1
0
Fork 0
flightgear/Objects/obj.hxx
1998-10-16 00:51:46 +00:00

173 lines
5.7 KiB
C++

// obj.hxx -- routines to handle WaveFront .obj-ish format files.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _OBJ_HXX
#define _OBJ_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <string>
#include <Scenery/tile.hxx>
// Load a .obj file and build the GL fragment list
int fgObjLoad(const string& path, fgTILE *tile);
#endif // _OBJ_HXX
// $Log$
// Revision 1.3 1998/10/16 00:54:41 curt
// Converted to Point3D class.
//
// Revision 1.2 1998/09/01 19:03:10 curt
// Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
// - The new classes in libmisc.tgz define a stream interface into zlib.
// I've put these in a new directory, Lib/Misc. Feel free to rename it
// to something more appropriate. However you'll have to change the
// include directives in all the other files. Additionally you'll have
// add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
//
// The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
// test so I've included the required changes in config.tgz.
//
// There are a fair few changes to Simulator/Objects as I've moved
// things around. Loading tiles is quicker but thats not where the delay
// is. Tile loading takes a few tenths of a second per file on a P200
// but it seems to be the post-processing that leads to a noticeable
// blip in framerate. I suppose its time to start profiling to see where
// the delays are.
//
// I've included a brief description of each archives contents.
//
// Lib/Misc/
// zfstream.cxx
// zfstream.hxx
// C++ stream interface into zlib.
// Taken from zlib-1.1.3/contrib/iostream/.
// Minor mods for STL compatibility.
// There's no copyright associated with these so I assume they're
// covered by zlib's.
//
// fgstream.cxx
// fgstream.hxx
// FlightGear input stream using gz_ifstream. Tries to open the
// given filename. If that fails then filename is examined and a
// ".gz" suffix is removed or appended and that file is opened.
//
// stopwatch.hxx
// A simple timer for benchmarking. Not used in production code.
// Taken from the Blitz++ project. Covered by GPL.
//
// strutils.cxx
// strutils.hxx
// Some simple string manipulation routines.
//
// Simulator/Airports/
// Load airports database using fgstream.
// Changed fgAIRPORTS to use set<> instead of map<>.
// Added bool fgAIRPORTS::search() as a neater way doing the lookup.
// Returns true if found.
//
// Simulator/Astro/
// Modified fgStarsInit() to load stars database using fgstream.
//
// Simulator/Objects/
// Modified fgObjLoad() to use fgstream.
// Modified fgMATERIAL_MGR::load_lib() to use fgstream.
// Many changes to fgMATERIAL.
// Some changes to fgFRAGMENT but I forget what!
//
// Revision 1.1 1998/08/25 16:51:26 curt
// Moved from ../Scenery
//
// Revision 1.4 1998/05/24 02:49:10 curt
// Implimented fragment level view frustum culling.
//
// Revision 1.3 1998/05/23 14:09:21 curt
// Added tile.cxx and tile.hxx.
// Working on rewriting the tile management system so a tile is just a list
// fragments, and the fragment record contains the display list for that
// fragment.
//
// Revision 1.2 1998/05/02 01:52:15 curt
// Playing around with texture coordinates.
//
// Revision 1.1 1998/04/30 12:35:29 curt
// Added a command line rendering option specify smooth/flat shading.
//
// Revision 1.11 1998/04/25 22:06:31 curt
// Edited cvs log messages in source files ... bad bad bad!
//
// Revision 1.10 1998/04/24 00:51:07 curt
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
// Tweaked the scenery file extentions to be "file.obj" (uncompressed)
// or "file.obz" (compressed.)
//
// Revision 1.9 1998/04/22 13:22:45 curt
// C++ - ifing the code a bit.
//
// Revision 1.8 1998/04/21 17:02:43 curt
// Prepairing for C++ integration.
//
// Revision 1.7 1998/04/03 22:11:37 curt
// Converting to Gnu autoconf system.
//
// Revision 1.6 1998/01/31 00:43:25 curt
// Added MetroWorks patches from Carmen Volpe.
//
// Revision 1.5 1998/01/27 00:48:03 curt
// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
// system and commandline/config file processing code.
//
// Revision 1.4 1998/01/22 02:59:41 curt
// Changed #ifdef FILE_H to #ifdef _FILE_H
//
// Revision 1.3 1998/01/19 19:27:17 curt
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
// This should simplify things tremendously.
//
// Revision 1.2 1998/01/13 00:23:10 curt
// Initial changes to support loading and management of scenery tiles. Note,
// there's still a fair amount of work left to be done.
//
// Revision 1.1 1997/10/28 21:14:55 curt
// Initial revision.