f2c267f5d7
This adds the framework for platform cursor implementations; Windows and X11 to be done. It also extend the mouse-input code to generate hover events suitable for driving tooltips. Note there should be no visible functionality change from this commit, since everything is inactive until fgdata changes are made.
181 lines
6.7 KiB
C++
181 lines
6.7 KiB
C++
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#ifndef __FG_RENDERER_HXX
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#define __FG_RENDERER_HXX 1
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#include <simgear/scene/util/SGPickCallback.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/timing/timestamp.hxx>
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#include <osg/ref_ptr>
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#include <osg/Matrix>
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#include <osg/Vec3>
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#include "renderingpipeline.hxx"
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namespace osg
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{
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class Camera;
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class Group;
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class GraphicsContext;
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}
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namespace osgGA
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{
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class GUIEventAdapter;
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}
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namespace osgShadow
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{
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class ShadowedScene;
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}
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namespace osgViewer
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{
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class Viewer;
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}
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namespace flightgear
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{
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class FGEventHandler;
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struct CameraInfo;
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class CameraGroup;
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}
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class SGSky;
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class FGRenderer {
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public:
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FGRenderer();
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~FGRenderer();
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void splashinit();
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void init();
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void setupView();
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void resize(int width, int height );
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void update();
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/** Just pick into the scene and return the pick callbacks on the way ...
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*/
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bool pick( std::vector<SGSceneryPick>& pickList, const osg::Vec2& windowPos);
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/** Get and set the OSG Viewer object, if any.
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*/
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osgViewer::Viewer* getViewer() { return viewer.get(); }
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const osgViewer::Viewer* getViewer() const { return viewer.get(); }
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void setViewer(osgViewer::Viewer* viewer);
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/** Get and set the manipulator object, if any.
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*/
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flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
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const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
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void setEventHandler(flightgear::FGEventHandler* manipulator);
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/** Add a top level camera.
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*/
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void addCamera(osg::Camera* camera, bool useSceneData);
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void removeCamera(osg::Camera* camera);
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/** Add a camera to the group. The camera is added to the viewer
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* as a slave. See osgViewer::Viewer::addSlave.
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* @param flags properties of the camera; see CameraGroup::Flags
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* @param projection slave projection matrix
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* @param view slave view matrix
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* @param useMasterSceneData whether the camera displays the
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* viewer's scene data.
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* @return a CameraInfo object for the camera.
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*/
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flightgear::CameraInfo* buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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osg::GraphicsContext* gc,
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bool useMasterSceneData);
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/**
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*/
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flightgear::CameraInfo* buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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bool useMasterSceneData);
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/**
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*/
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flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
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void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
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void updateShadowMapSize(int mapSize);
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void enableShadows(bool enabled);
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void updateCascadeFar(int index, float far_m);
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void updateCascadeNumber(size_t num);
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SGSky* getSky() const { return _sky; }
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void setPlanes( double zNear, double zFar );
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protected:
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osg::ref_ptr<osgViewer::Viewer> viewer;
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osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
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SGPropertyNode_ptr _scenery_loaded, _position_finalized;
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SGPropertyNode_ptr _skyblend, _splash_alpha;
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SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
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SGPropertyNode_ptr _textures;
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SGPropertyNode_ptr _cloud_status, _visibility_m;
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SGPropertyNode_ptr _xsize, _ysize;
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SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
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SGPropertyNode_ptr _virtual_cockpit;
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SGTimeStamp _splash_time;
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SGSky* _sky;
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bool _classicalRenderer;
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std::string _renderer;
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int _shadowMapSize;
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size_t _numCascades;
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float _cascadeFar[4];
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bool _useColorForDepth;
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flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
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void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info);
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void buildStage(flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
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osg::Node* buildPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
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osg::Node* buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass);
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osg::Node* buildLightingLightsPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
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osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
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osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
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osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
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osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
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osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass );
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void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc );
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void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
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osg::Vec3 getSunDirection() const;
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osg::ref_ptr<osg::Uniform> _ambientFactor;
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osg::ref_ptr<osg::Uniform> _sunDiffuse;
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osg::ref_ptr<osg::Uniform> _sunSpecular;
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osg::ref_ptr<osg::Uniform> _sunDirection;
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osg::ref_ptr<osg::Uniform> _planes;
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osg::ref_ptr<osg::Uniform> _fogColor;
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osg::ref_ptr<osg::Uniform> _fogDensity;
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osg::ref_ptr<osg::Uniform> _shadowNumber;
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osg::ref_ptr<osg::Uniform> _shadowDistances;
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osg::ref_ptr<osg::Uniform> _depthInColor;
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osg::ref_ptr<FGRenderingPipeline> _pipeline;
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};
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bool fgDumpSceneGraphToFile(const char* filename);
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bool fgDumpTerrainBranchToFile(const char* filename);
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namespace flightgear
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{
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bool printVisibleSceneInfo(FGRenderer* renderer);
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}
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#endif
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