dc6a884928
Make the policy of using models in FGData/AI more flexible, with the option to prefer normal data sources. Keep the existing behaviour for everything except multiplayer aircraft, where we now prefer the data model (presumably, an installed aircraft) over the AI one.
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// FGAIStorm - AIBase derived class creates an AI thunderstorm
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//
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// Written by David Culp, started Feb 2004.
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//
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// Copyright (C) 2004 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _FG_AIStorm_HXX
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#define _FG_AIStorm_HXX
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#include "AIManager.hxx"
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#include "AIBase.hxx"
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#include <string>
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using std::string;
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class FGAIStorm : public FGAIBase {
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public:
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FGAIStorm();
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~FGAIStorm();
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void readFromScenario(SGPropertyNode* scFileNode);
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virtual void update(double dt);
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inline void setStrengthNorm( double s ) { strength_norm = s; };
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inline void setDiameter( double d ) { diameter = d; };
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inline void setHeight( double h ) { height = h; };
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inline double getStrengthNorm() const { return strength_norm; };
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inline double getDiameter() const { return diameter; };
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inline double getHeight() const { return height; };
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virtual const char* getTypeString(void) const { return "thunderstorm"; }
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private:
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double diameter; // diameter of turbulence zone, in nm
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double height; // top of turbulence zone, in feet MSL
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double strength_norm; // strength of turbulence
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void Run(double dt);
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// lightning stuff
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double delay; // average time (sec) between lightning flashes
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int subflashes; // number of subflashes per flash
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double random_delay; // delay +/- random number
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double timer;
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SGPropertyNode_ptr flash_node;
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int flashed; // number of subflashes already done this flash
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bool flashing; // true if currently flashing;
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int subflash_array[8];
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int subflash_index;
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// turbulence stuff
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SGPropertyNode_ptr turb_mag_node;
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SGPropertyNode_ptr turb_rate_node;
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};
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#endif // _FG_AIStorm_HXX
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