 0;
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short FGJSBBase::debug_lvl = 1;
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGJSBBase::FGJSBBase()
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{
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGJSBBase::Message* FGJSBBase::PutMessage(Message* msg)
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{
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Messages.push(msg);
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return msg;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGJSBBase::Message* FGJSBBase::PutMessage(string text)
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{
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Message *msg = new Message();
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msg->text = text;
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msg->messageId = messageId++;
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msg->subsystem = "FDM";
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msg->type = Message::eText;
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Messages.push(msg);
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return msg;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGJSBBase::Message* FGJSBBase::PutMessage(string text, bool bVal)
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{
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Message *msg = new Message();
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msg->text = text;
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msg->messageId = messageId++;
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msg->subsystem = "FDM";
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msg->type = Message::eBool;
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msg->bVal = bVal;
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Messages.push(msg);
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return msg;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGJSBBase::Message* FGJSBBase::PutMessage(string text, int iVal)
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{
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Message *msg = new Message();
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msg->text = text;
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msg->messageId = messageId++;
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msg->subsystem = "FDM";
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msg->type = Message::eInteger;
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msg->bVal = (iVal != 0);
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Messages.push(msg);
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return msg;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGJSBBase::Message* FGJSBBase::PutMessage(string text, double dVal)
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{
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Message *msg = new Message();
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msg->text = text;
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msg->messageId = messageId++;
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msg->subsystem = "FDM";
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msg->type = Message::eDouble;
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msg->bVal = (dVal != 0.0);
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Messages.push(msg);
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return msg;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGJSBBase::Message* FGJSBBase::ReadMessage(void)
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{
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if (!Messages.empty()) return Messages.front();
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else return NULL;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGJSBBase::Message* FGJSBBase::ProcessMessage(void)
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{
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if (!Messages.empty())
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localMsg = *(Messages.front());
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else
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return NULL;
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Messages.pop();
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return &localMsg;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGJSBBase::disableHighLighting(void) {
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highint[0]='\0';
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halfint[0]='\0';
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normint[0]='\0';
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reset[0]='\0';
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underon[0]='\0';
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underoff[0]='\0';
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fgblue[0]='\0';
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fgcyan[0]='\0';
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fgred[0]='\0';
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fggreen[0]='\0';
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fgdef[0]='\0';
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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} // namespace JSBSim
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