257 lines
7.8 KiB
C++
257 lines
7.8 KiB
C++
// scenery.cxx -- data structures and routines for managing scenery.
|
|
//
|
|
// Written by Curtis Olson, started May 1997.
|
|
//
|
|
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
// (Log is kept at end of this file)
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#ifdef HAVE_WINDOWS_H
|
|
# include <windows.h>
|
|
#endif
|
|
|
|
#include <GL/glut.h>
|
|
#include <XGL/xgl.h>
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include <Debug/fg_debug.h>
|
|
#include <Main/options.hxx>
|
|
|
|
// #include "obj.hxx"
|
|
#include "scenery.hxx"
|
|
// #include "texload.h"
|
|
|
|
|
|
// Temporary hack until we get a better texture management system running
|
|
GLint area_texture;
|
|
|
|
|
|
// Shared structure to hold current scenery parameters
|
|
struct fgSCENERY scenery;
|
|
|
|
|
|
// Initialize the Scenery Management system
|
|
int fgSceneryInit( void ) {
|
|
fgOPTIONS *o;
|
|
// char path[1024], fgpath[1024];
|
|
// GLubyte *texbuf;
|
|
// int width, height;
|
|
|
|
o = ¤t_options;
|
|
|
|
fgPrintf(FG_TERRAIN, FG_INFO, "Initializing scenery subsystem\n");
|
|
|
|
scenery.cur_elev = -9999;
|
|
|
|
return(1);
|
|
}
|
|
|
|
|
|
// Tell the scenery manager where we are so it can load the proper data, and
|
|
// build the proper structures.
|
|
void fgSceneryUpdate(double lon, double lat, double elev) {
|
|
// does nothing;
|
|
}
|
|
|
|
|
|
// Render out the current scene
|
|
void fgSceneryRender( void ) {
|
|
}
|
|
|
|
|
|
// $Log$
|
|
// Revision 1.9 1998/10/16 23:27:57 curt
|
|
// C++-ifying.
|
|
//
|
|
// Revision 1.8 1998/08/25 16:52:40 curt
|
|
// material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to
|
|
// ../Objects
|
|
//
|
|
// Revision 1.7 1998/07/13 21:01:59 curt
|
|
// Wrote access functions for current fgOPTIONS.
|
|
//
|
|
// Revision 1.6 1998/07/12 03:18:27 curt
|
|
// Added ground collision detection. This involved:
|
|
// - saving the entire vertex list for each tile with the tile records.
|
|
// - saving the face list for each fragment with the fragment records.
|
|
// - code to intersect the current vertical line with the proper face in
|
|
// an efficient manner as possible.
|
|
// Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
|
|
//
|
|
// Revision 1.5 1998/06/17 21:36:41 curt
|
|
// Load and manage multiple textures defined in the Materials library.
|
|
// Boost max material fagments for each material property to 800.
|
|
// Multiple texture support when rendering.
|
|
//
|
|
// Revision 1.4 1998/05/13 18:26:40 curt
|
|
// Root path info moved to fgOPTIONS.
|
|
//
|
|
// Revision 1.3 1998/05/07 23:15:20 curt
|
|
// Fixed a glTexImage2D() usage bug where width and height were mis-swapped.
|
|
// Added support for --tile-radius=n option.
|
|
//
|
|
// Revision 1.2 1998/05/02 01:52:16 curt
|
|
// Playing around with texture coordinates.
|
|
//
|
|
// Revision 1.1 1998/04/30 12:35:30 curt
|
|
// Added a command line rendering option specify smooth/flat shading.
|
|
//
|
|
// Revision 1.42 1998/04/28 21:43:27 curt
|
|
// Wrapped zlib calls up so we can conditionally comment out zlib support.
|
|
//
|
|
// Revision 1.41 1998/04/24 00:51:08 curt
|
|
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
|
|
// Tweaked the scenery file extentions to be "file.obj" (uncompressed)
|
|
// or "file.obz" (compressed.)
|
|
//
|
|
// Revision 1.40 1998/04/18 04:14:06 curt
|
|
// Moved fg_debug.c to it's own library.
|
|
//
|
|
// Revision 1.39 1998/04/08 23:30:07 curt
|
|
// Adopted Gnu automake/autoconf system.
|
|
//
|
|
// Revision 1.38 1998/04/03 22:11:37 curt
|
|
// Converting to Gnu autoconf system.
|
|
//
|
|
// Revision 1.37 1998/03/23 21:23:05 curt
|
|
// Debugging output tweaks.
|
|
//
|
|
// Revision 1.36 1998/03/14 00:30:50 curt
|
|
// Beginning initial terrain texturing experiments.
|
|
//
|
|
// Revision 1.35 1998/01/31 00:43:26 curt
|
|
// Added MetroWorks patches from Carmen Volpe.
|
|
//
|
|
// Revision 1.34 1998/01/27 03:26:43 curt
|
|
// Playing with new fgPrintf command.
|
|
//
|
|
// Revision 1.33 1998/01/19 19:27:17 curt
|
|
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
|
// This should simplify things tremendously.
|
|
//
|
|
// Revision 1.32 1998/01/19 18:40:37 curt
|
|
// Tons of little changes to clean up the code and to remove fatal errors
|
|
// when building with the c++ compiler.
|
|
//
|
|
// Revision 1.31 1998/01/13 00:23:11 curt
|
|
// Initial changes to support loading and management of scenery tiles. Note,
|
|
// there's still a fair amount of work left to be done.
|
|
//
|
|
// Revision 1.30 1998/01/07 03:22:29 curt
|
|
// Moved astro stuff to .../Src/Astro/
|
|
//
|
|
// Revision 1.29 1997/12/30 20:47:52 curt
|
|
// Integrated new event manager with subsystem initializations.
|
|
//
|
|
// Revision 1.28 1997/12/15 23:55:02 curt
|
|
// Add xgl wrappers for debugging.
|
|
// Generate terrain normals on the fly.
|
|
//
|
|
// Revision 1.27 1997/12/12 21:41:30 curt
|
|
// More light/material property tweaking ... still a ways off.
|
|
//
|
|
// Revision 1.26 1997/12/12 19:52:58 curt
|
|
// Working on lightling and material properties.
|
|
//
|
|
// Revision 1.25 1997/12/10 22:37:51 curt
|
|
// Prepended "fg" on the name of all global structures that didn't have it yet.
|
|
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
|
//
|
|
// Revision 1.24 1997/12/08 22:51:18 curt
|
|
// Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
|
|
// admission of defeat. I will eventually go back and get all the stripes
|
|
// wound the same way (ccw).
|
|
//
|
|
// Revision 1.23 1997/11/25 19:25:37 curt
|
|
// Changes to integrate Durk's moon/sun code updates + clean up.
|
|
//
|
|
// Revision 1.22 1997/10/28 21:00:22 curt
|
|
// Changing to new terrain format.
|
|
//
|
|
// Revision 1.21 1997/10/25 03:24:24 curt
|
|
// Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
|
|
//
|
|
// Revision 1.20 1997/10/25 03:18:27 curt
|
|
// Incorporated sun, moon, and planet position and rendering code contributed
|
|
// by Durk Talsma.
|
|
//
|
|
// Revision 1.19 1997/09/05 14:17:30 curt
|
|
// More tweaking with stars.
|
|
//
|
|
// Revision 1.18 1997/09/05 01:35:59 curt
|
|
// Working on getting stars right.
|
|
//
|
|
// Revision 1.17 1997/08/29 17:55:27 curt
|
|
// Worked on properly aligning the stars.
|
|
//
|
|
// Revision 1.16 1997/08/27 21:32:29 curt
|
|
// Restructured view calculation code. Added stars.
|
|
//
|
|
// Revision 1.15 1997/08/27 03:30:32 curt
|
|
// Changed naming scheme of basic shared structures.
|
|
//
|
|
// Revision 1.14 1997/08/25 20:27:24 curt
|
|
// Merged in initial HUD and Joystick code.
|
|
//
|
|
// Revision 1.13 1997/08/22 21:34:41 curt
|
|
// Doing a bit of reorganizing and house cleaning.
|
|
//
|
|
// Revision 1.12 1997/08/19 23:55:08 curt
|
|
// Worked on better simulating real lighting.
|
|
//
|
|
// Revision 1.11 1997/08/13 20:24:22 curt
|
|
// Changed default detail level.
|
|
//
|
|
// Revision 1.10 1997/08/06 00:24:30 curt
|
|
// Working on correct real time sun lighting.
|
|
//
|
|
// Revision 1.9 1997/08/04 17:08:11 curt
|
|
// Testing cvs on IRIX 6.x
|
|
//
|
|
// Revision 1.8 1997/07/18 23:41:27 curt
|
|
// Tweaks for building with Cygnus Win32 compiler.
|
|
//
|
|
// Revision 1.7 1997/07/16 20:04:52 curt
|
|
// Minor tweaks to aid Win32 port.
|
|
//
|
|
// Revision 1.6 1997/07/14 16:26:05 curt
|
|
// Testing/playing -- placed objects randomly across the entire terrain.
|
|
//
|
|
// Revision 1.5 1997/07/11 03:23:19 curt
|
|
// Solved some scenery display/orientation problems. Still have a positioning
|
|
// (or transformation?) problem.
|
|
//
|
|
// Revision 1.4 1997/07/11 01:30:03 curt
|
|
// More tweaking of terrian floor.
|
|
//
|
|
// Revision 1.3 1997/06/29 21:16:50 curt
|
|
// More twiddling with the Scenery Management system.
|
|
//
|
|
// Revision 1.2 1997/06/27 20:03:37 curt
|
|
// Working on Makefile structure.
|
|
//
|
|
// Revision 1.1 1997/06/27 02:26:30 curt
|
|
// Initial revision.
|
|
//
|