d819c42184
reload properly on a reinit.
138 lines
3.6 KiB
C++
138 lines
3.6 KiB
C++
// dialog.hxx - XML-configured dialog box.
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#ifndef __DIALOG_HXX
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#define __DIALOG_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <plib/pu.h>
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#include <simgear/compiler.h> // for SG_USING_STD
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#include <simgear/misc/props.hxx>
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#include <vector>
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SG_USING_STD(vector);
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class FGDialog;
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class FGBinding;
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/**
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* An XML-configured dialog box.
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*
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* The GUI manager stores only the property tree for the dialog
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* boxes. This class creates a PUI dialog box on demand from
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* the properties in that tree. The manager recreates the dialog
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* every time it needs to show it.
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*/
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class FGDialog
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{
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public:
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/**
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* Construct a new GUI widget configured by a property tree.
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*
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* The configuration properties are not part of the main
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* FlightGear property tree; the GUI manager reads them
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* from individual configuration files.
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*
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* @param props A property tree describing the dialog.
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*/
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FGDialog (SGPropertyNode * props);
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/**
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* Destructor.
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*/
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virtual ~FGDialog ();
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/**
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* Update the values of all GUI objects with a specific name.
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*
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* This method copies values from the FlightGear property tree to
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* the GUI object(s).
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*
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* @param objectName The name of the GUI object(s) to update.
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* Use the empty name for all unnamed objects.
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*/
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virtual void updateValue (const char * objectName);
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/**
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* Apply the values of all GUI objects with a specific name.
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*
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* This method copies values from the GUI object(s) to the
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* FlightGear property tree.
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*
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* @param objectName The name of the GUI object(s) to update.
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* Use the empty name for all unnamed objects.
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*/
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virtual void applyValue (const char * objectName);
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/**
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* Update the values of all GUI objects.
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*
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* This method copies values from the FlightGear property tree to
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* the GUI objects.
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*/
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virtual void updateValues ();
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/**
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* Apply the values of all GUI objects.
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*
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* This method copies from the GUI objects to the FlightGear
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* property tree properties.
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*/
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virtual void applyValues ();
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private:
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// Private copy constructor to avoid unpleasant surprises.
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FGDialog (const FGDialog &);
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// Show the dialog.
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void display (SGPropertyNode * props);
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// Build the dialog or a subobject of it.
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puObject * makeObject (SGPropertyNode * props,
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int parentWidth, int parentHeight);
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// Common configuration for all GUI objects.
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void setupObject (puObject * object, SGPropertyNode * props);
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// Common configuration for all GUI group objects.
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void setupGroup (puGroup * group, SGPropertyNode * props,
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int width, int height, bool makeFrame = false);
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// The top-level PUI object.
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puObject * _object;
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// PUI provides no way for userdata to be deleted automatically
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// with a GUI object, so we have to keep track of all the special
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// data we allocated and then free it manually when the dialog
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// closes.
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vector<void *> _info;
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struct PropertyObject {
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PropertyObject (const char * name,
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puObject * object,
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SGPropertyNode_ptr node);
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string name;
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puObject * object;
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SGPropertyNode_ptr node;
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};
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vector<PropertyObject *> _propertyObjects;
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// PUI doesn't copy arrays, so we have to allocate string arrays
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// and then keep pointers so that we can delete them when the
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// dialog closes.
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char ** make_char_array (int size);
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vector<char **> _char_arrays;
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};
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#endif // __DIALOG_HXX
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