de959a14f3
- keep class and file names in sync.
551 lines
19 KiB
C++
551 lines
19 KiB
C++
// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle
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// by adding a ground following utility
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//
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// Written by Vivian Meazza, started August 2009.
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// - vivian.meazza at lineone.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/sg_inlines.h>
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#include <Viewer/view.hxx>
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#include <Scenery/scenery.hxx>
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#include <Airports/dynamics.hxx>
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#include <Main/globals.hxx>
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#include "AIGroundVehicle.hxx"
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using std::string;
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FGAIGroundVehicle::FGAIGroundVehicle() :
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FGAIShip(otGroundVehicle),
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_pitch(0),
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_pitch_deg(0),
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_speed_kt(0),
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_range_ft(0),
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_relbrg (0),
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_parent_speed(0),
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_parent_x_offset(0),
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_parent_y_offset(0),
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_parent_z_offset(0),
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_dt_count(0),
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_next_run(0),
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_break_count(0)
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{
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invisible = false;
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_parent = "";
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}
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FGAIGroundVehicle::~FGAIGroundVehicle() {}
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void FGAIGroundVehicle::readFromScenario(SGPropertyNode* scFileNode) {
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if (!scFileNode)
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return;
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FGAIShip::readFromScenario(scFileNode);
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setName(scFileNode->getStringValue("name", "groundvehicle"));
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setParentName(scFileNode->getStringValue("parent", ""));
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setNoRoll(scFileNode->getBoolValue("no-roll", true));
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setContactX1offset(scFileNode->getDoubleValue("contact-x1-offset", 0.0));
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setContactX2offset(scFileNode->getDoubleValue("contact-x2-offset", 0.0));
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setXOffset(scFileNode->getDoubleValue("hitch-x-offset", 35.0));
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setYOffset(scFileNode->getDoubleValue("hitch-y-offset", 0.0));
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setZOffset(scFileNode->getDoubleValue("hitch-z-offset", 0.0));
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setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0));
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setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0));
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setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0));
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setPitchCoeff(scFileNode->getDoubleValue("pitch-coefficient", 0.1));
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setElevCoeff(scFileNode->getDoubleValue("elevation-coefficient", 0.25));
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setTowAngleGain(scFileNode->getDoubleValue("tow-angle-gain", 1.0));
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setTowAngleLimit(scFileNode->getDoubleValue("tow-angle-limit-deg", 2.0));
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setInitialTunnel(scFileNode->getBoolValue("tunnel", false));
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//we may need these later for towed vehicles
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// setSubID(scFileNode->getIntValue("SubID", 0));
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// setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0));
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// setFormate(scFileNode->getBoolValue("formate", true));
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}
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void FGAIGroundVehicle::bind() {
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FGAIShip::bind();
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tie("controls/constants/elevation-coeff",
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SGRawValuePointer<double>(&_elevation_coeff));
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tie("controls/constants/pitch-coeff",
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SGRawValuePointer<double>(&_pitch_coeff));
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tie("position/ht-AGL-ft",
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SGRawValuePointer<double>(&_ht_agl_ft));
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tie("hitch/rel-bearing-deg",
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SGRawValuePointer<double>(&_relbrg));
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tie("hitch/tow-angle-deg",
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SGRawValuePointer<double>(&_tow_angle));
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tie("hitch/range-ft",
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SGRawValuePointer<double>(&_range_ft));
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tie("hitch/x-offset-ft",
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SGRawValuePointer<double>(&_x_offset));
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tie("hitch/y-offset-ft",
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SGRawValuePointer<double>(&_y_offset));
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tie("hitch/z-offset-ft",
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SGRawValuePointer<double>(&_z_offset));
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tie("hitch/parent-x-offset-ft",
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SGRawValuePointer<double>(&_parent_x_offset));
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tie("hitch/parent-y-offset-ft",
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SGRawValuePointer<double>(&_parent_y_offset));
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tie("hitch/parent-z-offset-ft",
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SGRawValuePointer<double>(&_parent_z_offset));
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tie("controls/constants/tow-angle/gain",
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SGRawValuePointer<double>(&_tow_angle_gain));
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tie("controls/constants/tow-angle/limit-deg",
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SGRawValuePointer<double>(&_tow_angle_limit));
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tie("controls/contact-x1-offset-ft",
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SGRawValuePointer<double>(&_contact_x1_offset));
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tie("controls/contact-x2-offset-ft",
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SGRawValuePointer<double>(&_contact_x2_offset));
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}
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bool FGAIGroundVehicle::init(bool search_in_AI_path) {
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if (!FGAIShip::init(search_in_AI_path))
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return false;
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reinit();
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return true;
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}
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void FGAIGroundVehicle::reinit() {
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invisible = false;
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_limit = 200;
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no_roll = true;
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props->setStringValue("controls/parent-name", _parent.c_str());
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if (setParentNode()){
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_parent_x_offset = _selected_ac->getDoubleValue("hitch/x-offset-ft");
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_parent_y_offset = _selected_ac->getDoubleValue("hitch/y-offset-ft");
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_parent_z_offset = _selected_ac->getDoubleValue("hitch/z-offset-ft");
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_hitch_x_offset_m = _selected_ac->getDoubleValue("hitch/x-offset-ft")
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* SG_FEET_TO_METER;
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_hitch_y_offset_m = _selected_ac->getDoubleValue("hitch/y-offset-ft")
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* SG_FEET_TO_METER;
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_hitch_z_offset_m = _selected_ac->getDoubleValue("hitch/z-offset-ft")
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* SG_FEET_TO_METER;
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setParent();
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}
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FGAIShip::reinit();
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}
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void FGAIGroundVehicle::update(double dt) {
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// SG_LOG(SG_AI, SG_ALERT, "updating GroundVehicle: " << _name );
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FGAIShip::update(dt);
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RunGroundVehicle(dt);
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}
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void FGAIGroundVehicle::setNoRoll(bool nr) {
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no_roll = nr;
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}
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void FGAIGroundVehicle::setContactX1offset(double x1) {
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_contact_x1_offset = x1;
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}
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void FGAIGroundVehicle::setContactX2offset(double x2) {
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_contact_x2_offset = x2;
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}
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void FGAIGroundVehicle::setXOffset(double x) {
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_x_offset = x;
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}
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void FGAIGroundVehicle::setYOffset(double y) {
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_y_offset = y;
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}
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void FGAIGroundVehicle::setZOffset(double z) {
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_z_offset = z;
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}
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void FGAIGroundVehicle::setPitchCoeff(double pc) {
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_pitch_coeff = pc;
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}
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void FGAIGroundVehicle::setElevCoeff(double ec) {
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_elevation_coeff = ec;
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}
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void FGAIGroundVehicle::setTowAngleGain(double g) {
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_tow_angle_gain = g;
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}
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void FGAIGroundVehicle::setTowAngleLimit(double l) {
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_tow_angle_limit = l;
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}
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void FGAIGroundVehicle::setElevation(double h, double dt, double coeff){
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double c = dt / (coeff + dt);
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_elevation_ft = (h * c) + (_elevation_ft * (1 - c));
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}
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void FGAIGroundVehicle::setPitch(double p, double dt, double coeff){
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double c = dt / (coeff + dt);
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_pitch_deg = (p * c) + (_pitch_deg * (1 - c));
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}
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void FGAIGroundVehicle::setTowAngle(double ta, double dt, double coeff){
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ta *= _tow_angle_gain;
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double factor = -0.0045 * speed + 1;
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double limit = _tow_angle_limit * factor;
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// cout << "speed "<< speed << " _factor " << _factor<<" " <<_tow_angle_limit<< endl;
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_tow_angle = pow(ta,2) * sign(ta) * factor;
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SG_CLAMP_RANGE(_tow_angle, -limit, limit);
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}
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bool FGAIGroundVehicle::getPitch() {
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if (!_tunnel){
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double vel = props->getDoubleValue("velocities/true-airspeed-kt", 0);
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double contact_offset_x1_m = _contact_x1_offset * SG_FEET_TO_METER;
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double contact_offset_x2_m = _contact_x2_offset * SG_FEET_TO_METER;
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double _z_offset_m = _parent_z_offset * SG_FEET_TO_METER;
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SGVec3d front(-contact_offset_x1_m, 0, 0);
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SGVec3d rear(-contact_offset_x2_m, 0, 0);
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SGVec3d Front = getCartPosAt(front);
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SGVec3d Rear = getCartPosAt(rear);
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SGGeod geodFront = SGGeod::fromCart(Front);
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SGGeod geodRear = SGGeod::fromCart(Rear);
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double front_elev_m = 0;
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double rear_elev_m = 0;
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double elev_front = 0;
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double elev_rear = 0;
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//double max_alt = 10000;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(geodFront, 3000),
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elev_front, NULL, 0)){
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front_elev_m = elev_front + _z_offset_m;
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} else
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return false;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(geodRear, 3000),
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elev_rear, NULL, 0)){
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rear_elev_m = elev_rear;
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} else
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return false;
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if (vel >= 0){
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double diff = front_elev_m - rear_elev_m;
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_pitch = atan2 (diff,
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fabs(contact_offset_x1_m) + fabs(contact_offset_x2_m)) * SG_RADIANS_TO_DEGREES;
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_elevation = (rear_elev_m + diff/2) * SG_METER_TO_FEET;
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} else {
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double diff = rear_elev_m - front_elev_m;
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_pitch = atan2 (diff,
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fabs(contact_offset_x1_m) + fabs(contact_offset_x2_m)) * SG_RADIANS_TO_DEGREES;
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_elevation = (front_elev_m + diff/2) * SG_METER_TO_FEET;
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_pitch = -_pitch;
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}
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} else {
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if (prev->getAltitude() == 0 || curr->getAltitude() == 0) return false;
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static double distance;
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static double d_alt;
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static double curr_alt;
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static double prev_alt;
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if (_new_waypoint){
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//cout << "new waypoint, calculating pitch " << endl;
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curr_alt = curr->getAltitude();
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prev_alt = prev->getAltitude();
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//cout << "prev_alt" <<prev_alt << endl;
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d_alt = (curr_alt - prev_alt) * SG_METER_TO_FEET;
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//_elevation = prev->altitude;
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distance = SGGeodesy::distanceM(SGGeod::fromDeg(prev->getLongitude(), prev->getLatitude()),
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SGGeod::fromDeg(curr->getLongitude(), curr->getLatitude()));
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_pitch = atan2(d_alt, distance * SG_METER_TO_FEET) * SG_RADIANS_TO_DEGREES;
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//cout << "new waypoint, calculating pitch " << _pitch <<
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// " " << _pitch_offset << " " << _elevation <<endl;
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}
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double distance_to_go = SGGeodesy::distanceM(SGGeod::fromDeg(pos.getLongitudeDeg(), pos.getLatitudeDeg()),
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SGGeod::fromDeg(curr->getLongitude(), curr->getLatitude()));
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/*cout << "tunnel " << _tunnel
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<< " distance prev & curr " << prev->name << " " << curr->name << " " << distance * SG_METER_TO_FEET
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<< " distance to go " << distance_to_go * SG_METER_TO_FEET
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<< " d_alt ft " << d_alt
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<< endl;*/
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if (distance_to_go > distance)
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_elevation = prev_alt;
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else
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_elevation = curr_alt - (tan(_pitch * SG_DEGREES_TO_RADIANS) * distance_to_go * SG_METER_TO_FEET);
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}
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return true;
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}
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void FGAIGroundVehicle::setParent(){
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double lat = _selected_ac->getDoubleValue("position/latitude-deg");
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double lon = _selected_ac->getDoubleValue("position/longitude-deg");
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double elevation = _selected_ac->getDoubleValue("position/altitude-ft");
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_selectedpos.setLatitudeDeg(lat);
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_selectedpos.setLongitudeDeg(lon);
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_selectedpos.setElevationFt(elevation);
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_parent_speed = _selected_ac->getDoubleValue("velocities/true-airspeed-kt");
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SGVec3d rear_hitch(-_hitch_x_offset_m, _hitch_y_offset_m, 0);
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SGVec3d RearHitch = getCartHitchPosAt(rear_hitch);
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SGGeod rearpos = SGGeod::fromCart(RearHitch);
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double user_lat = rearpos.getLatitudeDeg();
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double user_lon = rearpos.getLongitudeDeg();
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double range, bearing;
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calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
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user_lat, user_lon, range, bearing);
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_range_ft = range * 6076.11549;
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_relbrg = calcRelBearingDeg(bearing, hdg);
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}
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void FGAIGroundVehicle::calcRangeBearing(double lat, double lon, double lat2, double lon2,
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double &range, double &bearing) const
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{
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// calculate the bearing and range of the second pos from the first
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double az2, distance;
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geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
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range = distance * SG_METER_TO_NM;
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}
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SGVec3d FGAIGroundVehicle::getCartHitchPosAt(const SGVec3d& _off) const {
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double hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");
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double pitch = _selected_ac->getDoubleValue("orientation/pitch-deg");
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double roll = _selected_ac->getDoubleValue("orientation/roll-deg");
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// Transform that one to the horizontal local coordinate system.
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SGQuatd hlTrans = SGQuatd::fromLonLat(_selectedpos);
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// and postrotate the orientation of the AIModel wrt the horizontal
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// local frame
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hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
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// The offset converted to the usual body fixed coordinate system
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// rotated to the earth fiexed coordinates axis
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SGVec3d off = hlTrans.backTransform(_off);
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// Add the position offset of the AIModel to gain the earth centered position
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SGVec3d cartPos = SGVec3d::fromGeod(_selectedpos);
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return cartPos + off;
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}
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void FGAIGroundVehicle::AdvanceFP(){
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double count = 0;
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string parent_next_name =_selected_ac->getStringValue("waypoint/name-next");
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while(fp->getNextWaypoint() != 0 && fp->getNextWaypoint()->getName() != "END" && count < 5){
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SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
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<<" advancing waypoint to: " << parent_next_name);
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if (fp->getNextWaypoint()->getName() == parent_next_name){
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SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
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<< " not setting waypoint already at: " << fp->getNextWaypoint()->getName());
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return;
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}
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prev = curr;
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fp->IncrementWaypoint(false);
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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if (fp->getNextWaypoint()->getName() == parent_next_name){
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SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
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<< " waypoint set to: " << fp->getNextWaypoint()->getName());
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return;
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}
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count++;
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}// end while loop
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while(fp->getPreviousWaypoint() != 0 && fp->getPreviousWaypoint()->getName() != "END"
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&& count > -10){
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SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
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<< " retreating waypoint to: " << parent_next_name
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<< " at: " << fp->getNextWaypoint()->getName());
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if (fp->getNextWaypoint()->getName() == parent_next_name){
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SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
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<< " not setting waypoint already at:" << fp->getNextWaypoint()->getName() );
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return;
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}
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prev = curr;
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fp->DecrementWaypoint(false);
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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if (fp->getNextWaypoint()->getName() == parent_next_name){
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SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
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<< " waypoint set to: " << fp->getNextWaypoint()->getName());
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return;
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}
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count--;
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}// end while loop
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}
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void FGAIGroundVehicle::setTowSpeed(){
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//double diff = _range_ft - _x_offset;
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double x = 0;
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if (_range_ft > _x_offset * 3) x = 50;
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if (_relbrg < -90 || _relbrg > 90){
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setSpeed(_parent_speed - 5 - x);
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//cout << _name << " case 1r _relbrg spd - 5 " << _relbrg << " " << diff << endl;
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}else if (_range_ft > _x_offset + 0.25 && _relbrg >= -90 && _relbrg <= 90){
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setSpeed(_parent_speed + 1 + x);
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//cout << _name << " case 2r _relbrg spd + 1 " << _relbrg << " "
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// << diff << " range " << _range_ft << endl;
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} else if (_range_ft < _x_offset - 0.25 && _relbrg >= -90 && _relbrg <= 90){
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setSpeed(_parent_speed - 1 - x);
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//cout << _name << " case 3r _relbrg spd - 2 " << _relbrg << " "
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// << diff << " " << _range_ft << endl;
|
|
} else {
|
|
setSpeed(_parent_speed);
|
|
//cout << _name << " else r _relbrg " << _relbrg << " " << diff << endl;
|
|
}
|
|
|
|
}
|
|
|
|
void FGAIGroundVehicle::RunGroundVehicle(double dt){
|
|
|
|
_dt_count += dt;
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Check execution time (currently once every 0.05 sec or 20 fps)
|
|
// Add a bit of randomization to prevent the execution of all flight plans
|
|
// in synchrony, which can add significant periodic framerate flutter.
|
|
// Randomization removed to get better appearance
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
//cout << "_start_sec " << _start_sec << " time_sec " << time_sec << endl;
|
|
if (_dt_count < _next_run)
|
|
return;
|
|
|
|
_next_run = 0.05 /*+ (0.015 * sg_random())*/;
|
|
|
|
if (getPitch()){
|
|
setElevation(_elevation, _dt_count, _elevation_coeff);
|
|
ClimbTo(_elevation_ft);
|
|
setPitch(_pitch, _dt_count, _pitch_coeff);
|
|
PitchTo(_pitch_deg);
|
|
}
|
|
|
|
if(_parent == ""){
|
|
AccelTo(prev->getSpeed());
|
|
_dt_count = 0;
|
|
return;
|
|
}
|
|
|
|
setParent();
|
|
|
|
string parent_next_name = _selected_ac->getStringValue("waypoint/name-next");
|
|
bool parent_waiting = _selected_ac->getBoolValue("waypoint/waiting");
|
|
//bool parent_restart = _selected_ac->getBoolValue("controls/restart");
|
|
|
|
if (parent_next_name == "END" && fp->getNextWaypoint()->getName() != "END" ){
|
|
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
|
|
<< " setting END: getting new waypoints ");
|
|
AdvanceFP();
|
|
setWPNames();
|
|
setTunnel(_initial_tunnel);
|
|
if(_restart) _missed_count = 200;
|
|
/*} else if (parent_next_name == "WAIT" && fp->getNextWaypoint()->name != "WAIT" ){*/
|
|
} else if (parent_waiting && !_waiting){
|
|
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
|
|
<< " setting WAIT/WAITUNTIL: getting new waypoints ");
|
|
AdvanceFP();
|
|
setWPNames();
|
|
_waiting = true;
|
|
} else if (parent_next_name != "WAIT" && fp->getNextWaypoint()->getName() == "WAIT"){
|
|
SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name
|
|
<< " wait done: getting new waypoints ");
|
|
_waiting = false;
|
|
_wait_count = 0;
|
|
fp->IncrementWaypoint(false);
|
|
next = fp->getNextWaypoint();
|
|
|
|
if (next->getName() == "WAITUNTIL" || next->getName() == "WAIT"
|
|
|| next->getName() == "END"){
|
|
} else {
|
|
prev = curr;
|
|
fp->IncrementWaypoint(false);
|
|
curr = fp->getCurrentWaypoint();
|
|
next = fp->getNextWaypoint();
|
|
}
|
|
|
|
setWPNames();
|
|
} else if (_range_ft > (_x_offset +_parent_x_offset)* 4
|
|
){
|
|
SG_LOG(SG_AI, SG_ALERT, "AIGroundVeh1cle: " << _name
|
|
<< " rescue: reforming train " << _range_ft
|
|
);
|
|
|
|
setTowAngle(0, dt, 1);
|
|
setSpeed(_parent_speed + (10 * sign(_parent_speed)));
|
|
|
|
} else if (_parent_speed > 1){
|
|
|
|
setTowSpeed();
|
|
setTowAngle(_relbrg, dt, 1);
|
|
|
|
} else if (_parent_speed < -1){
|
|
|
|
setTowSpeed();
|
|
|
|
if (_relbrg < 0)
|
|
setTowAngle(-(180 - (360 + _relbrg)), dt, 1);
|
|
else
|
|
setTowAngle(-(180 - _relbrg), dt, 1);
|
|
|
|
} else
|
|
setSpeed(_parent_speed);
|
|
|
|
// FGAIShip::update(_dt_count);
|
|
_dt_count = 0;
|
|
|
|
}
|
|
|
|
// end AIGroundvehicle
|