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flightgear/Tools/Construct/GenOutput/genobj.hxx
curt c062fe49c4 Start of support for precalculating texture coordinates.
Try to avoid a situation where you cycle between too many nodes and two few
  nodes with just a single increment of error level.
1999-05-12 02:09:02 +00:00

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// genobj.hxx -- Generate the flight gear "obj" file format from the
// triangle output
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _GENOBJ_HXX
#define _GENOBJ_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include STL_STRING
#include <Bucket/newbucket.hxx>
#include <Math/fg_geodesy.hxx>
#include <Math/point3d.hxx>
#include <Combine/genfans.hxx>
#include <Main/construct_types.hxx>
#include <Main/construct.hxx>
#include <Triangulate/triangle.hxx>
FG_USING_STD(string);
FG_USING_STD(vector);
typedef vector < int_list > tex_list;
typedef tex_list::iterator tex_list_iterator;
typedef tex_list::const_iterator const_tex_list_iterator;
class FGGenOutput {
private:
// node list in geodetic coordinates
point_list geod_nodes;
// triangles (by index into point list)
triele_list tri_elements;
// texture coordinates
FGTriNodes tex_coords;
// fan list
fan_list fans[FG_MAX_AREA_TYPES];
// textures pointer list
tex_list textures[FG_MAX_AREA_TYPES];
// global bounding sphere
Point3D gbs_center;
double gbs_radius;
// calculate the global bounding sphere. Center is the average of
// the points.
void calc_gbs( FGConstruct& c );
// caclulate the bounding sphere for a list of triangle faces
void calc_group_bounding_sphere( FGConstruct& c, const fan_list& fans,
Point3D *center, double *radius );
// caclulate the bounding sphere for the specified triangle face
void calc_bounding_sphere( FGConstruct& c, const FGTriEle& t,
Point3D *center, double *radius );
// traverse the specified fan and attempt to calculate "none
// stretching" texture coordinates
int_list calc_tex_coords( point_list geod_nodes, int_list fan );
public:
// Constructor && Destructor
inline FGGenOutput() { }
inline ~FGGenOutput() { }
// build the necessary output structures based on the
// triangulation data
int build( FGConstruct& c );
// write out the fgfs scenery file
int write( FGConstruct &c );
};
#endif // _GENOBJ_HXX