1
0
Fork 0
flightgear/src/Input/input.hxx
torsten aea9c750f3 Advanced input subsystem - Step2: Split up current input subsystem
- encapsulate code into classes
- create separate subsystem for keyboard, mouse and joystick
- group new subsystems into subsystemgroup "input"
2009-08-08 08:37:15 +02:00

66 lines
1.8 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// input.hxx -- handle user input from various sources.
//
// Written by David Megginson, started May 2001.
// Major redesign by Torsten Dreyer, started August 2009
//
// Copyright (C) 2001 David Megginson, david@megginson.com
// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _INPUT_HXX
#define _INPUT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/structure/subsystem_mgr.hxx>
////////////////////////////////////////////////////////////////////////
// General input mapping support.
////////////////////////////////////////////////////////////////////////
/**
* Generic input module.
*
* <p>This module is designed to handle input from multiple sources --
* keyboard, joystick, mouse, or even panel switches -- in a consistent
* way, and to allow users to rebind any of the actions at runtime.</p>
*/
class FGInput : public SGSubsystemGroup
{
public:
/**
* Default constructor.
*/
FGInput ();
/**
* Destructor.
*/
virtual ~FGInput();
};
#endif // _INPUT_HXX