1
0
Fork 0
flightgear/src/MultiPlayer
jean pellotier b9b280abd1 a new clock following real time pace, for mp protocol
the current timestamp used in mp protocol and in AImultiplayer is not a good one:
it can pause, or even change speed if we change warp value.
we want it to be used for network protocol lag and jitter estimation, and
a time flowing linearly on both side is needed, here's a first introduction
of this timestamp relates to real elapsed time.
here it's initialised to the system clock, then follow the monotonic clock.
in future improvement, it will allow time synchronisation betwen mp players,
to have a very good close formation flight experience.
2018-01-29 12:51:43 +01:00
..
CMakeLists.txt Initial commit of mpserver discovery via DNS 2016-11-10 11:14:49 +01:00
mpmessages.hxx Added support for multiplay/generic/bool[0..90] packed into three ints of 31 bits. 2017-05-18 00:15:59 +02:00
MPServerResolver.cxx Add two missing includes for <algorithm> 2017-11-13 15:58:08 +01:00
MPServerResolver.hxx Initial commit of mpserver discovery via DNS 2016-11-10 11:14:49 +01:00
multiplaymgr.cxx a new clock following real time pace, for mp protocol 2018-01-29 12:51:43 +01:00
multiplaymgr.hxx Multiplayer: revised filtering and move emesary bridge properties to new index. 2018-01-28 15:50:43 +01:00
tiny_xdr.cxx Multiplayer protocol enhancements (MP2017.2 V2) 2017-04-02 13:52:43 +02:00
tiny_xdr.hxx MP2017.2 changes 2017-02-23 00:46:01 +01:00