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flightgear/JSBsim/FGUtility.cpp
1999-02-11 02:02:08 +00:00

134 lines
4.5 KiB
C++

/*******************************************************************************
Module: FGUtility.cpp
Author: Jon Berndt
Date started: 01/09/99
Purpose: Contains utility classes for the FG FDM
Called by: FGPosition, et. al.
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class is a container for all utility classes used by the flight dynamics
model.
ARGUMENTS
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
01/09/99 JSB Created
*******************************************************************************/
/*******************************************************************************
DEFINES
*******************************************************************************/
/********************************************************************************
INCLUDES
*******************************************************************************/
#include "FGUtility.h"
#include "FGState.h"
#include <math.h>
#ifdef HAVE_NCURSES
#include <ncurses.h>
#endif
/*******************************************************************************
************************************ CODE **************************************
*******************************************************************************/
const float EarthRadSqrd = 437882827922500.0;
const float OneSecond = 4.848136811E-6;
const float Eccentricity = 0.996647186;
const float EccentSqrd = Eccentricity*Eccentricity;
const float EPS = 0.081819221;
FGUtility::FGUtility()
{
}
FGUtility::~FGUtility()
{
}
float FGUtility::ToGeodetic()
{
float GeodeticLat, Latitude, Radius, Altitude, SeaLevelR;
float tanLat, xAlpha, muAlpha, sinmuAlpha, denom, rhoAlpha, dMu;
float lPoint, lambdaSL, sinlambdaSL, dLambda, rAlpha;
Latitude = State->Getlatitude();
Radius = State->Geth() + State->EarthRad;
if (( M_PI_2 - Latitude < OneSecond) ||
( M_PI_2 + Latitude < OneSecond)) { // Near a pole
GeodeticLat = Latitude;
SeaLevelR = State->EarthRad * Eccentricity;
Altitude = Radius - SeaLevelR;
} else {
tanLat = tan(Latitude);
xAlpha = Eccentricity*State->EarthRad /
sqrt(tanLat*tanLat + EccentSqrd);
muAlpha = atan2(sqrt(EarthRadSqrd - xAlpha*xAlpha), Eccentricity*xAlpha);
if (Latitude < 0.0) muAlpha = -muAlpha;
sinmuAlpha = sin(muAlpha);
dLambda = muAlpha - Latitude;
rAlpha = xAlpha / cos(Latitude);
lPoint = Radius - rAlpha;
Altitude = lPoint*cos(dLambda);
denom = sqrt(1-EPS*EPS*sinmuAlpha*sinmuAlpha);
rhoAlpha = State->EarthRad*(1.0 - EPS) / (denom*denom*denom);
dMu = atan2(lPoint*sin(dLambda),rhoAlpha + Altitude);
State->SetGeodeticLat(muAlpha - dMu);
lambdaSL = atan(EccentSqrd*tan(GeodeticLat));
sinlambdaSL = sin(lambdaSL);
SeaLevelR = sqrt(EarthRadSqrd / (1 + (1/EccentSqrd - 1.0)* sinlambdaSL*sinlambdaSL));
}
return 0.0;
}
float FGUtility:: FromGeodetic()
{
float lambdaSL, sinlambdaSL, coslambdaSL, sinMu, cosMu, py, px;
float Altitude, SeaLevelR;
lambdaSL = atan(EccentSqrd*tan(State->GetGeodeticLat()));
sinlambdaSL = sin(lambdaSL);
coslambdaSL = cos(lambdaSL);
sinMu = sin(State->GetGeodeticLat());
cosMu = cos(State->GetGeodeticLat());
SeaLevelR = sqrt(EarthRadSqrd /
(1 + ((1/EccentSqrd)-1)*sinlambdaSL*sinlambdaSL));
px = SeaLevelR*coslambdaSL + Altitude*cosMu;
py = SeaLevelR*sinlambdaSL + Altitude*sinMu;
State->Setlatitude(atan2(py,px));
return 0.0;
}