62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
// input.hxx -- handle user input from various sources.
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//
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// Written by David Megginson, started May 2001.
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// Major redesign by Torsten Dreyer, started August 2009
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//
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// Copyright (C) 2001 David Megginson, david@megginson.com
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// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _INPUT_HXX
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#define _INPUT_HXX
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#include <simgear/structure/subsystem_mgr.hxx>
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////////////////////////////////////////////////////////////////////////
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// General input mapping support.
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////////////////////////////////////////////////////////////////////////
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/**
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* Generic input module.
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*
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* <p>This module is designed to handle input from multiple sources --
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* keyboard, joystick, mouse, or even panel switches -- in a consistent
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* way, and to allow users to rebind any of the actions at runtime.</p>
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*/
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class FGInput : public SGSubsystemGroup
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{
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public:
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/**
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* Default constructor.
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*/
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FGInput ();
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/**
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* Destructor.
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*/
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virtual ~FGInput();
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// Subsystem identification.
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static const char* staticSubsystemClassId() { return "input"; }
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};
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#endif // _INPUT_HXX
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