668 lines
23 KiB
C
668 lines
23 KiB
C
/********************************************************************/
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/* STRIPE: converting a polygonal model to triangle strips
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Francine Evans, 1996.
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SUNY @ Stony Brook
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Advisors: Steven Skiena and Amitabh Varshney
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*/
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/********************************************************************/
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/*---------------------------------------------------------------------*/
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/* STRIPE: partial.c
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This file contains routines that are used partial triangulation of polygons
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*/
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/*---------------------------------------------------------------------*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "global.h"
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#include "outputex.h"
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#include "polyvertsex.h"
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#include "triangulatex.h"
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#include "sturctsex.h"
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#include "polverts.h"
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#include "common.h"
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#include "util.h"
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void P_Triangulate_Quad(int out_edge1,int out_edge2,int in_edge1,
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int in_edge2,int size,int *index,
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FILE *output,FILE *fp,int reversed,int face_id,
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int *next_id,ListHead *pListHead,
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P_ADJACENCIES temp,
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int where)
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{
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int vertex4,vertex5,dummy=60;
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/* This routine will nonblindly triangulate a quad, meaning
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that there is a definite input and a definite output
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edge that we must adhere to. Reversed will tell the orientation
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of the input edge. (Reversed is -1 is we do not have an input
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edge, in other words we are at the beginning of a strip.)
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Out_edge* is the output edge, and in_edge* is the input edge.
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Index are the edges of the polygon
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and size is the size of the polygon. Begin is whether we are
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at the start of a new strip.
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Note that we will not necessarily triangulate the whole quad;
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maybe we will do half and leave the other half (a triangle)
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for later.
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*/
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/* If we do not have an input edge, then we can make our input
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edge whatever we like, therefore it will be easier to come
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out on the output edge. In this case the whole quad is done.
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*/
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if (reversed == -1)
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{
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vertex4 = AdjacentEx(out_edge1,out_edge2,index,size);
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vertex5 = Get_Other_Vertex(vertex4,out_edge1,out_edge2,index);
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Output_TriEx(vertex5,vertex4,out_edge1,output,-1,-1,where);
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Output_TriEx(vertex4,out_edge1,out_edge2,output,-1,-1,where);
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dummy = Update_AdjacenciesEx(face_id, &dummy, &dummy,&dummy,&dummy);
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RemoveList(pListHead,(PLISTINFO) temp);
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return;
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}
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/* These are the 5 cases that we can have for the output edge */
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/* Are they consecutive so that we form a triangle to
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peel off, but cannot use the whole quad?
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*/
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if (in_edge2 == out_edge1)
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{
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/* Output the triangle that comes out the correct
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edge. Save the other half for later.
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*/
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vertex4 = Get_Other_Vertex(in_edge1,in_edge2,out_edge2,index);
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Output_TriEx(in_edge1,in_edge2,out_edge2,output,-1,-1,where);
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/* Now we have a triangle used, and a triangle that is
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left for later.
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*/
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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Delete_AdjEx(out_edge2,in_edge2,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies
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There are 2 edges that need to be checked for the triangle
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that was just outputted. For the output edge we definitely
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will be decreasing the adjacency, but we must check for the
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input edge.
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*/
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dummy = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp,FALSE);
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dummy = Change_FaceEx(face_id,in_edge2,out_edge2,pListHead,temp,TRUE);
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/* Update the face data structure, by deleting the old
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face and putting in the triangle as the new face
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*/
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New_Face(face_id,in_edge1,out_edge2,vertex4);
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return;
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}
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else if (in_edge1 == out_edge1)
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{
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/* We want to output the first triangle (whose output
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edge is not the one that we want.
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We have to find the vertex that we need, which is
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the other vertex which we do not have.
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*/
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vertex4 = Get_Other_Vertex(in_edge1,in_edge2,out_edge2,index);
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Output_TriEx(in_edge2,in_edge1,out_edge2,output,-1,-1,where);
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/* Now we have a triangle used, and a triangle that is
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left for later.
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*/
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
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&dummy,&dummy,&dummy);
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Delete_AdjEx(out_edge2,out_edge1,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies */
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dummy = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp,FALSE);
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dummy = Change_FaceEx(face_id,in_edge1,out_edge2,pListHead,temp,TRUE);
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/* Update the face data structure, by deleting the old
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face and putting in the triangle as the new face
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*/
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New_Face(face_id,in_edge2,out_edge2,vertex4);
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return;
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}
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/* Consecutive cases again, but with the output edge reversed */
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else if (in_edge1 == out_edge2)
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{
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vertex4 = Get_Other_Vertex(in_edge1,in_edge2,out_edge1,index);
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Output_TriEx(in_edge2,in_edge1,out_edge1,output,-1,-1,where);
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/* Now we have a triangle used, and a triangle that is
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left for later.
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*/
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
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&dummy,&dummy,&dummy);
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Delete_AdjEx(out_edge2,out_edge1,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies */
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dummy = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp,FALSE);
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dummy = Change_FaceEx(face_id,out_edge1,out_edge2,pListHead,temp,TRUE);
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/* Update the face data structure, by deleting the old
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face and putting in the triangle as the new face
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*/
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New_Face(face_id,in_edge2,out_edge1,vertex4);
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return;
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}
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else if (in_edge2 == out_edge2)
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{
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vertex4 = Get_Other_Vertex(in_edge1,in_edge2,out_edge1,index);
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Output_TriEx(in_edge1,in_edge2,out_edge1,output,-1,-1,where);
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/* Now we have a triangle used, and a triangle that is
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left for later.
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*/
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
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&dummy,&dummy,&dummy);
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Delete_AdjEx(out_edge2,out_edge1,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies */
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dummy = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp,FALSE);
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dummy = Change_FaceEx(face_id,out_edge1,out_edge2,pListHead,temp,TRUE);
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/* Update the face data structure, by deleting the old
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face and putting in the triangle as the new face
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*/
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New_Face(face_id,in_edge1,out_edge1,vertex4);
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return;
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}
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/* The final case is where we want to come out the opposite
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edge.
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*/
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else
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{
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if( ((!reversed) && (out_edge1 == (AdjacentEx(in_edge1,in_edge2,index,size)))) ||
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((reversed) && (out_edge2 == (AdjacentEx(in_edge2,in_edge1,index,size)))))
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{
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/* We need to know the orientation of the input
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edge, so we know which way to put the diagonal.
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And also the output edge, so that we triangulate
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correctly. Does not need partial.
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*/
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Output_TriEx(in_edge1,in_edge2,out_edge2,output,-1,-1,where);
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Output_TriEx(in_edge2,out_edge2,out_edge1,output,-1,-1,where);
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dummy = Update_AdjacenciesEx(face_id, &dummy, &dummy,&dummy,&dummy);
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RemoveList(pListHead,(PLISTINFO) temp);
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}
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else
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{
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/* Input and output orientation was reversed, so diagonal will
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be reversed from above.
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*/
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Output_TriEx(in_edge1,in_edge2,out_edge1,output,-1,-1,where);
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Output_TriEx(in_edge2,out_edge1,out_edge2,output,-1,-1,where);
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dummy = Update_AdjacenciesEx(face_id, &dummy, &dummy,&dummy,&dummy);
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RemoveList(pListHead,(PLISTINFO) temp);
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}
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return;
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}
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}
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void P_Triangulate_Polygon(int out_edge1,int out_edge2,int in_edge1,
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int in_edge2,int size,
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int *index,FILE *output,FILE *fp,
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int reversed,int face_id,int *next_id,
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ListHead *pListHead, P_ADJACENCIES temp2,
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int where)
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{
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/* We have a polygon greater than 4 sides, which we wish
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to partially triangulate
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*/
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int next_bucket,vertex4,dummy = 60;
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int *temp;
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P_ADJACENCIES pfNode;
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/* Since we are calling this recursively, we have to check whether
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we are down to the case of the quad.
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*/
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if (size == 4)
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{
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P_Triangulate_Quad(out_edge1,out_edge2,in_edge1,in_edge2,size,
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index,output,fp,reversed,face_id,next_id,
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pListHead,temp2,where);
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return;
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}
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/* We do not have a specified input edge, and therefore we
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can make it anything we like, as long as we still come out
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the output edge that we want.
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*/
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if (reversed == -1)
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{
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/* Get the vertex for the last triangle, which is
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the one coming out the output edge, before we do
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any deletions to the list. We will be doing this
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bottom up.
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*/
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vertex4 = AdjacentEx(out_edge1,out_edge2,index,size);
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temp = (int *) malloc(sizeof(int) * size);
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memcpy(temp,index,sizeof(int)*size);
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Delete_From_ListEx(out_edge2,index,size);
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/* We do not have to partially triangulate, since
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we will do the whole thing, so use the whole routine
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*/
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/* Triangulate_PolygonEx(vertex4,out_edge1,in_edge2,
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vertex4,size-1,index,output,fp,reversed,
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face_id,next_id,pListHead,temp2,where); */
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Triangulate_PolygonEx(vertex4,out_edge1,in_edge2,
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vertex4,size-1,index,output,fp,reversed,
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face_id,where);
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memcpy(index,temp,sizeof(int)*size);
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/* Lastly do the triangle that comes out the output
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edge.
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*/
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Output_TriEx(vertex4,out_edge1,out_edge2,output,-1,-1,where);
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/* We were able to do the whole polygon, now we
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can delete the whole thing from our data structure.
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*/
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dummy = Update_AdjacenciesEx(face_id, &dummy, &dummy,&dummy,&dummy);
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RemoveList(pListHead,(PLISTINFO) temp2);
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return;
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}
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/* These are the 5 cases that we can have for the output edge */
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/* Are they consecutive so that we form a triangle to
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peel off that comes out the correct output edge,
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but we cannot use the whole polygon?
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*/
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if (in_edge2 == out_edge1)
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{
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Output_TriEx(in_edge1,out_edge1,out_edge2,output,-1,-1,where);
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
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&dummy,&dummy,&dummy);
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Delete_AdjEx(out_edge2,out_edge1,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies */
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next_bucket = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp2,FALSE);
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next_bucket = Change_FaceEx(face_id,out_edge1,out_edge2,pListHead,temp2,TRUE);
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/* Create a new edgelist without the triangle that
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was just outputted.
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*/
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Delete_From_ListEx(in_edge2,index,size);
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/* Update the face data structure, by deleting the old
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face and putting in the polygon minus the triangle
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as the new face, here we will be decrementing the size
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by one.
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*/
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New_Size_Face(face_id);
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return;
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}
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/* Next case is where it is again consecutive, but the triangle
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formed by the consecutive edges do not come out of the
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correct output edge. (the input edge will be reversed in
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the next triangle)
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*/
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else if (in_edge1 == out_edge1)
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{
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/* Get vertex adjacent to in_edge2, but is not in_edge1 */
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Output_TriEx(in_edge2,in_edge1,out_edge2,output,-1,-1,where);
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
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&dummy,&dummy,&dummy);
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Delete_AdjEx(out_edge2,out_edge1,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies */
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next_bucket = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp2,FALSE);
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next_bucket = Change_FaceEx(face_id,out_edge1,out_edge2,pListHead,temp2,TRUE);
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/* Create a new edgelist without the triangle that
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was just outputted.
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*/
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Delete_From_ListEx(in_edge1,index,size);
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/* Update the face data structure, by deleting the old
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face and putting in the polygon minus the triangle
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as the new face, here we will be decrementing the size
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by one.
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*/
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New_Size_Face(face_id);
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return;
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}
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/* Consecutive cases again, but with the output edge reversed */
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else if (in_edge1 == out_edge2)
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{
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Output_TriEx(in_edge2,in_edge1,out_edge1,output,-1,-1,where);
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
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&dummy,&dummy,&dummy);
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Delete_AdjEx(out_edge1,out_edge2,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies */
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next_bucket = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp2,FALSE);
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next_bucket = Change_FaceEx(face_id,out_edge1,out_edge2,pListHead,temp2,TRUE);
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/* Create a new edgelist without the triangle that
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was just outputted.
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*/
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Delete_From_ListEx(in_edge1,index,size);
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/* Update the face data structure, by deleting the old
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face and putting in the polygon minus the triangle
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as the new face, here we will be decrementing the size
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by one.
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*/
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New_Size_Face(face_id);
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return;
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}
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else if (in_edge2 == out_edge2)
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{
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Output_TriEx(in_edge1,in_edge2,out_edge1,output,-1,-1,where);
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
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&dummy,&dummy,&dummy);
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Delete_AdjEx(out_edge2,out_edge1,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies */
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next_bucket = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp2,FALSE);
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next_bucket = Change_FaceEx(face_id,out_edge1,out_edge2,pListHead,temp2,TRUE);
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/* Create a new edgelist without the triangle that
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was just outputted.
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*/
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Delete_From_ListEx(in_edge2,index,size);
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/* Update the face data structure, by deleting the old
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face and putting in the polygon minus the triangle
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as the new face, here we will be decrementing the size
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by one.
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*/
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New_Size_Face(face_id);
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return;
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}
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/* Else the edge is not consecutive, and it is sufficiently
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far away, for us not to make a conclusion at this time.
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So we can take off a triangle and recursively call this
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function.
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*/
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else
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{
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if (!reversed)
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{
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vertex4 = AdjacentEx(in_edge2,in_edge1,index,size);
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Output_TriEx(in_edge1,in_edge2,vertex4,output,-1,-1,where);
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/* Now delete the adjacencies by one for all the faces
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that are adjacent to the triangle that we just outputted.
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*/
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Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
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&dummy,&dummy,&dummy);
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Delete_AdjEx(in_edge1,vertex4,&dummy,&dummy,
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face_id,&dummy,&dummy,&dummy);
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/* Put the new face in the proper bucket of adjacencies */
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next_bucket = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp2,FALSE);
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next_bucket = Change_FaceEx(face_id,in_edge1,vertex4,pListHead,temp2,FALSE);
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/* Create a new edgelist without the triangle that
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was just outputted.
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*/
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Delete_From_ListEx(in_edge1,index,size);
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/* Update the face data structure, by deleting the old
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face and putting in the polygon minus the triangle
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as the new face, here we will be decrementing the size
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by one.
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*/
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New_Size_Face(face_id);
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/* Save the info for the new bucket, we will need it on
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the next pass for the variables, pListHead and temp
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*/
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pListHead = array[next_bucket];
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pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
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if ( pfNode )
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pfNode->face_id = face_id;
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temp2 = (P_ADJACENCIES) (SearchList(array[next_bucket], pfNode,
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(int (*)(void *,void *)) (Compare)));
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if (temp2 == NULL)
|
|
{
|
|
printf("There is an error finding the next polygon10 %d %d\n",next_bucket,face_id);
|
|
exit(0);
|
|
}
|
|
|
|
P_Triangulate_Polygon(out_edge1,out_edge2,in_edge2,
|
|
vertex4,size-1,index,output,fp,!reversed,
|
|
face_id,next_id,pListHead,temp2,where);
|
|
}
|
|
else
|
|
{
|
|
vertex4 = AdjacentEx(in_edge1,in_edge2,index,size);
|
|
Output_TriEx(in_edge2,in_edge1,vertex4,output,-1,-1,where);
|
|
|
|
/* Now delete the adjacencies by one for all the faces
|
|
that are adjacent to the triangle that we just outputted.
|
|
*/
|
|
Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
|
|
&dummy,&dummy,&dummy);
|
|
Delete_AdjEx(in_edge2,vertex4,&dummy,&dummy,
|
|
face_id,&dummy,&dummy,&dummy);
|
|
|
|
/* Put the new face in the proper bucket of adjacencies */
|
|
next_bucket = Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp2,FALSE);
|
|
next_bucket = Change_FaceEx(face_id,in_edge2,vertex4,pListHead,temp2,FALSE);
|
|
|
|
/* Create a new edgelist without the triangle that
|
|
was just outputted.
|
|
*/
|
|
Delete_From_ListEx(in_edge2,index,size);
|
|
|
|
/* Update the face data structure, by deleting the old
|
|
face and putting in the polygon minus the triangle
|
|
as the new face, here we will be decrementing the size
|
|
by one.
|
|
*/
|
|
New_Size_Face(face_id);
|
|
|
|
/* Save the info for the new bucket, we will need it on
|
|
the next pass for the variables, pListHead and temp
|
|
*/
|
|
pListHead = array[next_bucket];
|
|
pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
|
|
if ( pfNode )
|
|
pfNode->face_id = face_id;
|
|
temp2 = (P_ADJACENCIES) (SearchList(array[next_bucket], pfNode,
|
|
(int (*)(void *,void *)) (Compare)));
|
|
if (temp2 == NULL)
|
|
{
|
|
printf("There is an error finding the next polygon11 %d %d\n",face_id,next_bucket);
|
|
exit(0);
|
|
}
|
|
|
|
P_Triangulate_Polygon(out_edge1,out_edge2,vertex4,
|
|
in_edge1,size-1,index,output,fp,!reversed,
|
|
face_id,next_id,pListHead,temp2,where);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
void P_Triangulate(int out_edge1,int out_edge2,int in_edge1,
|
|
int in_edge2,int size,int *index,
|
|
FILE *fp,FILE *output,int reversed,int face_id,
|
|
int *next_id,ListHead *pListHead,
|
|
P_ADJACENCIES temp,int where)
|
|
{
|
|
|
|
if (size == 4)
|
|
P_Triangulate_Quad(out_edge1,out_edge2,in_edge1,in_edge2,size,
|
|
index,fp,output,reversed,face_id,next_id,pListHead, temp,where);
|
|
else
|
|
P_Triangulate_Polygon(out_edge1,out_edge2,in_edge1,in_edge2,size,
|
|
index,fp,output,reversed,face_id,next_id,pListHead,temp,where);
|
|
}
|
|
|
|
void Partial_Triangulate(int size,int *index, FILE *fp,
|
|
FILE *output,int next_face_id,int face_id,
|
|
int *next_id,ListHead *pListHead,
|
|
P_ADJACENCIES temp, int where)
|
|
{
|
|
int id1,id2,id3;
|
|
int nedge1,nedge2;
|
|
int reversed;
|
|
|
|
/* We have a polygon that has to be triangulated and we cannot
|
|
do it blindly, ie we will try to come out on the edge that
|
|
has the least number of adjacencies, But also we do not
|
|
want to triangulate the whole polygon now, so that means
|
|
we will output the least number of triangles that we can
|
|
and then update the data structures, with the polygon
|
|
that is left after we are done.
|
|
*/
|
|
Last_Edge(&id1,&id2,&id3,0);
|
|
|
|
/* Find the edge that is adjacent to the new face ,
|
|
also return whether the orientation is reversed in the
|
|
face of the input edge, which is id2 and id3.
|
|
*/
|
|
reversed = Get_EdgeEx(&nedge1,&nedge2,index,next_face_id,size,id2,id3);
|
|
|
|
/* Input edge and output edge can be the same if there are more than
|
|
one polygon on an edge
|
|
*/
|
|
if ( ((nedge1 == id2) && (nedge2 == id3)) ||
|
|
((nedge1 == id3) && (nedge2 == id2)) )
|
|
/* Set output edge arbitrarily but when come out of here the
|
|
next face will be on the old output edge (identical one)
|
|
*/
|
|
nedge2 = Return_Other(index,id2,id3);
|
|
|
|
/* Do the triangulation */
|
|
P_Triangulate(nedge1,nedge2,id2,id3,size,index,fp,output,reversed,
|
|
face_id,next_id,pListHead,temp,where);
|
|
}
|
|
|
|
void Input_Edge(int face_id, int *index, int size, int in_edge1, int in_edge2,
|
|
FILE *fp, FILE *output,ListHead *pListHead, P_ADJACENCIES temp2,
|
|
int where)
|
|
{
|
|
/* The polygon had an input edge, specified by input1 and input2 */
|
|
|
|
int output1;
|
|
int vertex4, vertex5,dummy=60;
|
|
|
|
output1 = Get_Output_Edge(face_id,size,index,in_edge1,in_edge2);
|
|
vertex5 = AdjacentEx(in_edge2,in_edge1,index,size);
|
|
vertex4 = AdjacentEx(in_edge1,in_edge2,index,size);
|
|
|
|
if (vertex4 == output1)
|
|
{
|
|
Output_TriEx(in_edge2,in_edge1,output1,output,-1,-1,where);
|
|
/* Now delete the adjacencies by one for all the faces
|
|
that are adjacent to the triangle that we just outputted.
|
|
*/
|
|
Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
|
|
&dummy,&dummy,&dummy);
|
|
Delete_AdjEx(in_edge2,output1,&dummy,&dummy,
|
|
face_id,&dummy,&dummy,&dummy);
|
|
/* Put the new face in the proper bucket of adjacencies */
|
|
Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp2,FALSE);
|
|
Change_FaceEx(face_id,in_edge2,output1,pListHead,temp2,FALSE);
|
|
|
|
/* Create a new edgelist without the triangle that
|
|
was just outputted.
|
|
*/
|
|
Delete_From_ListEx(in_edge2,index,size);
|
|
|
|
}
|
|
else if (vertex5 == output1)
|
|
{
|
|
Output_TriEx(in_edge1,in_edge2,vertex5,output,-1,-1,where);
|
|
/* Now delete the adjacencies by one for all the faces
|
|
that are adjacent to the triangle that we just outputted.
|
|
*/
|
|
Delete_AdjEx(in_edge1,in_edge2,&dummy,&dummy,face_id,
|
|
&dummy,&dummy,&dummy);
|
|
Delete_AdjEx(in_edge1,vertex5,&dummy,&dummy,
|
|
face_id,&dummy,&dummy,&dummy);
|
|
/* Put the new face in the proper bucket of adjacencies */
|
|
Change_FaceEx(face_id,in_edge1,in_edge2,pListHead,temp2,FALSE);
|
|
Change_FaceEx(face_id,in_edge1,vertex5,pListHead,temp2,FALSE);
|
|
|
|
/* Create a new edgelist without the triangle that
|
|
was just outputted.
|
|
*/
|
|
Delete_From_ListEx(in_edge1,index,size);
|
|
}
|
|
|
|
/* Update the face data structure, by deleting the old
|
|
face and putting in the polygon minus the triangle
|
|
as the new face, here we will be decrementing the size
|
|
by one.
|
|
*/
|
|
New_Size_Face(face_id);
|
|
return;
|
|
}
|
|
|
|
void Inside_Polygon(int size,int *index,FILE *fp,FILE *output,
|
|
int next_face_id,int face_id,int *next_id,
|
|
ListHead *pListHead,P_ADJACENCIES temp, int where)
|
|
{
|
|
/* We know that we have a polygon that is greater than 4 sides, and
|
|
that it is better for us to go inside the polygon for the next
|
|
one, since inside will have less adjacencies than going outside.
|
|
So, we are not doing partial for a part of the polygon.
|
|
*/
|
|
int id1,id2,id3;
|
|
int new1,new2;
|
|
|
|
Last_Edge(&id1,&id2,&id3,0);
|
|
|
|
/* See if the input edge existed in the polygon, that will help us */
|
|
if (Exist(face_id,id2,id3))
|
|
Input_Edge(face_id,index,size,id2,id3,output,fp,pListHead,temp,where);
|
|
else
|
|
{
|
|
/* Make one of the input edges
|
|
We will choose it by trying to get an edge that has something
|
|
in common with the last triangle, or by getting the edge that
|
|
is adjacent to the least number of thigs, with preference given
|
|
to the first option
|
|
*/
|
|
|
|
Get_Input_Edge(index,id1,id2,id3,&new1,&new2,size,face_id);
|
|
Input_Edge(face_id,index,size,new1,new2,output,fp,pListHead,temp,where);
|
|
}
|
|
}
|
|
|
|
|