bda27365e4
This should simplify things tremendously.
453 lines
13 KiB
C
453 lines
13 KiB
C
/*
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* sunpos.c
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* kirk johnson
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* july 1993
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*
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* code for calculating the position on the earth's surface for which
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* the sun is directly overhead (adapted from _practical astronomy
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* with your calculator, third edition_, peter duffett-smith,
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* cambridge university press, 1988.)
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*
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* RCS $Id$
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*
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* Copyright (C) 1989, 1990, 1993, 1994, 1995 Kirk Lauritz Johnson
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*
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* Parts of the source code (as marked) are:
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* Copyright (C) 1989, 1990, 1991 by Jim Frost
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* Copyright (C) 1992 by Jamie Zawinski <jwz@lucid.com>
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*
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* Permission to use, copy, modify and freely distribute xearth for
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* non-commercial and not-for-profit purposes is hereby granted
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* without fee, provided that both the above copyright notice and this
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* permission notice appear in all copies and in supporting
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* documentation.
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*
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* The author makes no representations about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* implied warranty.
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*
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* THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS,
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, INDIRECT
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* OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* $Id$
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* (Log is kept at end of this file)
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*/
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#include <math.h>
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#include <stdio.h>
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#include <time.h>
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#include <Time/sunpos.h>
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#include <Time/fg_time.h>
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#include <Include/constants.h>
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#include <Main/views.h>
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#include <Math/fg_geodesy.h>
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#include <Math/mat3.h>
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#include <Math/polar.h>
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#undef E
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/*
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* the epoch upon which these astronomical calculations are based is
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* 1990 january 0.0, 631065600 seconds since the beginning of the
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* "unix epoch" (00:00:00 GMT, Jan. 1, 1970)
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*
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* given a number of seconds since the start of the unix epoch,
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* DaysSinceEpoch() computes the number of days since the start of the
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* astronomical epoch (1990 january 0.0)
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*/
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#define EpochStart (631065600)
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#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
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/*
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* assuming the apparent orbit of the sun about the earth is circular,
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* the rate at which the orbit progresses is given by RadsPerDay --
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* FG_2PI radians per orbit divided by 365.242191 days per year:
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*/
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#define RadsPerDay (FG_2PI/365.242191)
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/*
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* details of sun's apparent orbit at epoch 1990.0 (after
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* duffett-smith, table 6, section 46)
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*
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* Epsilon_g (ecliptic longitude at epoch 1990.0) 279.403303 degrees
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* OmegaBar_g (ecliptic longitude of perigee) 282.768422 degrees
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* Eccentricity (eccentricity of orbit) 0.016713
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*/
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#define Epsilon_g (279.403303*(FG_2PI/360))
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#define OmegaBar_g (282.768422*(FG_2PI/360))
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#define Eccentricity (0.016713)
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/*
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* MeanObliquity gives the mean obliquity of the earth's axis at epoch
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* 1990.0 (computed as 23.440592 degrees according to the method given
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* in duffett-smith, section 27)
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*/
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#define MeanObliquity (23.440592*(FG_2PI/360))
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static double solve_keplers_equation(double);
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static double sun_ecliptic_longitude(time_t);
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static void ecliptic_to_equatorial(double, double, double *, double *);
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static double julian_date(int, int, int);
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static double GST(time_t);
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/*
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* solve Kepler's equation via Newton's method
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* (after duffett-smith, section 47)
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*/
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static double solve_keplers_equation(double M) {
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double E;
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double delta;
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E = M;
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while (1) {
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delta = E - Eccentricity*sin(E) - M;
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if (fabs(delta) <= 1e-10) break;
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E -= delta / (1 - Eccentricity*cos(E));
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}
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return E;
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}
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/* compute ecliptic longitude of sun (in radians) (after
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* duffett-smith, section 47) */
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static double sun_ecliptic_longitude(time_t ssue) {
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/* time_t ssue; seconds since unix epoch */
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double D, N;
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double M_sun, E;
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double v;
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D = DaysSinceEpoch(ssue);
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N = RadsPerDay * D;
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N = fmod(N, FG_2PI);
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if (N < 0) N += FG_2PI;
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M_sun = N + Epsilon_g - OmegaBar_g;
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if (M_sun < 0) M_sun += FG_2PI;
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E = solve_keplers_equation(M_sun);
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v = 2 * atan(sqrt((1+Eccentricity)/(1-Eccentricity)) * tan(E/2));
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return (v + OmegaBar_g);
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}
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/* convert from ecliptic to equatorial coordinates (after
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* duffett-smith, section 27) */
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static void ecliptic_to_equatorial(double lambda, double beta,
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double *alpha, double *delta) {
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/* double lambda; ecliptic longitude */
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/* double beta; ecliptic latitude */
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/* double *alpha; (return) right ascension */
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/* double *delta; (return) declination */
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double sin_e, cos_e;
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sin_e = sin(MeanObliquity);
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cos_e = cos(MeanObliquity);
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*alpha = atan2(sin(lambda)*cos_e - tan(beta)*sin_e, cos(lambda));
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*delta = asin(sin(beta)*cos_e + cos(beta)*sin_e*sin(lambda));
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}
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/* computing julian dates (assuming gregorian calendar, thus this is
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* only valid for dates of 1582 oct 15 or later) (after duffett-smith,
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* section 4) */
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static double julian_date(int y, int m, int d) {
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/* int y; year (e.g. 19xx) */
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/* int m; month (jan=1, feb=2, ...) */
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/* int d; day of month */
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int A, B, C, D;
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double JD;
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/* lazy test to ensure gregorian calendar */
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if (y < 1583) {
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printf("WHOOPS! Julian dates only valid for 1582 oct 15 or later\n");
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}
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if ((m == 1) || (m == 2)) {
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y -= 1;
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m += 12;
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}
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A = y / 100;
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B = 2 - A + (A / 4);
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C = 365.25 * y;
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D = 30.6001 * (m + 1);
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JD = B + C + D + d + 1720994.5;
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return JD;
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}
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/* compute greenwich mean sidereal time (GST) corresponding to a given
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* number of seconds since the unix epoch (after duffett-smith,
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* section 12) */
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static double GST(time_t ssue) {
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/* time_t ssue; seconds since unix epoch */
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double JD;
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double T, T0;
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double UT;
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struct tm *tm;
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tm = gmtime(&ssue);
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JD = julian_date(tm->tm_year+1900, tm->tm_mon+1, tm->tm_mday);
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T = (JD - 2451545) / 36525;
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T0 = ((T + 2.5862e-5) * T + 2400.051336) * T + 6.697374558;
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T0 = fmod(T0, 24.0);
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if (T0 < 0) T0 += 24;
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UT = tm->tm_hour + (tm->tm_min + tm->tm_sec / 60.0) / 60.0;
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T0 += UT * 1.002737909;
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T0 = fmod(T0, 24.0);
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if (T0 < 0) T0 += 24;
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return T0;
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}
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/* given a particular time (expressed in seconds since the unix
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* epoch), compute position on the earth (lat, lon) such that sun is
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* directly overhead. (lat, lon are reported in radians */
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void fgSunPosition(time_t ssue, double *lon, double *lat) {
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/* time_t ssue; seconds since unix epoch */
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/* double *lat; (return) latitude */
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/* double *lon; (return) longitude */
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double lambda;
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double alpha, delta;
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double tmp;
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lambda = sun_ecliptic_longitude(ssue);
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ecliptic_to_equatorial(lambda, 0.0, &alpha, &delta);
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tmp = alpha - (FG_2PI/24)*GST(ssue);
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if (tmp < -FG_PI) {
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do tmp += FG_2PI;
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while (tmp < -FG_PI);
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} else if (tmp > FG_PI) {
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do tmp -= FG_2PI;
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while (tmp < -FG_PI);
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}
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*lon = tmp;
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*lat = delta;
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}
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/* update the cur_time_params structure with the current sun position */
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void fgUpdateSunPos( void ) {
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struct fgLIGHT *l;
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struct fgTIME *t;
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struct fgVIEW *v;
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MAT3vec nup, nsun;
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/* if the 4th field is 0.0, this specifies a direction ... */
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GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
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/* base sky color */
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GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0};
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/* base fog color */
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GLfloat base_fog_color[4] = {0.70, 0.70, 0.70, 1.0};
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double sun_gd_lat, sl_radius, temp;
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double x_2, x_4, x_8, x_10;
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double light, ambient, diffuse, sky_brightness;
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static int time_warp = 0;
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l = &cur_light_params;
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t = &cur_time_params;
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v = ¤t_view;
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printf(" Updating Sun position\n");
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time_warp += 0; /* increase this to make the world spin real fast */
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fgSunPosition(t->cur_time + time_warp, &l->sun_lon, &sun_gd_lat);
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fgGeodToGeoc(sun_gd_lat, 0.0, &sl_radius, &l->sun_gc_lat);
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l->fg_sunpos = fgPolarToCart(l->sun_lon, l->sun_gc_lat, sl_radius);
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/* printf(" Geodetic lat = %.5f Geocentric lat = %.5f\n", sun_gd_lat,
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t->sun_gc_lat); */
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/* FALSE! (?> the sun position has to be translated just like
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* everything else */
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/* l->sun_vec_inv[0] = l->fg_sunpos.x - scenery_center.x; */
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/* l->sun_vec_inv[1] = l->fg_sunpos.y - scenery_center.y; */
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/* l->sun_vec_inv[2] = l->fg_sunpos.z - scenery_center.z; */
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/* MAT3_SCALE_VEC(l->sun_vec, l->sun_vec_inv, -1.0); */
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/* I think this will work better for generating the sun light vector */
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l->sun_vec[0] = l->fg_sunpos.x;
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l->sun_vec[1] = l->fg_sunpos.y;
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l->sun_vec[2] = l->fg_sunpos.z;
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MAT3_NORMALIZE_VEC(l->sun_vec, temp);
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MAT3_SCALE_VEC(l->sun_vec_inv, l->sun_vec, -1.0);
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/* make these are directional light sources only */
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l->sun_vec[3] = 0.0;
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l->sun_vec_inv[3] = 0.0;
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printf(" l->sun_vec = %.2f %.2f %.2f\n", l->sun_vec[0], l->sun_vec[1],
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l->sun_vec[2]);
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/* calculate the sun's relative angle to local up */
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MAT3_COPY_VEC(nup, v->local_up);
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nsun[0] = l->fg_sunpos.x;
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nsun[1] = l->fg_sunpos.y;
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nsun[2] = l->fg_sunpos.z;
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MAT3_NORMALIZE_VEC(nup, temp);
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MAT3_NORMALIZE_VEC(nsun, temp);
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l->sun_angle = acos(MAT3_DOT_PRODUCT(nup, nsun));
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printf(" SUN ANGLE relative to current location = %.3f rads.\n",
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l->sun_angle);
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/* calculate lighting parameters based on sun's relative angle to
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* local up */
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/* ya kind'a have to plot this to see how it works */
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/* x = t->sun_angle^8 */
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x_2 = l->sun_angle * l->sun_angle;
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x_4 = x_2 * x_2;
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x_8 = x_4 * x_4;
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x_10 = x_8 * x_2;
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light = pow(1.1, -x_10 / 30.0);
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ambient = 0.2 * light;
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diffuse = 0.9 * light;
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sky_brightness = 0.85 * pow(1.2, -x_8 / 20.0) + 0.15;
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/* sky_brightness = 0.15; */ /* to force a dark sky (for testing) */
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if ( ambient < 0.02 ) { ambient = 0.02; }
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if ( diffuse < 0.0 ) { diffuse = 0.0; }
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if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
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l->scene_ambient[0] = white[0] * ambient;
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l->scene_ambient[1] = white[1] * ambient;
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l->scene_ambient[2] = white[2] * ambient;
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l->scene_diffuse[0] = white[0] * diffuse;
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l->scene_diffuse[1] = white[1] * diffuse;
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l->scene_diffuse[2] = white[2] * diffuse;
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/* set fog color */
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l->fog_color[0] = base_fog_color[0] * (ambient + diffuse);
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l->fog_color[1] = base_fog_color[1] * (ambient + diffuse);
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l->fog_color[2] = base_fog_color[2] * (ambient + diffuse);
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l->fog_color[3] = base_fog_color[3];
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/* set sky color */
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l->sky_color[0] = base_sky_color[0] * sky_brightness;
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l->sky_color[1] = base_sky_color[1] * sky_brightness;
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l->sky_color[2] = base_sky_color[2] * sky_brightness;
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l->sky_color[3] = base_sky_color[3];
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}
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/* $Log$
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/* Revision 1.23 1998/01/19 19:27:21 curt
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/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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/* This should simplify things tremendously.
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/*
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* Revision 1.22 1998/01/19 18:40:40 curt
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* Tons of little changes to clean up the code and to remove fatal errors
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* when building with the c++ compiler.
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*
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* Revision 1.21 1997/12/30 23:10:19 curt
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* Calculate lighting parameters here.
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*
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* Revision 1.20 1997/12/30 22:22:43 curt
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* Further integration of event manager.
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*
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* Revision 1.19 1997/12/30 20:47:59 curt
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* Integrated new event manager with subsystem initializations.
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*
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* Revision 1.18 1997/12/23 04:58:40 curt
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* Tweaked the sky coloring a bit to build in structures to allow finer rgb
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* control.
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*
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* Revision 1.17 1997/12/15 23:55:08 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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*
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* Revision 1.16 1997/12/11 04:43:57 curt
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* Fixed sun vector and lighting problems. I thing the moon is now lit
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* correctly.
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*
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* Revision 1.15 1997/12/10 22:37:55 curt
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* Prepended "fg" on the name of all global structures that didn't have it yet.
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* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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*
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* Revision 1.14 1997/12/09 04:25:39 curt
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* Working on adding a global lighting params structure.
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*
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* Revision 1.13 1997/11/25 19:25:42 curt
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* Changes to integrate Durk's moon/sun code updates + clean up.
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*
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* Revision 1.12 1997/11/15 18:15:39 curt
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* Reverse direction of sun vector, so object normals can be more normal.
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*
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* Revision 1.11 1997/10/28 21:07:21 curt
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* Changed GLUT/ -> Main/
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*
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* Revision 1.10 1997/09/13 02:00:09 curt
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* Mostly working on stars and generating sidereal time for accurate star
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* placement.
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*
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* Revision 1.9 1997/09/05 14:17:31 curt
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* More tweaking with stars.
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*
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* Revision 1.8 1997/09/05 01:36:04 curt
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* Working on getting stars right.
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*
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* Revision 1.7 1997/09/04 02:17:40 curt
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* Shufflin' stuff.
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*
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* Revision 1.6 1997/08/27 03:30:37 curt
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* Changed naming scheme of basic shared structures.
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*
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* Revision 1.5 1997/08/22 21:34:41 curt
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* Doing a bit of reorganizing and house cleaning.
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*
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* Revision 1.4 1997/08/19 23:55:09 curt
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* Worked on better simulating real lighting.
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*
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* Revision 1.3 1997/08/13 20:23:49 curt
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* The interface to sunpos now updates a global structure rather than returning
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* current sun position.
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*
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* Revision 1.2 1997/08/06 00:24:32 curt
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* Working on correct real time sun lighting.
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*
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* Revision 1.1 1997/08/01 15:27:56 curt
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* Initial revision.
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*
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*/
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