dc6a884928
Make the policy of using models in FGData/AI more flexible, with the option to prefer normal data sources. Keep the existing behaviour for everything except multiplayer aircraft, where we now prefer the data model (presumably, an installed aircraft) over the AI one.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// FGAIStatic - AIBase derived class creates AI static object
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//
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// Written by David Culp, started Jun 2005.
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//
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// Copyright (C) 2005 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _FG_AIStatic_HXX
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#define _FG_AIStatic_HXX
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#include "AIManager.hxx"
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#include "AIBase.hxx"
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#include <string>
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using std::string;
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class FGAIStatic : public FGAIBase {
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public:
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FGAIStatic();
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~FGAIStatic();
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virtual void update(double dt);
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virtual const char* getTypeString(void) const { return "static"; }
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};
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#endif // _FG_AISTATIC_HXX
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