f1ec224b73
when building with the c++ compiler.
54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
/**************************************************************************
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* tilemgr.h -- routines to handle dynamic management of scenery tiles
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*
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* Written by Curtis Olson, started January 1998.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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/* Initialize the Tile Manager subsystem */
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void fgTileMgrInit( void );
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/* given the current lon/lat, fill in the array of local chunks. If
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* the chunk isn't already in the cache, then read it from disk. */
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void fgTileMgrUpdate( void );
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/* Render the local tiles --- hack, hack, hack */
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void fgTileMgrRender( void );
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/* $Log$
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/* Revision 1.3 1998/01/19 18:40:38 curt
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/* Tons of little changes to clean up the code and to remove fatal errors
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/* when building with the c++ compiler.
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/*
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* Revision 1.2 1998/01/13 00:23:11 curt
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* Initial changes to support loading and management of scenery tiles. Note,
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* there's still a fair amount of work left to be done.
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*
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* Revision 1.1 1998/01/07 23:50:51 curt
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* "area" renamed to "tile"
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*
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* */
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