aabdd355f0
(i.e. multiloop). Most subsystems currently ignore the parameter, but eventually, it will allow all subsystems to update by time rather than by framerate.
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/*****************************************************************************
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Header: BalloonSimInterface.h
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Author: Christian Mayer
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Date started: 07.10.99
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-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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------------------------------------------------------------------------------
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interface to the the hot air balloon simulator
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HISTORY
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------------------------------------------------------------------------------
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07.10.1999 Christian Mayer Created
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*****************************************************************************/
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/****************************************************************************/
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/* SENTRY */
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/****************************************************************************/
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#ifndef BalloonSimInterface_H
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#define BalloonSimInterface_H
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/****************************************************************************/
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/* INCLUDES */
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/****************************************************************************/
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#include <FDM/Balloon/BalloonSim.h>
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#include <Aircraft/aircraft.hxx>
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#include "flight.hxx"
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/****************************************************************************/
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/* DEFINES */
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/****************************************************************************/
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/****************************************************************************/
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/* DECLARATIONS */
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/****************************************************************************/
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class FGBalloonSim: public FGInterface {
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balloon current_balloon;
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public:
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FGBalloonSim( double dt );
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~FGBalloonSim();
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// copy FDM state to BalloonSim structures
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bool copy_to_BalloonSim();
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// copy FDM state from BalloonSim structures
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bool copy_from_BalloonSim();
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// reset flight params to a specific position
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void init();
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// update position based on inputs, positions, velocities, etc.
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void update( int multiloop );
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};
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/****************************************************************************/
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#endif /*BalloonSimInterface_H*/
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