4dac47f558
* Finally I think I have the partial ssg tree deletion routine working correctly after I managed to break it (and other confusion in the code cause it to never be called so I didn't notice the problem.) * Converted several SG_INFO statements to SG_DEBUG to clean up some extraneous console output. * This *should* conclude my investigation into a massive memory leak. :-) |
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.. | ||
.cvsignore | ||
design | ||
FGTileLoader.cxx | ||
FGTileLoader.hxx | ||
hitlist.cxx | ||
hitlist.hxx | ||
Makefile.am | ||
maptest.cxx | ||
newcache.cxx | ||
newcache.hxx | ||
scenery.cxx | ||
scenery.hxx | ||
test.cxx | ||
tileentry.cxx | ||
tileentry.hxx | ||
tilemgr.cxx | ||
tilemgr.hxx |