52312f2a13
The general idea is to help clean up some aspects of the FDM init and be able to provide startup conditions in a less ambiguous manner. Previously, things like positions, orientations, and velocites were set on "the bus". These had to be read by the FDMs which then were supposed to initialized themselves to those values and turn write around and start modifying those values. It was messy and cumbersome. Now, all the initial fdm conditions are written to a sub-[property-]tree under /sim/presets/ The values in /sim/presets/ always stay set to what the user has specified. The user can change these at his/her liesure, and then request a "reset" which will reset to the new conditions. I don't even want to say how this worked before. :-) Now, an script, or gui interface can stage a set of initial conditions while the sim is running (without disrupting it), and then call "reset" to commit the change. People who should worry about all this are FDM writters, and a small few others who care about over all program structure and flow. |
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.cvsignore | ||
auto_gui.cxx | ||
auto_gui.hxx | ||
Makefile.am | ||
newauto.cxx | ||
newauto.hxx |