fddb32f5c1
added --use-vpb argument fgelev: added --tile-file argument fgelev: enable VPBActive via SGSceneFeatures() as well When fgelev runs, it does not load the scenery through the normal process of FGScenery::ScenerySwitchListener(), so SGSceneFeatures::instance()->setVPBActive() won't get called unless we do it manually here. |
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.. | ||
CMakeLists.txt | ||
fgelev.cxx |