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flightgear/src/AIModel/AIBallistic.cxx
curt e7ed073c68 - Make two variable name modification to clarify units: altitude -> altitude_ft
and tgt_altitude -> tgt_altitude_ft.  Also fix a comment in AIBase.hxx
  indicating that the altitude is in meters, even though the usage throughout the
  code was most definitely feet.

- In AIMultiplayer.cxx, update the altitude_ft variable so that the altitude
  is reported correctly in the entity's property subtree.

- In AIMultiplayer.cxx, compute a velocity value in kts to fill in the speed
  entry in the entity's property subtree.  Note, this is not an earth centered
  reference speed, not an indicated speed and not a speed relative to the local
  airmass (that would be much harder to do.)
2006-06-24 00:00:27 +00:00

216 lines
6.2 KiB
C++

// FGAIBallistic - FGAIBase-derived class creates a ballistic object
//
// Written by David Culp, started November 2003.
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/math/point3d.hxx>
#include <math.h>
#include "AIBallistic.hxx"
FGAIBallistic::FGAIBallistic() : FGAIBase(otBallistic) {
drag_area = 0.007;
life_timer = 0.0;
gravity = 32;
// buoyancy = 64;
no_roll = false;
aero_stabilised = false;
}
FGAIBallistic::~FGAIBallistic() {
}
void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
if (!scFileNode)
return;
FGAIBase::readFromScenario(scFileNode);
setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
setElevation(scFileNode->getDoubleValue("elevation", 0.0));
setDragArea(scFileNode->getDoubleValue("eda", 0.007));
setLife(scFileNode->getDoubleValue("life", 900.0));
setBuoyancy(scFileNode->getDoubleValue("buoyancy", 0));
setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
setWind(scFileNode->getBoolValue("wind", false));
setRoll(scFileNode->getDoubleValue("roll", 0.0));
setCd(scFileNode->getDoubleValue("cd", 0.029));
setMass(scFileNode->getDoubleValue("mass", 0.007));
setStabilisation(scFileNode->getBoolValue("aero_stabilized", false));
}
bool FGAIBallistic::init() {
FGAIBase::init();
hdg = azimuth;
pitch = elevation;
roll = rotation;
Transform();
return true;
}
void FGAIBallistic::bind() {
// FGAIBase::bind();
props->tie("sim/time/elapsed-sec",
SGRawValueMethods<FGAIBallistic,double>(*this,
&FGAIBallistic::_getTime));
}
void FGAIBallistic::unbind() {
// FGAIBase::unbind();
props->untie("sim/time/elapsed-sec");
}
void FGAIBallistic::update(double dt) {
FGAIBase::update(dt);
Run(dt);
Transform();
}
void FGAIBallistic::setAzimuth(double az) {
hdg = azimuth = az;
}
void FGAIBallistic::setElevation(double el) {
pitch = elevation = el;
}
void FGAIBallistic::setRoll(double rl) {
rotation = rl;
}
void FGAIBallistic::setStabilisation(bool val) {
aero_stabilised = val;
}
void FGAIBallistic::setDragArea(double a) {
drag_area = a;
}
void FGAIBallistic::setLife(double seconds) {
life = seconds;
}
void FGAIBallistic::setBuoyancy(double fpss) {
buoyancy = fpss;
}
void FGAIBallistic::setWind_from_east(double fps) {
wind_from_east = fps;
}
void FGAIBallistic::setWind_from_north(double fps) {
wind_from_north = fps;
}
void FGAIBallistic::setWind(bool val) {
wind = val;
}
void FGAIBallistic::setCd(double c) {
Cd = c;
}
void FGAIBallistic::setMass(double m) {
mass = m;
}
void FGAIBallistic::Run(double dt) {
life_timer += dt;
// cout << "life timer 1" << life_timer << dt << endl;
if (life_timer > life) setDie(true);
double speed_north_deg_sec;
double speed_east_deg_sec;
double wind_speed_from_north_deg_sec;
double wind_speed_from_east_deg_sec;
double Cdm; // Cd adjusted by Mach Number
// Adjust Cd by Mach number. The equations are based on curves
// for a conventional shell/bullet (no boat-tail).
if ( Mach < 0.7 ) { Cdm = 0.0125 * Mach + Cd; }
else if ( 0.7 < Mach && Mach < 1.2 ) {
Cdm = 0.3742 * pow ( Mach, 2) - 0.252 * Mach + 0.0021 + Cd; }
else { Cdm = 0.2965 * pow ( Mach, -1.1506 ) + Cd; }
// cout << " Mach , " << Mach << " , Cdm , " << Cdm << endl;
// drag = Cd * 0.5 * rho * speed * speed * drag_area;
// rho is adjusted for altitude in void FGAIBase::update,
// using Standard Atmosphere (sealevel temperature 15C)
// acceleration = drag/mass;
// adjust speed by drag
speed -= (Cdm * 0.5 * rho * speed * speed * drag_area/mass) * dt;
// don't let speed become negative
if ( speed < 0.0 ) speed = 0.0;
// calculate vertical and horizontal speed components
vs = sin( pitch * SG_DEGREES_TO_RADIANS ) * speed;
double hs = cos( pitch * SG_DEGREES_TO_RADIANS ) * speed;
// convert horizontal speed (fps) to degrees per second
speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
// if wind not required, set to zero
if (!wind) {
wind_from_north = 0;
wind_from_east = 0;
}
// convert wind speed (fps) to degrees per second
wind_speed_from_north_deg_sec = wind_from_north / ft_per_deg_lat;
wind_speed_from_east_deg_sec = wind_from_east / ft_per_deg_lon;
// set new position
pos.setLatitudeDeg( pos.getLatitudeDeg() + (speed_north_deg_sec - wind_speed_from_north_deg_sec) * dt );
pos.setLongitudeDeg( pos.getLongitudeDeg() + (speed_east_deg_sec - wind_speed_from_east_deg_sec) * dt );
// adjust vertical speed for acceleration of gravity and buoyancy
vs -= (gravity - buoyancy) * dt;
// adjust altitude (feet)
altitude_ft += vs * dt;
pos.setElevationFt(altitude_ft);
// recalculate pitch (velocity vector) if aerostabilized
// cout << "aero_stabilised " << aero_stabilised << endl ;
if (aero_stabilised) pitch = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
// recalculate total speed
speed = sqrt( vs * vs + hs * hs);
// set destruction flag if altitude less than sea level -1000
if (altitude_ft < -1000.0) setDie(true);
} // end Run
double FGAIBallistic::_getTime() const {
// cout << "life timer 2" << life_timer << endl;
return life_timer;
}
// end AIBallistic